So, you’re creating a fantasy religion for a story or game. When your characters need to interact with their gods, where do they go—if anywhere at all? Down the street to the local temple? To the top of a windswept mountain? To a corner of their kitchen? Today we look at religious sites in historical cultures to inspire our imaginations.
We can start by looking at religion in today’s world. Look at the religious life of a modern western community and you will find some people attending their local church, synagogue, or mosque, some people praying quietly in their own homes, some feeling inspired by solitary walks in the woods, some debating points of theology over the internet, some participating in celebrations of religious holidays, and some not involved at all. Many people will do more than one of the above. No culture or religious tradition is monolithic, and this is just as true in the past as the present. The history of religious expression is one of incredible variety both across and within cultures.
In this variety, though, there are some patterns that recur in varying forms. People use different kinds of religious sites for different needs. Many different traditions have used similar kinds of religious sites, and within any given tradition different sites are used for different purposes. Today we will look at four common types of religious site out of the wide variety of possibilities: assemblies, temples, household shrines, and natural spaces.
Assembly
The “assembly” type of religious space will be recognizable to anyone familiar with major variants of the modern monotheistic religions. It is a space where a community of believers gathers to perform collective rituals such as praying, singing hymns, hearing sermons, feasting, and witnessing or participating in ritual enactments.













