Random Tavern Generator

Want to add some color to your tabletop role-playing games? Here’s a quick method to roll up a random tavern, complete with name, atmosphere, staff, and even the potential for some side stories to shake up your ongoing plot.

First, to name your tavern, roll a d20 twice to get two numbers between 1 and 20. Apply the following adjustment for the quality of the establishment to each number to get two final results between -2 and 23.

QualityAdjustment
Squalid-3
Poor-2
Common-1
Average0
Nice+1
Fine+2
Exquisite+3

Find the result of your two rolls on the table below. You can either name your tavern “The Adjective Noun” or “The Noun and Noun.”

Let’s say you’re making a poor tavern and you roll a 9 and a 2. You subtract 2 from the results to get 7 and 0. That gives you The Grim Snake, The Dead Sailor, or The Snake and Sailor (or Sailor and Snake), whichever one sounds best for your setting. If you’re making a fine tavern and you roll a 6 and a 15, those become 8 and 17, giving you The Lost Hero, The Cheerful Hare, or The Hare and Hero / Hero and Hare. (Of course, reroll or adjust if you’re not happy with any of the results.)

RollAdjectiveNoun
-2HangedRat
-1DrownedThief
0DeadSnake
1DrunkOutlaw
2DizzyBadger
3TipsyShepherd
4LazyDog
5ThirstyDrover
6HungryCat
7GrimSailor
8LostHare
9LonelyTailor
10WanderingLamb
11QuietRider
12StoutBull
13DrowsyKnight
14MerryDeer
15LuckyCurate
16CozyStag
17CheerfulHero
18DancingLion
19WinsomePrince / Princess
20FlyingPeacock
21BlessedSovereign
22GloriousUnicorn
23RegalDragon

Now that you have a name, the next thing to do is roll up the atmosphere and staff. For this roll a d6 and apply the same adjustments for quality.

RollAtmosphere and staff
-2A rickety old hovel, half falling down, with rotten floorboards and vermin scuttling just out of sight. The staff is surly and suspicious of outsiders.
-1A dilapidated shanty with broken windows. The wind whistles through chinks in the walls and rain soaks through the uneven thatch of the roof. The staff is gloomy and unhelpful.
0A ramshackle place knocked together from an old barn and its outbuildings. The staff is tired and rude.
1A worn-out house that’s seen better days; the furniture is unsteady, and the curtains are faded. The staff is harried and disagreeable; they respond to the needs of their guests, but slowly and with lots of grumbling.
2A modest establishment with good ale and decent food, but the furnishings are old and threadbare, the beds are uncomfortable, and the walls are thin. The staff is capable but does not take initiative and is hard to get moving.
3An old but tidy farmhouse adapted to hosting travelers; everything inside is worn but well cared for. The staff is polite and proud of their inn, but they have limited resources to work with.
4A plain but cozy little inn; most of the guests are regulars from the local countryside who come here to see old friends and enjoy familiar comforts after a hard day’s work. The staff is cheerful and helpful, but often distracted by conversations with regulars.
5A comfortable and well-kept place; the furnishings are new and pleasant, but not expensive. The staff is proud of their tavern; they are gracious to guests who appear well-to-do, but brusque with any visitors who seem poor or unkempt.
6A charming old-fashioned tavern that has been run by the same family for generations; many of the furnishings are heirlooms passed down from the original owners. The staff knows the full history of the inn and will share interesting historical tidbits at the drop of a hat, but doesn’t know much else.
7A new establishment, recently built with all the modern conveniences, comfortable rooms, and excellent food. The staff is eager to advertise and encourages guests to spread the word.
8A luxurious retreat, built in the style of distant lands and filled with imported luxuries; exotic spices flavor the food and vintage wines fill the cellars. The staff performs elaborate courtesies with an affected air, but are also expert at discreetly fulfilling guests’ wishes, even the more unusual ones.
9A palatial lodging built with cut and polished stone, gilded everywhere; the furnishings are immaculate antiques, and the serving wares are the finest porcelain and silver. The staff is highly competent, discreet and unflappable, accustomed to both accommodating the whims of wealthy clients and being handsomely rewarded for their service.

If you want to add a little extra drama to your characters’ stay at the tavern, you can also roll up a little side story with a d6, applying the same modifier for the quality of the place. How your players deal with this added drama is up to them.

RollDrama
-2A gang of brigands is dividing up the loot from their latest raid in a corner of the common room. They suspect the player characters may be hunting them, so they try to look innocent, which only makes them look more suspicious. They are likely to react with violence if challenged.
-1A young traveler spots the player characters and thinks they recognize the person who killed their parents and against whom they swore vengeance. (They may or may not be correct, depending on your party’s backstories and adventuring habits.)
0The kitchen catches fire in a cooking accident, and the guests are called upon to help evacuate the inn and fight the blaze.
1A very large, very drunk patron spills their drink on one of the player characters and gets belligerent demanding the character buy them a new drink.
2The innkeeper accuses the player characters of trying to pay with counterfeit coins. Depending on the setting, local law enforcement may or may not get involved before everything can be sorted out.
3A smuggler, on the run from the law, attempts to slip some of their contraband into the player characters’ baggage.
4A spy in the service of the player characters’ enemies is staying at the same inn. In their haste to get away before the party notices them, they accidentally leave behind some evidence that helps the party on their current quest.
5Two young nobles from rival houses are staying at the inn under false names, having run away from their families together. They fear that the player characters may recognize them, so they take steps to evade, eliminate, or ingratiate themselves with the party.
6One of the player characters recognizes a familiar taste in the cooking and discovers that someone from their past is working in the kitchen. Whether the reunion is a happy or tense one is up to you and the player.
7One of the staff falls into hero worship of one of the player characters and hangs around making starry eyes at them and being generally awkward but harmless. They may be persuaded to do something to help out their newfound hero.
8The player characters are mistaken for visiting dignitaries from an important neighboring power and find themselves besieged by petitioners and sycophants.
9A wandering prophet recognizes the player characters and offers to share valuable information about their current quest in exchange for picking up the prophet’s rather hefty bar tab.

Image: Interior of a Tavern, with Cardplayers and a Violin Player, via Wikimedia (currently Royal Collection, UK; c. 1695; oil on canvas; by Jan Steen)

Of Dice and Dragons talks about games and gaming.

Visual Inspiration: Ruins Don’t Need to Be Grey and Dull

Ruins and abandoned places are often seen as plain and boring. Granted, the color of untreated, inexpensive rock (which the majority of surviving buildings tend to be made from) often isn’t anything to write home about. But in our fiction, ruined areas don’t need to be austere and grim. You can even find real-life ruins in a variety of styles for inspiration.

For example, houses in Herculaneum famously featured colorful mosaics and painted murals. In addition, paint was generously applied elsewhere, like these pillars and external wall from House of the Relief of Telephus show:

Flickr Andy Hay Herculaneum

In Sanzhi, Taipei County, Taiwan, clusters of colorful pod houses or UFO houses once stood:

Flickr mingshah Sanzhi Pod Houses

It’s not always humans who have applied the color onto the ruins either. At the ancient Maya site called Bonampak or Ak’e, in the Chiapas area, Mexico, strikingly orange lichen is taking over building facades:

Flickr Carsten ten Brink Bonampak

(Check out the Bonampak Wikipedia article for a stunning relief carving and a painted mural!)

In Dutch photographer Roman Robroek’s shots we can see that a ruin definitely need not be grey, blocky, and boring. Partly overrun by nature could mean an almost orderly takeover, like in the photo of a Gothic-style former chapel built at the end of 19th century, below:

Robroek Former Gothic Chapel Sm

Beautiful, brightly colored arches among rubble from the childhood house of Lebanese singer Fairuz (who was born in 1934) in Beirut form a striking contrast to the greenery outside:

Robroek Arches House of Fairuz

Finally, a still strikingly turquoise—if peeling—underside of a round staircase:

Robroek Blue Staircase Sm

It vaguely reminds me of peacock feathers! I wish the photographer gave us a little more information about the history of this place. Browse more via Colossal or at Robroek’s website.

Since they exist in real life, I would be delighted to read about vibrantly colored and visually striking abandoned places in my genre fiction, too.

Images: Herculaneum by Andy Hay via Flickr (CC BY2.0). Sanzhi Pod Houses by mingshah via Flickr. Bonampak by Carsten ten Brink via Flickr (CC BY-NC-ND 2.0). Images by Roman Robroek: Former chapel. Arches at the house of Fairuz. Blue staircase.

Out There is an occasional feature highlighting intriguing art, spaces, places, phenomena, flora, and fauna.

Fantasy Religions: Divinity and the World

It’s been a while since I last wrote about ways of making religious elements of a secondary world feel more authentic, but here’s another thought worth considering when you’re writing: how people feel about the gods tends to reflect how they feel about the world.

Traditional religions tend to see the world differently and posit that divinity exists within the world, that the physical world around us and the social world we inhabit as humans is also inhabited by sacred forces. Interacting with the world means necessarily interacting with divine entities. Some modern religions preserve this view of the divine, notably Hinduism and Shinto. In traditions like these, divine forces are located within the world, whether they are gods associated with natural features such as mountaintops or rivers, or divinities connected to human relationships, such as blessed ancestors or household spirits.

For many of the major modern religions, by contrast, such as Buddhism, Christianity, Islam, and some versions of Judaism, the divine exists outside the world. The physical world we live in and the social world we inhabit as human beings is a barrier between ourselves and divinity, and the function of religion is to help us transcend that barrier. Attachments to worldly goods or to social relationships are seen as impediments that must be resisted or shed in order to achieve harmony with the divine.

This distinction is not an absolute one. Traditional religions can also understand divine forces as abstractions or seek ways of achieving a closer communion with the divine through asceticism, and modern religions can see sacredness connected to specific places and people. Still, one of the defining characteristics of any religious tradition is whether it encourages people to seek harmony with the divine by inhabiting the ordinary world in meaningful ways or by escaping from its distractions and temptations.

The point for writers is not that one or the other of these religious approaches is right or wrong for an imagined world, but that each one responds to the needs of societies under different circumstances. People are inclined to see the divine in the world around them when they feel at home in that world. Well-established cultures with a strong sense of identity and long history moored in place are likely to see the world itself as sacred. Shinto in Japan and Hinduism in India both arise out of this kind of long history. Religions that see the world as a barrier to be overcome tend to arise in times when people are unsettled and feel powerless within the world they live in. Buddhism, Christianity, and Islam all arose among peoples who lived with chaos, violence, and a lack of control over their own destinies, while Judaism has been deeply shaped by a history of diaspora and oppression.

What kind of religions exist in your invented worlds depend on what the people in them have experienced. If your characters feel connected to and safe within the world they inhabit, they are likely to perceive divine forces all around them; if their world feels dangerous and alien, they are likely to feel equally alienated from the divine.

Other entries in Fantasy Religions:

History for Writers looks at how history can be a fiction writer’s most useful tool. From worldbuilding to dialogue, history helps you write.

Worldbuilding in a Sentence

This fall I am finally teaching a course I have long dreamt of: History for Fantasy Writers. The course is built around the same ideas that I often blog about here, that studying history is a good way of exploring the possibilities of human societies and is our best resource when we want to imagine a world that is not like the one we live in.

As an early exercise to examine this idea, I asked my students to consider the following sentence: “The knight in shining armor rode his trusty steed toward the queen’s castle.” What can we tell about the world of this story just from this one sentence? They came up with some good answers:

  • The existence of knights and queens implies a stratified social structure. If we’re hearing about the people at the top, there must also be a lot of people at the bottom.
  • For instance, the knight must have dozens of people supporting them: someone to take care of the horse, someone to polish the shining armor, lots of people working the farms so they all have something to eat. The same and much more goes for the queen. Someone had to build that castle and keep it running. The lifestyle of a queen involves both politics and pageantry, for which she needs advisers and staff. All those people have to be clothed and fed.
  • Castles and knights in armor only make sense with certain kinds of warfare. In particular, this world must not have effective gunpowder weapons, which made both castles and mounted knights obsolete in our history.
  • If the queen lives in a castle, that means there must be a lot of fighting in this world. A castle is designed for defense, and it’s not a particularly convenient kind of place to live in peacetime. A queen wouldn’t be likely to live in one if she didn’t need to defend herself on a regular basis.
  • The fact that it’s the queen’s castle means that at least in some cases women in this world can wield power.
  • Castles and armor tell us something about the level of their technology. Building a castle takes a lot of quarrying, cutting, transport, and fitting of stones; armor requires mining and smelting ore to create metal, then working that metal into some complex shapes to make effective armor.

Of course, any of these observations could be undone in fiction. Maybe in this world horses magically take care of themselves. Maybe everyone is a knight or a queen and they’re all equal. Maybe the castle is carved out of a mountain of crystal, and the armor is made of enchanted tree bark. You can do that sort of thing in fantasy if you want to, but that’s where history helps you understand the “rules” so that you can break them in a way that is thoughtful and interesting.

I’m impressed by my students’ work so far and looking forward to more conversations like this one.

History for Writers looks at how history can be a fiction writer’s most useful tool. From worldbuilding to dialogue, history helps you write.

Scenes from Among the Trolls

Forbidden Studios is an independent game development studio based in Turku, Finland. Their first game is in development now. Recently the studio shared a few more pictures from Among the Trolls on Twitter:

Among the Trolls Forest w Birch

All of the scenery looks absolutely lovely, very much like home, which I’m not used to seeing in a video game, and they prompted me to go look for more. Below are a few other shots that reflect a location firmly based on traditional Finland:

Among the Trolls Cabin Interior

A traditional cabin with what’s clearly a ryijy wall hanging. Nice.

Among the Trolls Sauna

It’s a sauna! Ha! 🙂

I’m now looking forward to hearing more about the story. At this writing the description only says “Among the Trolls is a first-person survival action adventure where the strange mysteries of Nordic forests are unraveled.”

On the basis of the current demo video, among other things you can pan for gold and have a sauna bath; at least two things that are highly unusual. (In fact, a sauna bath provides more sisu in game, which can save your life when all else fails. How fabulous!) On Twitter, Forbidden Studios also shared a clip of rune singing, which is clearly a reference to the Kalevalaic poetry. More unique Finnish goodness!

There might be one potential problem, unfortunately. If the Forbidden Studios gallery and Twitter stream are anything to go by—and they might not—there is only one woman in the plot. (The protag’s grandmother Elina Kantola, who has disappeared along with her husband Aarne.) It could be a stylistic choice; it’s not at all uncommon for Finnish storytellers to focus on lone men in the woods. If true, however, that’s a problem for me.

As fantastic as it is to see the kinds of environments I grew up with reflected on screen, if there aren’t female characters beyond the obligatory Smurfette / wife / girlfriend / (grand)mother type, I’m not interested. At this point in my life the lack of multiple individual, nuanced women in a story is as hard and immediate a turn-off as horror and dystopia are.

Images by Forbidden Studios: Forest via Twitter. Cabin interior via their website. Sauna scene screencapped from the video demo.

Of Dice and Dragons is an occasional feature about games and gaming.

Macramé Inspiration Photos for Speculative Writers

There are times when my expertise and interests affect my response to the stories I consume. (I’m pretty sure I’m not the only one.) Lately I’ve been noticing the presence or absence of textiles in my media, and how those textiles came to be.

I’m using macramé as an example of a technique that’s not getting much attention—in fact, I’m not sure I’ve ever seen a story using macramé even as a background element—despite its versatility.

For example, in a fantasy world, you don’t always have to have woven or embroidered wall hangings decorating the lord’s hall. You could also have a ginormous macramé room divider like “Ocean”, below, by Bali-based fiber artist Agnes Hansella:

Colossal Agnes Hansella Ocean

Apart from being refreshingly non-Eurocentric (if we consider the earliest records of macramé-style knots coming from Babylonian and Assyrian carvings), large-scale macramé works obviously require a high level of skill to complete, which makes them a perfect option for displaying a character’s wealth and social capital.

And even in smaller sizes, macramé can come in intricate shapes that in no way resemble the 1970s handiwork that may stereotypically come to mind (plant hangers, wall hangings, or cute but perhaps not entirely flawless friendship bracelets).

Etsy TBiaDesign Macrame Wall Shelf

Speaking of small, when writing this blog post I leared that some people make micro macramé, where the working yarn or cord is quite thin. The result is almost lace-like:

Etsy AmeEtTiss Macrame Fillory Cuff

You can make an almost endless range of items with macramé. If you can make cording (like bracelets), you can make anything used for supporting, holding, or edging, for instance like belts, suspenders, bands, animal harnesses (think of ceremonial processions etc.), pulls, straps, or decorative edges.

Macramé also does not need to be made from only unbleached or single color cord; on the contrary, colorful combinations can be quite eye-catching:

Etsy Toni Lasee kitdesignsbykith Green Macrame Belt

If you can make flat surfaces (like wall hangings), you can create items that could also be made from fabric, like table runners, curtains, cushion covers, pouches, or bags.

Pinterest Blue Macrame Bag

I could also imagine a macramé-style outer garment worn over fabric clothes looking fantastic. Indeed, someone else has had that very thought—check out these outfits promoted as Coachella or Burning Man costumes:

Etsy SeyanaStyle Macrame Vest and Dress

Depending on the type of cord, you could even make more utilitarian household items like chair seats, hammocks, lampshades, or baskets.

Etsy CraftingMode Big Macrame Basket Birch Green
Etsy Irina Kharebava Macrame Lamp Shade

As with all creative work, the maker’s skill and imagination are the limit.

Images: Agnes Hansella via Colossal. Wall shelf by TBiaDesign on Etsy. Lacy cuff by AmeEtTiss on Etsy. Green belt by Toni Lasee at kitdesignsbykith on Etsy. Blue bag with macramé strap via Pinterest. Macrame vests by SeyanaStyle on Etsy. Rectangular basket by Phing Chutima at CraftingMode on Etsy. Lamp shade by Irina Kharebava on Etsy.

Out There is an occasional feature highlighting intriguing art, spaces, places, phenomena, flora, and fauna.

Two-Question Worldbuilding

There are lots of different ways to imagine new secondary worlds and the cultures within them. You can start from the ground up—literally—by drawing a map and thinking about how the landscape shapes the cultures within it. You can start with a big concept and work your way down into the details from that, or go the other way and start with a single detail that serves your narrative, then build the rest of the world around it.

But sometimes you don’t want to mess with all that. Sometimes you’re writing a story or mapping out a game and you need your characters to have a little bit of interaction with a far-off foreign land, but not enough to make it worth developing in every detail.

Here are two quick questions you can ask to lay the basis for simple worldbuilding for side cultures in pre-industrial worlds that still gives them some substance:

  • How many people have control over their own source of food?
  • How much do those people have to compete with others for food sources?

We’re not talking actual numbers or anything quantifiable here, just a general sense: a little bit, a fair amount, or a lot?

(Food sources come in many forms. We most often think of farms and herds of animals, but consider also fishing and hunting, trading with food-producing regions abroad, or raiding richer neighbors.)

The first question tells you about social structure: food is crucial to life, so access to it is one of the most powerful ways people can assert control over others or claim their own independence.

Where only a few people control the available food sources and most other people are in some way dependent on them, there is strong social stratification. It could take many forms: tenant farming, slave plantations, highly-regulated trade markets, or organized piracy of trade routes. Whatever the case, the society will have a small elite marked out by their wealth, way of life, or social privileges.

When most people control their own food sources, you have a much less stratified society. It could be small farms, independent merchant families, or bands of friends who hunt and fish together. The society need not be perfectly egalitarian—some farmers or trading partnerships may be wealthier than others—but when most people are self-sufficient, the rich have less leverage to get the poor to go along with any claims they make to special privileges. Societies where people aren’t dependent on others for survival can also have trouble organizing any kind of large-scale collective action, whether it’s setting up an organized legal system or sending an army on campaign.

In between, you get a range of possibilities: some people manage by fishing and keeping market gardens, others labor on the estates of the rich, while bands of young warriors form up now and then when things get tough to go plunder richer lands, then come home and return to their homesteads. In a society where people live at many different levels of subsistence, social stratification can be complicated, but also fluid. A tenant farmer may be able to save enough over time to buy a plot of their own and join the ranks of independent farmers, while an aristocrat who suffers a run of bad harvests may have to sell their tenanted estates and buy a smaller patch they can farm themselves, but that doesn’t make them social equals.

The second question goes to internal conflict: the more people who have to compete over resources, the more turmoil you are likely to see within a society.

When there is little competition over resources—either because they are abundant enough for everyone or because those who control them have a grip too tight to be challenged—societies are likely to be stable. Some may be inward-looking and peaceful, others may simply export their conflicts abroad: a state full of rich farmers might support a large army to invade and colonize other lands, or a society with no resources available at home might drive the poor and desperate to raid their neighbors or move away as laborers or mercenaries.

By contrast, in a culture where there’s not enough to go around or where those who have resources can’t effectively defend them, expect a high level of internal conflict. This conflict might take violent forms, from ongoing petty raiding between neighbors to civil wars, or it might be channeled into cutthroat negotiations between rival trading houses or a frantic scramble for royal patronage among the highborn families.

In between the extremes, at a moderate level of competition, you are likely to see a society that goes through cycles of stability and fractiousness, where the winners know that they can’t hold onto their gains forever, but the losers can afford to lick their wounds, build new alliances, and hope to come out on top next time.

Below is a rough chart of what a society with a particular combination of resource distribution and competition may look like. Remember that these are patterns and tendencies, not absolute rules. Our own world’s history will furnish plenty of examples of societies that don’t fit these patterns, and you can certainly imagine worlds that don’t. But if you find yourself in need of some quick-and-dirty worldbuilding, this is a good place to start.

Chart by Erik Jensen

History for Writers looks at how history can be a fiction writer’s most useful tool. From worldbuilding to dialogue, history helps you write.

Protagonists with Radical Acceptance Decide to Let Adversity Wash over Them

Fantasy and science fiction author Vida Cruz tackles an aspect in SFF that was new to me: that BIPOC protagonists are often seen by (white, Western) editors and readers as inactive, and why that’s false.

(I’ve written elsewhere a little about teaching myself to read novels in English after I started learning the language in 7th grade, how it’s so effortless to me now because I took the time and trouble then, and how reading mostly Anglo-American literature has shaped my thinking and expectations of stories.)

Cruz’s thread starts here. I’ve unraveled it below:

***

I want to talk about how western editors and readers often mistake protags written by BIPOC as “inactive protagonists.” It’s too common an issue that’s happened to every BIPOC author I know.

Often, our protags are just trying to survive overwhelming odds. Survival is an active choice, you know. Survival is a story. Choosing to be strong in the face of the world ending, even if you can’t blast a wall down to do it, is a choice.

It’s how we live these days.

Western editors, readers, and writers are too married to the three-act structure, to the type of storytelling that is driven by conflict, to that go-getter individualism. Please read more widely out of your comfort zone. A lot of great non-western stories do not hinge on these.

Sometimes I wonder if you’re all so hopped up on the conflict-driven story because that’s exactly how your colonizer ancestors dealt with people different from them. Oops, I said it, sorry not sorry. Yes, even this mindset has roots in colonialism, deal with it.

If you want examples of non-conflict-driven storytelling google the following: kishoutenketsu, johakyu, daisy chain storytelling/wheel spoke storytelling. There was another one whose name I forgot but I will tweet it when I recall it.

Anyway, I think there is a space in literature and beyond for stories about radical acceptance or that have a radical acceptance aesthetic. Accepting the things you cannot change but dealing with them in your own way. No pyrotechnics but plenty of potential for drama.

What you want in a story is drama. Conflict does not necessarily equate to drama. Conflict is driven by two or more forces colliding. If a protagonist decides to let the force wash over them instead, that does not mean the protagonist is inactive.

Once again, I repeat: SURVIVING IS A DECISION. BIPOC based in Western countries do it all the time. Us third worlders do it all the time. But of course if you grew up white in a Western country, being mired in hopeless systems will be hard for you to grasp.

And if you’re a BIPOC author, listen: you may be already as good, if not better, than most of the competition out there. You keep getting rejected not because your story sucks but because white editors do not know how to read your work. Keep trying.

Last but not least, we don’t just need diverse demographics for everything, WE NEED DIVERSE STORIES. Get your colonizer heads out of your asses and seek out other traditions. End rant.

I found the other storytelling structure! It’s called Robleto and is of Nicaraguan origin.

Thank you for coming to my TED Talk.

One last! Another type of story that everyone loves (or pretends not to love) but no one will publish in the west is FLUFF. YES THAT’S RIGHT, FANFICTION FLUFF. SUCK ON THAT.

It has been pointed out several times so I will amend the thread to say: all my points apply for disabled, neurodivergent, and chronically ill protagonists, too. Our way of showing agency is DEFINITELY different from yours so please be mindful of that.

***

For me, the main point Cruz makes is:

“What you want in a story is drama. Conflict does not necessarily equate to drama. Conflict is driven by two or more forces colliding. If a protagonist decides to let the force wash over them instead, that does not mean the protagonist is inactive.”

– Vida Cruz on Twitter

This reminds me of my frustration with the Halle Berry -led SF series Extant (which I referred to in an earlier post). I’ve asked myself whether they really wrote her merely feeling and flailing around or whether it is my misreading. Granted, it was some years ago now, but I don’t think I misinterpreted it; Extant lacked self-awareness or self-examination. (Or perhaps the writers’ room was forced to put out such claptrap by people higher up in the production.)

Possible examples of stories with radical acceptance / survival protagonists that do come to mind include the novels The Sound of Stars by Alechia Dow (Black protag) and Among Others by Jo Walton (disabled protag).

Anything you can think of? Please share! The concept is something I’m still mulling over, so more examples would help.

Also, any suggestions on a concise name for protagonists like this? I’m drawing a blank for the moment.

Story Time is an occasional feature all about stories and story-telling. Whether it’s on the page or on the screen, this is about how stories work and what makes us love the ones we love.

Quotes: Almost None […] Depict a Successful Transformation of Society

Cara Buckley’s 2019 article in New York Times talks about how environmental concerns have been depicted in some recent superhero and sci-fi movies. Climate change may have been moved to the back burner in recent news; nevertheless, in the beginning of the article there is a very important, timely nugget:

“Humans ruined everything. They bred too much and choked the life out of the land, air and sea.

“And so they must be vaporized by half, or attacked by towering monsters, or vanquished by irate dwellers from the oceans’ polluted depths. Barring that, they face hardscrabble, desperate lives on a once verdant Earth now consumed by ice or drought.

“That is how many recent superhero and sci-fi movies — among them the latest Avengers and Godzilla pictures as well as ‘Aquaman,’ ‘Snowpiercer,’ ‘Blade Runner 2049,’ ‘Interstellar’ and ‘Mad Max: Fury Road’ — have invoked the climate crisis. They imagine postapocalyptic futures or dystopias where ecological collapse is inevitable, environmentalists are criminals, and eco-mindedness is the driving force of villains.

“But these takes are defeatist, critics say, and a growing chorus of voices is urging the entertainment industry to tell more stories that show humans adapting and reforming to ward off the worst climate threats.

“’More than ever, they’re missing the mark, often in the same way,’ said Michael Svoboda, a writing professor at George Washington University and author at the multimedia site Yale Climate Connections. ‘Almost none of these films depict a successful transformation of society.’ [emphasis added]”

Even though a pandemic is a very different kind of beast compared to apocalyptic-level climate catastrophes, the current covid-19 epidemic can surely feel like a devastation. I’ve certainly seen my share of panicky social media messages.

We’ve recently started re-watching Star Trek: Deep Space Nine, and this line veritably jumped out:

ST DS9 s3 ep18 Distant Voices

“It’s just that… this year is a little different.”

Indeed—this year is different. Unlike good Doctor Bashir’s, though, our situation is a little more dire than turning thirty years of age.

Right now there’s no long-term data available, so any estimates of the long-term effects are guesses—at best cautious, at worst wild—but every opinion I’ve seen says the world will change as a consequence. And as a nerd, that interest me.

I can’t think of many speculative stories off the top of my head where the society has adjusted in a way that focuses on our shared humanity. On the contrary, most of them cannot seem to be able to find much good in human behavior during crises. Since social collapse at the beginning of a disaster is a myth, I’d like to see more stories concentrating on people working together. (That is my favorite kind of story for a reason, after all.)

There is one thing I do know, though, limited in scope as it is: I will be most seriously displeased if writers and producers of the future fail to learn from witnessing the amount of cooperation and outpouring of help people are providing not only their own communities but also strangers.

Buckley, Cara. “Why Is Hollywood So Scared of Climate Change?” New York Times, August 14, 2019.

Image: screencap from season 3 of Star Trek: Deep Space Nine, episode “Distant Voices”.

Serving exactly what it sounds like, the Quotes feature excerpts other people’s thoughts.

Quotes: She Gets to Screw It Up

After the release of Terminator: Dark Fate in November of 2019, Emmet Asher-Perrin wrote at Tor.com about the Terminator franchise. This section at the end describes perfectly why the original T (1984—oh gosh!) will always be my favorite of the series and why we need more (super)hero stories with women in the focus:

“The end of The Terminator is maybe more entrancing than any other finale in the franchise for that reason. It has more in common with a horror film than a sci-fi action flick. Sarah Connor, the final girl who has to make it through for so much more than the sake of her own life, crawling away from two glaring red eyes. Her leg is broken, she’s barely fast enough, but she pulls it all together to crush the T-800 into scrap parts. You can see the moment where the unflinching hero of Judgement Day is born, and it’s right when she says ‘You’re terminated, fucker.’ It only took a span of days to rip her normal, unremarkable life apart, but we get the chance to take the entire journey with her, to sit in her emotions and think about how it would feel. It’s just as fast as most ‘Chosen One’ narratives tend to be, but it doesn’t feel rushed because we are with her for every terrifying second of that ride.

“There are a few more heroes who get this treatment, but they are rarely women. Black Widow has a few muddled flashbacks in Avengers: Age of Ultron. Captain Marvel gets flickers of her past in formative moments. Wonder Woman gives us a brief introduction to Diana’s home and the women who raised her. Rey doesn’t get much time to wrestle with her budding Jedi abilities before heading off for training. We get brief hints of where these women came from, of how it feels to take everything onto their shoulders. But Sarah Connor gets to muddle through it. She gets to wear weird tie-dyed t-shirts and shiver when she’s cold and decide whether or not she can accept the idea of time travel and unborn sons and machines that will always find her no matter where she hides. She gets to present herself as wholly unqualified, and she gets to screw it up, and she still makes it out the other side to fight another day.” [original emphasis]

– Emmet Asher-Perrin

We’ve recently watched a few excellent crime procedurals (for example, Vera and The Fall, plus a new Finnish-Spanish production called Paratiisi) where the female protagonists were written with multiple characteristics that television’s stereotypical damaged males have (like a traumatic past, superficial sex / multiple throwaway partners, alcohol use, difficulty maintaining meaningful human relationships or, indeed, behaving professionally towards your colleagues, to mention a few).

Criticism of these kinds of women in stories is often framed in terms of likeability: you can’t like a woman who behaves in “un-feminine” ways. Well, assuming we’re not talking about comfort-watching or reading (which I’d allow some liberties to), do you have to? I’ve never met anyone who liked everyone they ever met.

I’d say it’s lazy storytelling at its core to plop in a feature of a given character or culture or setting without examining its purpose in the story. For example, while I appreciate the performances of Martin Freeman and Benedict Cumberbatch in the Sherlock series by Mark Gatiss and Steven Moffat, I detest the selfish, egotistical, arrogant, inconsiderate way Moffat and Gatiss have their Holmes behave. (There’s a reason we haven’t rewatched the series.) He if anyone is unlikeable, to put it mildly, but somehow people can only see his genius—even when the original Sherlock Holmes emphatically behaves with kindness.

And while it’s true that none of these “unlikeable” people would be easy to have as friends, it’s also true that none of them is without any redeeming qualities either. The point is, depicting one gender only in a certain light and cutting off other possibilities of being from them is overly limiting, because in the real world possibilities are nigh on infinite.

Depicting a variety of individuals is exactly what makes for instance heist stories like Ocean’s Eight or Jane Austen’s novels so enjoyable and delicious. Flipping details around, reversing patterns, defying expectations—these are exactly what make a story shine. Women are people and people come in a range of shapes, sizes, and mentalities. Just think of the range of abilities and body shapes Olympic athletes represent, for example.

Just like I do not want all men in my fiction to be cookie-cutter copies, I certainly don’t want all women in my fiction to be cast from the same mold. Expecting all or even most members of any group be an amorphous mass is really rather ill-advised, for it ruins many a good tale and taken to extremes would make stories untellable.

To re-phrase Asher-Perrin: what The Terminator really gets right is that Sarah Connor gets to feel her feels, to react, emote, and flail (like Ye Old Female Protagonist)—AND she gets to win the day.

Asher-Perrin, Emmet. “The First Terminator Movie Gave Sarah Connor One of the Most Compelling Origin Stories”. Tor.com, November 01, 2019.

Serving exactly what it sounds like, the Quotes feature excerpts other people’s thoughts.