Do-It-Yourself Fantasy Place Name Generator

Writing a fantasy story or role-playing scenario? Need to come up with names for towns, rivers, mountain ranges and so on, but tired of thinking up new names all the time? Here’s a handy technique I use. It takes a little work up front, but then it makes coming up with new names really easy.

The thing about place names is: when you dig down deep into their meaning, they’re usually really obvious and descriptive. It’s only time and language change that obscures their meaning.

Look at a map of Europe and you’ll find Copenhagen (“merchant harbor”) and Dublin (“black pool”). In Asia there’s Shanghai (“above the sea”) and Samarkand (“stone fortress”). The same applies to the native names anywhere else in the world. In places that have experienced substantial colonization, the conquerors often imported old names that didn’t relate to the landscape (New York, Wellington), but in other cases the new names given by colonizers were just as descriptive (Cape Town, Salt Lake City).

The reasons for this naming pattern are fairly straightforward. If you live in a landscape where there are several rivers, but only one of them is muddy, or plenty of mountains, but there’s a big one with no trees on top, when you need to refer to that river or that mountain, you’re likely to say: “the black river” or “the bald mountain.” From there it’s only a short step to calling them “Black River” and “Bald Mountain”. As time goes on and language changes, place names tend to become fossilized and preserve older variants and meanings that the rest of the language has left behind.

So, put these facts to work for you. When you’re setting up your map, generate a list of place name elements and then you can quickly combine them to make new names for whatever you need.

Here’s how it works:

The basic version

This is the basic version. It’s all you really need, but you can get more creative with it if you want and I’ll have some suggestions later. For now, these are the essentials.

Start with your map. Here’s a simple one with a few geographical features and settlements. Pick out anything that needs a name and give it an obvious descriptive name.

150716map1

You’ll notice that although there are nine named features on this map, a lot of name elements repeat. “Narrow Pass Fortress” guards the entry to “Narrow Pass,” for example. Here’s a list of all the place name elements on this map:

  • forest
  • fortress
  • mountains
  • narrow
  • pass
  • river
  • snowy
  • swamp
  • town

All we need to do now is generate words for each of these in the language of our fictional land. You can use real world languages for inspiration, or just make things up. The important thing is to try to give the language some consistent sound. For example, if we want this land to feel Scandinavian, we can make up some elements inspired by the sound of Scandinavian words and names.

  • forest – os
  • fortress – vard
  • mountains – halm
  • narrow – kjald
  • pass – ring
  • river – sto
  • snowy – hede
  • swamp – jorn
  • town – ruk

Applying these elements gives us the following map:

150716map2

And it’s very easy to expand. Need a name for a fortress in the woods? Osvard. A river that runs through the mountains? Halmsto. A town in a snowy pass? Hederingruk.

If we decide to go with, say, a Japanese flavor, all we need to do is come up with a new set of elements and plug them in.

  • forest – kanu
  • fortress – shin
  • mountains – awako
  • narrow – kin
  • pass – umi
  • river – guso
  • snowy – mita
  • swamp – asho
  • town – ibo

150716map3

Notice that in this version, I’ve also made some adjustments to make the names flow better. Strictly speaking, “snowy mountains” should be “Mitaawako”, but I’ve elided the double-a into “Mitawako” because I think it sounds better. This happens to real world names all the time, so go right ahead.

If you’re using real world languages for inspiration, it’s up to you how faithful you want to be. A Japanese speaker would probably not think much of my list (and for all I know, some of these combinations mean something hilarious, offensive, hilariously offensive, or offensively hilarious in Japanese). All I was going for here was a sound, but you can do your research and craft authentic name elements if that’s what you want. You also don’t have to use any real-world languages for inspiration and just go for sounds that seem to fit your story and setting. It’s up to you.

That’s it. That’s the basic version. If you want to make things more interesting, here’s a few further tricks:

Sound changes

Languages change. As I mentioned above, place names tend to be conservative, but they do follow the same patterns of sound change that affect the rest of the language. A little familiarity with linguistics helps, but its not hard to come up with a handful of sound change rules and apply them to your names once they’re formed.

For example, start with some elements (just making up sounds this time):

  • forest – ban
  • fortress – kam
  • mountains – long
  • narrow – ala
  • pass – gos
  • river – ene
  • snowy – stor
  • swamp – olo
  • town – tung

Simply putting the elements together, we get:

150716map4

Now, let’s make up a few sound change rules.

  • n + any consonant → nn
  • r + any consonant → rr
  • s followed by any vowel → th
  • o + any front vowel → a
  • s at the end of a word → t
  • ng in a stressed syllable → m

We apply these to our names, and we get something new:

150716map4a

This helps disguise your work and makes the world feel a little more lived-in and less fresh-out-of-the-box.

Linguistic layers

In a world that has existed for any length of time, languages have come and gone, whether by conquest, colonization, migration, or language change. The remnants of these changes are recorded in place names. In England, for instance, you will find the evidence of Britonic (London), Latin (Colchester), English (Brighton), Old Norse (Whitby), and Norman French (Stoke Mandeville). Sometimes multiple languages are reflected in the same name, such as Corbridge (Latin and English) or Chetwood (Britonic and English).

Suppose our last map represents the names given by the original inhabitants of the land, but then the coast was colonized by another culture and later a third people migrated into the mountains and the lands to the northwest. We might end up with a map looking something like this:

150716map5

Another thing to consider is that different languages prefer different word orders. What speakers of one language call “snowy mountains,” others will call “mountains snowy.”

Local specificity

People who live in the mountains don’t just have one generic word for “mountain.” They have many different words for different kinds of mountains that convey useful or important information. Is it a big mountain or a small mountain? Is it forested or bare? Is it steep or shallow? Is there a fresh water source on it? Is it next to a pass? All of these pieces of information are things people need to know about their landscape and mountain-dewllers will tend to incorporate them into their language, but those same people might have only one word for “desert.”

Similarly, people who live in the desert will not just call everything “desert,” but distinguish rocky from sandy, sheltered from exposed, elevated from depressed, and so on, but they might have only one word for “mountain.” To make your place names sound authentic, you’ll want to give them the same kind of specificity.

Getting started

Here are some starter lists of terms you may want to use for your own place name generating needs. Adjust however seems fitting for your setting.

Descriptors

bare, black, clear, cold, dry, exposed, fertile, flat, green, hidden, high, hot, low, narrow, muddy, rocky, snowy, steep, stormy, wet, white, wide, wooded

Geographic terms

bay, beach, desert, cliff, field, ford, forest, hill, island, lake, meadow, mountain, pass, plains, pond, ridge, river, shore, spring, stream, swamp, valley

Human-built terms

bridge, city, clearing, farm, fortress, gate, harbor, market, mine, road, town, village, wall, watchtower

Have fun mapping your imaginary worlds.

Images by Erik Jensen

Story Time is an occasional feature all about stories and story-telling. Whether it’s on the page or on the screen, this is about how stories work and what makes us love the ones we love.

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