Discovering Genderbent Ori Cosplays from The Hobbit

The other day I fell into the rabbit hole of cosplay from Peter Jackson’s Hobbit trilogy. I was sure there’d be a lot, but I was surprised of how much there actually is. And so much of it exquisite! The cutest ones by far are female versions of Ori, the youngest Dwarf in Jackson’s movies. I found three. Lizard Leigh both made and modeled this detailed outfit:

Tumblr frauleinninja Ori Cosplay1
Tumblr frauleinninja Ori Cosplay2

AmeZaRain’s version of Ori was a group effort:

DeviantArt AmeZaRain Ori Cosplay

This unknown cosplayer…

Alexander Turchanin Unknown Ori Cosplay

… even looks a little like Adam Brown from the movies!

Pinterest Chen Ori Portrait

I do love how she included Ori’s notebook and quill; a very nice detail that’s also beautifully included in the photo.

Here’s Ori’s base costume on display for comparison:

Pinterest Sofia Ferreira Oris Costume on Display

They all did a great job invoking the essence of the character, didn’t they?

Images: Lizard Leigh’s Ori by Karina as Lazy Cat via Leigh’s Tumblr (frauleinninja). AmeZaRain’s Ori by Elemental Sight via AmeZaRain’s DeviantArt account. Unknown Ori cosplay by Alexander Turchanin on 500px. Ori portrait found via Chen on Pinterest. Ori’s costume on display found via Sofia Ferreira on Pinterest.

In Making Stuff we share fun arts and crafts done by us and our fellow geeks and nerds.

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Willow Trailers

Willow is joining the 1980s franchise reboots. The new incarnation bears the same name as the 1988 movie, but this time it’s going to be an 8-episode series. Here is the official teaser trailer:

Willow | Official Teaser Trailer | Disney+ by Lucasfilm on YouTube

And the official trailer:

Willow | Official Trailer | Disney+ by Lucasfilm on YouTube

At first is looks like the only returning characters are Warwick Davies’ Willow Ufgood and Joanne Whalley’s Sorsha. However, at least one of the two pixies—Rool and Franjean in the original—sounds awfully familiar. Their actors aren’t listed in IMDB, however, but the cast listing is very cursory overall at this writing, so who knows.

I am of the generation who grew up with Willow. In fact, we recently re-watched it for nostalgia’s sake. (Little did I know that there would be more soon!) It’ll be fascinating to see what they’re going to do effects-wise, since the old Willow was already a trailblazer: it was the first time we saw successful, computer-animated morphing on the big screen. (Some other effects looked clumsy now, but the morphing was spot-on.)

Anyway, it’s hard to say anything definite on the basis of the short teaser, except there’s great potential for learning to work together. I saw comments elsewhere to the effect of this series looking like a bargain-basement version of Shannara, or a copy of the new Wheel of Time series. The full teaser looks a lot better, however.

Still, not knowing two of the three listed writers (John Bickerstaff and Hannah Friedman; Jonathan Kasdan I only know from Solo and an episode of Freaks and Geeks) I just don’t know if this is worth investing my time in, 80s nostalgia or not.

Willow the series is scheduled to premiere on November 30, 2022.

Hey, look! We found a thing on the internet! We thought it was cool, and wanted to share it with you.

Quotes: Being Awesome While Female

Sam Hawke guest posted at Fantasy Book Cafe about tomboy protagonists for the blog’s annual Women in SF&F feature in 2019:

“There is a particular kind of character in SFF. You know her. She’s smart and tough, determined, decisive, and she can kick the collective arses of any takers. She comes in a few varieties—in better stories she’s an Alanna of Trebond or a Brienne of Tarth, with depth and history and more than one dimension; in weaker ones she’s an empty Strong Female Character™ who has no real contribution to the plot other than Being Awesome While Female—but either way it’s her prowess at fighting, particularly against men, that sets her apart. […]

“Instead, I wrote a woman, Kalina, with a chronic illness who couldn’t fight to save her life. Literally. I wrote a book in which the main characters’ problems couldn’t be solved by the strategic and entertaining use of violence even if they had the skills to deploy, and I did it purposefully. I did it in part in response to my own sewing test.

“Let me explain.

“The sewing test is failed when a book deploys a lazy code to tell me how much better, more interesting, more deserving, the female character is than those silly other women by making a point of having her hate sewing or embroidery or [insert other feminine-coded activity or trait of your choice—but you wouldn’t believe how often it’s sewing]. These days, if a book does this, I’m out. It’s not just lazy, it’s not just a cliché, it’s a statement by the author that I’m expected to cheer on one woman by disparaging the rest of them. […]

“Basically, there’s a nasty underbelly to over-reliance on this very limited model of ‘strength’, and it’s rooted in the same insidious patriarchal BS that gave us the old style women-as-objects-to-be-rescued stories: here are traits which are traditionally coded as masculine, which you have been taught are more valuable than traits which are coded as feminine. See how you should cheer on this woman because she’s different and better than those other women, who are weak and shallow and worthless. Reward her for those traits, and punish those who lack them.”

author Sam Hawke at Fantasy Book Cafe blog, 2019
Hawke City of Lies

Hawke is perfectly right, if you ask me. As awesome as ass-kicking women are, other ways of being awesome exist and should be recognized more widely. Because the variety of life skills to be excelled in is much, much wider than merely physical prowess, fighting skill, or attitude.

Moreover, as we all know, there are situations where the application of know-how or just the right tool will create such a better outcome than anything else that at best it’s not even fair to compare them. Why should genre literature forget these skills when women stand in the protagonists’ shoes?

I’m going to be adopting the phrase “being awesome while female” for all kinds of amazing things that women do. It’s just that awesome. 🙂

P.S. I just read City of Lies, Hawke’s book with the female protagonist who has a chronic illness. I thoroughly enjoyed her strategic and entertaining use of her brain—and ditto for the male protagonists, Kalina’s brother and his best friend.

Image by Eppu Jensen

Serving exactly what it sounds like, the Quotes feature excerpts other people’s thoughts.

Writing Prophecies

Prophecies are a staple of fantasy fiction, and for good reason: they are a convenient way of providing the heroes with information to get the plot moving while also imparting an aura of ominous mystique. How do you write a good prophecy for your story or game? Let’s start by looking at how prophecies worked in historical cultures.

Nearly every people in history has believed in some way of communicating with supernatural forces in order to gain special knowledge or insight, but the methods, purposes, and results of that communication could vary widely from culture to culture. By “prophecy” we usually mean something more particular: statements about specific future events which impart the necessary knowledge for the recipient to avert, influence, or at least cope with the effects of those events. Numerous cultures in history believed in some way of gaining these kinds of insights.

The problem that historical oracles faced, of course, was that predicting the future doesn’t actually work. The priestesses at Delphi or the authors of the Sibylline Books at Rome had no special insight into the future any more the authors of modern horoscopes and fortune cookies do. Nevertheless, many people believed in the power prophecy. The Histories by Herodotus, a work which makes frequent references to oracles, gives a useful view of the ways in which people coped with the unreliability of prophecy.

Reasonable guesswork. Prophets may not have special knowledge of the future, but they can make reasonable guesses about what is likely to happen, the same as anyone else. When the small Greek city of Miletus led a rebellion against the powerful Persian Empire, it didn’t take much special foreknowledge to predict that things were going to go badly for Miletus. The Delphic oracle produced this prophecy: “Miletus, you who scheme at evil deeds, will be a feast and splendid gifts for many. Your wives will wash the feet of long-haired men. Strangers will tend my shrine at Didyma.” (Herodotus, Histories 6.19, my own translations) This prophecy turned out to be true, but plenty of other Greeks claiming no connection to the gods also knew that things were going to go badly for Miletus, and so refused to join the revolt.

Vagueness. The standard dodge for prophets from Delphi to Nostradamus is to give an answer vague and cryptic enough that it will seem to suit whatever actually happens. The most famous example is perhaps the Delphic oracle’s response to the Lydian king Croesus, who asked whether he should invade Persia. The oracle replied that by doing so, Croesus would destroy a great empire, neglecting to mention which empire would be destroyed. As it happened, Croesus’ attack on Persia led to the Persian conquest of Lydia, but if things had gone the other way, the oracle would still have been right. (Herodotus 1.53)

Unspecificity. Some prophecies, like the one given to Croesus about his war with Persia, gave vague information about a specific event; others gave detailed information without specifying what event it related to. For example, a little-known Athenian seer named Lysistratus predicted that “The women of Colias will cook with oars,” which came true when wreckage from the naval battle of Salamis washed up on Cape Colias and was used as firewood by the locals. (Herodotus 8.96) This prophecy is unambiguous about what will happen, but says nothing about when or why. Colias was downstream of an important harbor and shipping channel; it was not hard to predict that wreckage from some significant event would wash up there and be salvaged sooner or later.

Selection bias. People tend to remember things that confirm their beliefs and forget things that don’t. People who believed in the power of oracles accordingly tended to remember prophecies that turned out to be true or could be interpreted to be true. Almost all the historical prophecies we have recorded were written down only after they had apparently come true. A number of recorded prophecies from the Delphic oracle begin with the word “But,” suggesting that some preceding part of the oracle has been left out, possibly because it turned out to be wrong or not relevant, such as in another Delphic reply to Croesus: “But when a mule becomes the king of the Medes, then flee, soft-footed Lydian, by the pebbly Hermus, and do not be ashamed to be a coward.” (Herodotus 1.55) This part of the prophecy was interpreted after the fact to refer to the Persian king Cyrus, whose ancestry was both Persian and Median, analogous to a mule, which is the progeny of a horse and a donkey.

Intrigue. Sometimes prophecies were manipulated in order to achieve the results some party wanted. It was an open secret that the priests at Delphi could be bribed to give particular answers. Other oracles and seers were no doubt similarly open to influence. The Alcmaeonid family of Athens were known to have bribed the Delphic priests to encourage the Spartans to help them against their rivals in Athens. (Herodotus 5.63) Another kind of manipulation is exemplified by Onomacritus, a collector of oracles who tried to encourage the Persian king Xerxes to invade Greece by sharing only those prophecies in his collection that seemed positive for him and hiding any that seemed negative. (Herodotus 7.6)

Now, as an author with full control over the world of your imagination, you don’t have to resort to any of these dodges. If you want your ancient prophecies to come true, then they will. The problem with prophecies in fiction, though, is they risk undermining the agency of the main characters. If prophecies predict the threat or its resolution too reliably or in too much detail, opportunities for drama are lost. If your work is for a game or some other setting where other people will have input to the plot, you can bet your dice that as soon as you hand them a prophecy they will try to exploit, invalidate, or weasel out of it in some way.

Uncertainty is a source of drama. When your audience already knows how everything is going to end, it’s harder to keep them interested in the story. Prophecies risk diminishing drama by introducing too much certainty. How do you keep the uncertainty in a story when there’s a prophecy involved? The techniques mentioned above are a good place to start because they serve the same function for a different reason: historical prophets had to keep uncertainty in their predictions because they didn’t actually know what was going to happen. You can use the same ideas in order to avoid tipping your hand too much to your audience or players.

Reasonable guesswork. If an in-story prophecy confirms something your heroes already suspect or adds useful detail to a picture that was already becoming clear, it can add impulse to the plot without dominating it. Conversely, a prophecy that doesn’t provide answers but spurs your heroes to ask important questions can be a good way to get things moving.

Vagueness and unspecificity. Both these techniques are good ways of keeping a prophecy from overwhelming the agency of your characters. If the prophecy refers to a specific event but doesn’t give clear details about it, or gives a clear prediction without specifying when, why, or how it will come about, there’s more room for your characters to work around it.

Selection bias. Lean in to the fact that prophecies can be wrong. If your characters (or their players) are aware that prophecies are unreliable or only seem true after the fact, their doubts about the truth or usefulness of the prophecy they’ve received can be a good source of drama.

Intrigue. There’s even more drama to be mined out of the fact that a prophecy might have been tampered with or invented, or that an authentic prophecy might have been delivered to your characters in such a way as to influence their understanding of it. Such puzzles open up interesting possibilities for side plots and interactions with antagonists.

As an author, the future is in your hands, a power that historical prophets never had. Still, you can learn from their examples how to make your prophecies sufficiently portentous without overwhelming your characters and plot.

History for Writers looks at how history can be a fiction writer’s most useful tool. From worldbuilding to dialogue, history helps you write.

Fantasy Religions: Divinity and the World

It’s been a while since I last wrote about ways of making religious elements of a secondary world feel more authentic, but here’s another thought worth considering when you’re writing: how people feel about the gods tends to reflect how they feel about the world.

Traditional religions tend to see the world differently and posit that divinity exists within the world, that the physical world around us and the social world we inhabit as humans is also inhabited by sacred forces. Interacting with the world means necessarily interacting with divine entities. Some modern religions preserve this view of the divine, notably Hinduism and Shinto. In traditions like these, divine forces are located within the world, whether they are gods associated with natural features such as mountaintops or rivers, or divinities connected to human relationships, such as blessed ancestors or household spirits.

For many of the major modern religions, by contrast, such as Buddhism, Christianity, Islam, and some versions of Judaism, the divine exists outside the world. The physical world we live in and the social world we inhabit as human beings is a barrier between ourselves and divinity, and the function of religion is to help us transcend that barrier. Attachments to worldly goods or to social relationships are seen as impediments that must be resisted or shed in order to achieve harmony with the divine.

This distinction is not an absolute one. Traditional religions can also understand divine forces as abstractions or seek ways of achieving a closer communion with the divine through asceticism, and modern religions can see sacredness connected to specific places and people. Still, one of the defining characteristics of any religious tradition is whether it encourages people to seek harmony with the divine by inhabiting the ordinary world in meaningful ways or by escaping from its distractions and temptations.

The point for writers is not that one or the other of these religious approaches is right or wrong for an imagined world, but that each one responds to the needs of societies under different circumstances. People are inclined to see the divine in the world around them when they feel at home in that world. Well-established cultures with a strong sense of identity and long history moored in place are likely to see the world itself as sacred. Shinto in Japan and Hinduism in India both arise out of this kind of long history. Religions that see the world as a barrier to be overcome tend to arise in times when people are unsettled and feel powerless within the world they live in. Buddhism, Christianity, and Islam all arose among peoples who lived with chaos, violence, and a lack of control over their own destinies, while Judaism has been deeply shaped by a history of diaspora and oppression.

What kind of religions exist in your invented worlds depend on what the people in them have experienced. If your characters feel connected to and safe within the world they inhabit, they are likely to perceive divine forces all around them; if their world feels dangerous and alien, they are likely to feel equally alienated from the divine.

Other entries in Fantasy Religions:

History for Writers looks at how history can be a fiction writer’s most useful tool. From worldbuilding to dialogue, history helps you write.

Worldbuilding in a Sentence

This fall I am finally teaching a course I have long dreamt of: History for Fantasy Writers. The course is built around the same ideas that I often blog about here, that studying history is a good way of exploring the possibilities of human societies and is our best resource when we want to imagine a world that is not like the one we live in.

As an early exercise to examine this idea, I asked my students to consider the following sentence: “The knight in shining armor rode his trusty steed toward the queen’s castle.” What can we tell about the world of this story just from this one sentence? They came up with some good answers:

  • The existence of knights and queens implies a stratified social structure. If we’re hearing about the people at the top, there must also be a lot of people at the bottom.
  • For instance, the knight must have dozens of people supporting them: someone to take care of the horse, someone to polish the shining armor, lots of people working the farms so they all have something to eat. The same and much more goes for the queen. Someone had to build that castle and keep it running. The lifestyle of a queen involves both politics and pageantry, for which she needs advisers and staff. All those people have to be clothed and fed.
  • Castles and knights in armor only make sense with certain kinds of warfare. In particular, this world must not have effective gunpowder weapons, which made both castles and mounted knights obsolete in our history.
  • If the queen lives in a castle, that means there must be a lot of fighting in this world. A castle is designed for defense, and it’s not a particularly convenient kind of place to live in peacetime. A queen wouldn’t be likely to live in one if she didn’t need to defend herself on a regular basis.
  • The fact that it’s the queen’s castle means that at least in some cases women in this world can wield power.
  • Castles and armor tell us something about the level of their technology. Building a castle takes a lot of quarrying, cutting, transport, and fitting of stones; armor requires mining and smelting ore to create metal, then working that metal into some complex shapes to make effective armor.

Of course, any of these observations could be undone in fiction. Maybe in this world horses magically take care of themselves. Maybe everyone is a knight or a queen and they’re all equal. Maybe the castle is carved out of a mountain of crystal, and the armor is made of enchanted tree bark. You can do that sort of thing in fantasy if you want to, but that’s where history helps you understand the “rules” so that you can break them in a way that is thoughtful and interesting.

I’m impressed by my students’ work so far and looking forward to more conversations like this one.

History for Writers looks at how history can be a fiction writer’s most useful tool. From worldbuilding to dialogue, history helps you write.

Worldbuilding for Democracy

Whether playing a game of thrones or awaiting the return of the king, fantasy literature tends to have a lot of monarchies. This is true in part because the genre grew out of literary traditions created to justify the power of kings and aristocrats and in part because royal families lend themselves so well to drama (it seems to be the only job the British royals have left, for one example).

It doesn’t have to be that way, though. There’s plenty of room for fantasy to explore societies without kings or thrones. Many cultures in the past have had alternatives to monarchy. Most famous may be the democracies of ancient Greece, but other ways of sharing power out among multiple individuals, families, or factions can be found around the world, in places like the early city-states of Sumer, the medieval cantons of Switzerland, and the Haudenosaunee (Iroquois) Confederacy in North America. Not all of these societies operated in ways we would recognize as fully democratic today (for instance, Greek democracy excluded women, immigrants, and slaves), but they all represent functional alternatives to a monarchy or entrenched aristocracy.

These forms of governance came about as the result of particular social, historical, and geographic circumstances. If you want to build a democratic society (even in such a loose sense) into your fantasy worldbuilding, here are a few approaches to consider.

Friends don’t let friends start monarchies

Small-scale societies are usually egalitarian and tend to resist individual claims to power. In societies small enough that people all know each other or are bound together by ties of family and friendship, personal relationships matter more than formal structures of power. One person trying to put themselves above others in such a culture is a threat to the stability of those relationships and can expect little support. With the rest of society so closely bound together by ties of kinship and affection, resistance is easy to organize. Monarchies only work in societies large enough that most people are strangers to one another.

Poor lands make poor kings

One of the defining features of monarchy is that it consolidates wealth in one or a few people’s hands. This isn’t just a perk of the job (although, as Mel Brooks said, it’s good to be the king), it’s necessary for keeping a monarch in power. Kings justify their power in many ways, sometimes by providing the benefits of stability and order to the people they rule over, sometimes by cloaking themselves in religious ideology, but at the base of it all is a threat: do what I say or my soldiers will come burn your house and take your stuff. That threat only works if the soldiers will actually back it up, and while a good king may earn the personal loyalty of his troops, you can’t eat loyalty. An army big enough to keep a monarchy in power will fall apart if it doesn’t get paid, and maybe even turn on the monarch themselves. A monarchy can only sustain itself in a place where it can command enough economic resources to be sure of being able to pay its army in a crisis. In regions that don’t have that kind of wealth, or whose wealth is difficult for any one faction or family to control, monarchies tend not to last long.

The divided are hard to conquer

“Divide and conquer” is all well and good, but when the landscape itself divides people, it is hard for even a conqueror to maintain control. Fragmented landscapes that limit the movement of troops and supplies make it hard for would-be rulers to assert control. They also tend to foster a strong sense of local identity that limits a monarch’s ability to command the people’s loyalty. Many different kinds of landscape can have this quality, such as those divided into many small islands or mountain valleys, or lands broken up by marshes and forests. Wherever people are used to being isolated and having to rely on themselves and their neighbors, they tend to create societies that distribute power rather than relying on a distant and unfamiliar king.

We are struggling together

The points above have a common thread: the smaller a society is, the more likely it is to be democratic. The bigger a society gets, the weaker the forces keeping it egalitarian and the more likely that someone will succeed in establishing a durable monarchy. Large-scale democracies tend to arise from a particular historical experience: when lots of small societies find themselves having to work together. When several tribes, clans, islands, or cities of comparable wealth and power have to coordinate their efforts, such as to resist pressure from an invading empire or to control valuable natural resources, compromises have to be made. A single leader is unlikely to get everyone on board without making concessions to ensure the sharing of power and resources. These arrangements can take many forms, such as governance through a council representing all members or rules of succession that guarantee no single family line has a lock on power.

Many different forces can be at work at once in any given culture. Small mountain villages that are egalitarian because of their small size and poverty may band together in a democratic league to coordinate their response to pressure from a nearby kingdom in the lowlands. Once that league is well established, it might expand to take in some of that kingdom’s outlying cities, even pull together an army to conquer the flatlands for itself while still preserving its democratic basis. What happens to such a democracy when it comes to rule over people accustomed to the claims of monarchy? How do people used to being ruled by kings adapt to being part of a league where they have a voice of their own? There are lots of good stories to explore in fantasy that don’t revolve around kings and crowns.

History for Writers looks at how history can be a fiction writer’s most useful tool. From worldbuilding to dialogue, history helps you write.

Protagonists with Radical Acceptance Decide to Let Adversity Wash over Them

Fantasy and science fiction author Vida Cruz tackles an aspect in SFF that was new to me: that BIPOC protagonists are often seen by (white, Western) editors and readers as inactive, and why that’s false.

(I’ve written elsewhere a little about teaching myself to read novels in English after I started learning the language in 7th grade, how it’s so effortless to me now because I took the time and trouble then, and how reading mostly Anglo-American literature has shaped my thinking and expectations of stories.)

Cruz’s thread starts here. I’ve unraveled it below:

***

I want to talk about how western editors and readers often mistake protags written by BIPOC as “inactive protagonists.” It’s too common an issue that’s happened to every BIPOC author I know.

Often, our protags are just trying to survive overwhelming odds. Survival is an active choice, you know. Survival is a story. Choosing to be strong in the face of the world ending, even if you can’t blast a wall down to do it, is a choice.

It’s how we live these days.

Western editors, readers, and writers are too married to the three-act structure, to the type of storytelling that is driven by conflict, to that go-getter individualism. Please read more widely out of your comfort zone. A lot of great non-western stories do not hinge on these.

Sometimes I wonder if you’re all so hopped up on the conflict-driven story because that’s exactly how your colonizer ancestors dealt with people different from them. Oops, I said it, sorry not sorry. Yes, even this mindset has roots in colonialism, deal with it.

If you want examples of non-conflict-driven storytelling google the following: kishoutenketsu, johakyu, daisy chain storytelling/wheel spoke storytelling. There was another one whose name I forgot but I will tweet it when I recall it.

Anyway, I think there is a space in literature and beyond for stories about radical acceptance or that have a radical acceptance aesthetic. Accepting the things you cannot change but dealing with them in your own way. No pyrotechnics but plenty of potential for drama.

What you want in a story is drama. Conflict does not necessarily equate to drama. Conflict is driven by two or more forces colliding. If a protagonist decides to let the force wash over them instead, that does not mean the protagonist is inactive.

Once again, I repeat: SURVIVING IS A DECISION. BIPOC based in Western countries do it all the time. Us third worlders do it all the time. But of course if you grew up white in a Western country, being mired in hopeless systems will be hard for you to grasp.

And if you’re a BIPOC author, listen: you may be already as good, if not better, than most of the competition out there. You keep getting rejected not because your story sucks but because white editors do not know how to read your work. Keep trying.

Last but not least, we don’t just need diverse demographics for everything, WE NEED DIVERSE STORIES. Get your colonizer heads out of your asses and seek out other traditions. End rant.

I found the other storytelling structure! It’s called Robleto and is of Nicaraguan origin.

Thank you for coming to my TED Talk.

One last! Another type of story that everyone loves (or pretends not to love) but no one will publish in the west is FLUFF. YES THAT’S RIGHT, FANFICTION FLUFF. SUCK ON THAT.

It has been pointed out several times so I will amend the thread to say: all my points apply for disabled, neurodivergent, and chronically ill protagonists, too. Our way of showing agency is DEFINITELY different from yours so please be mindful of that.

***

For me, the main point Cruz makes is:

“What you want in a story is drama. Conflict does not necessarily equate to drama. Conflict is driven by two or more forces colliding. If a protagonist decides to let the force wash over them instead, that does not mean the protagonist is inactive.”

– Vida Cruz on Twitter

This reminds me of my frustration with the Halle Berry -led SF series Extant (which I referred to in an earlier post). I’ve asked myself whether they really wrote her merely feeling and flailing around or whether it is my misreading. Granted, it was some years ago now, but I don’t think I misinterpreted it; Extant lacked self-awareness or self-examination. (Or perhaps the writers’ room was forced to put out such claptrap by people higher up in the production.)

Possible examples of stories with radical acceptance / survival protagonists that do come to mind include the novels The Sound of Stars by Alechia Dow (Black protag) and Among Others by Jo Walton (disabled protag).

Anything you can think of? Please share! The concept is something I’m still mulling over, so more examples would help.

Also, any suggestions on a concise name for protagonists like this? I’m drawing a blank for the moment.

Story Time is an occasional feature all about stories and story-telling. Whether it’s on the page or on the screen, this is about how stories work and what makes us love the ones we love.

Nordic Myth and Magic School Vølurheim

Artist Even Amundsen has been doodling character portraits for teachers at a hypothetical Harry Potter -style Scandinavian myth and magic school. He calls the school Vølurheim.

The names of the Professors include very Scandi monikers such as Hulda Kvænangsdottir, Dagfinn Snauholt, and Kari Sigfridsdotter. Amundsen has even come up with a background for everyone.

The portraits are fabulous in every sense – and as a bonus, the outfits are very reminiscent of historical Scandinavian garb and folk costumes. Below are some of my favorite characters.

Ragnhild Stubbemoen is the Professor of Dragon Lore and Care:

ArtStation Even Amundsen Volurheim Ragnhild

Apparently she’s taught at Vølurheim for 79 years already—and by the looks of her, she’s ready for another 80.

Mumrikk Stigandur is the Professor of Herbology:

ArtStation Even Amundsen Volurheim Mumrikk

Amundsen said he’s “heavily inspired” by Snufkin (Snusmumriken in Swedish or Nuuskamuikkunen in Finnish) from the Moomin stories. You can definitely see the resemblance!

Professor of Defense Against the Dark Arts and veteran warlock of the Troll Wars is called Grimstav Draugsleiven. His portrait really shows his survival capabilities:

ArtStation Even Amundsen Volurheim Grimstav

Magnificent, isn’t it? (Elemental shaman in WoW, anyone?)

Even Mehl Amundsen is a freelance concept artist from Norway who has worked for studios like Ubisoft, Blizzard, Riot, Axis Animation, and Wizards of the Coasts, among others. You can see more of his work at ArtStation.

In Making Stuff occasional feature, we share fun arts and crafts done by us and our fellow geeks and nerds.

Quotes: The Rigid Rules of My Life Were Stories

This is a thought that’s very easy to pass with a shrug and an “Of course”:

“It was ironic, wasn’t it, Solís? I was not even aware that the rigid rules of my life were stories, passed on from generation to generation because that’s all we knew. Tía Inez believed it, and la cuentista before her did, too. And so, we gave every cuentista of Empalme the same rules, the same restrictions, and we held them down, and we forced them into a life they couldn’t possibly have chosen.”

–Xochital in Mark Oshiro’s Each of Us a Desert [original emphasis]

But it gets very different very fast when you start thinking of everything, absolutely everything, that’s involved in your daily life. Start with how you’re brought up, kindergarten, school, and on. Or travel a bit further away from your home, or are able to talk with a stranger who trusts you with their life story.

For instance, I’m pretty sure that the sweater I’m wearing right now is “supposed” to be a boy’s. I saw it in a second-hand shop, liked the colors and print, liked the size, liked the price even more, and bought it. It’s a sweater; it kept me warm and left money in my pocket as a poor student. It still fits my “supposedly” “wrong” shape well enough after all the years I’ve had it. Who cares who is supposed to wear it?

Twitter CatCafeLiverpool Cat Fits Cat Sits

If it fits, I sits… err, wears. Me wearing this sweater isn’t hurting anything or anyone. But, of course, little things like an article of clothing can symbolically stand for larger issues, and those, as we all know, can really be thorny.

Humans really are storytelling animals.

Oshiro, Mark. Each of Us a Desert. New York: Tor, 2020, p. 374-5.

Images: Each of Us a Desert by Eppu Jensen. Cat in a box via Cat Cafe Liverpool.

Serving exactly what it sounds like, the Quotes feature excerpts other people’s thoughts.