Deconstructing the Star Wars Sequels: The Rise of Skywalker

The first two movies in the Star Wars sequel trilogy had their problems: The Force Awakens was driven too much by nostalgia for A New Hope, and The Last Jedi was too dependent on an intellectual conceit. The Rise of Skywalker has a different and rather unusual problem: it is two movies crammed into one.

Rey and Kylo Ren smash stuff as they duel, screenshot from Star Wars 9: The Rise of Skywalker

By all public accounts, the new Star Wars trilogy was not planned with an overarching plot. The intent was that each director would put their own stamp on each movie. The effects of that choice are visible all over The Last Jedi, which moves about as far away from The Force Awakens as it can without technically breaking continuity. The reaction from fans was strong, as most of us probably remember. Some of that reaction was beyond the pale, up to and including online harassment of some stars (notably those who were not white men). For a good year and a half, it was just about impossible to have a conversation about the movie online without things devolving into a scorched-earth flame war. Disney seems to have been shaken enough by the reaction to turn back to J. J. Abrams for an encore of The Force Awakens to close out the trilogy. The Rise of Skywalker slams the door hard on everything The Last Jedi was trying to do and doesn’t look back.

This about-face is visible all over The Rise of Skywalker. New characters like Rose and D’Acy are demoted to background extras; Rey’s parents are retroactively promoted from mere junk traders to scions of Palpatine; Poe and Finn get to be heroic and do things that actually matter to the plot. The Rise of Skywalker rejects The Last Jedi so thoroughly that it attempts to fit an alternative second movie into its first half. Although we’ve been told that there was no overarching plan for the sequel trilogy, it sure seems like Abrams and company at least had ideas sketched out for two more installments after The Force Awakens. When called on to helm the third movie, Abrams tried to fit all of those ideas into one.

The first half of The Rise of Skywalker has traces of what could have been the second movie of the trilogy. While there isn’t a simple breaking point where a theoretical Episode 8 ends and Episode 9 begins, the action on Kijimi makes a suitable climax at around the halfway point. We reconnect with Lando Calrissian in the first half and with Endor in the second. Ending the movie somewhere around Kijimi would leave Chewbacca in the First Order’s hands, C-3PO out of commission, and Rey confronting the reality of her parentage, a cliffhanger ending for the middle movie of the trilogy and an echo of the ending of The Empire Strikes Back.

Seeing the movie as two films packed into one helps make sense of some of its odder features. For one thing, The Rise of Skywalker is overstuffed with plot. Compared with either of the movies that came before it there are more new locations, more new characters, and a less direct narrative line. The plot even overspills the edges of the movie, with crucial set-up squished into a rushed beginning and the suggestion of further adventures packed into the ending. There is also a curious amount of doubling in the movie that makes sense if it was originally conceived as two. Our heroes set out in search of two different devices that lead to destinations: first a Sith dagger, then a Sith wayfinder. There are two planets with women who connect to our heroes’ past and offer potential love interests for their future: Zorii on Kijimi who has a history with Poe, and Jannah on the Endor moon who is a rebel stormtrooper like Finn.

As it stands now, the movie undermines its own script. Rey and the audience alike hardly have a chance to react to Kylo Ren’s revelations about her ancestry because the movie has to rush on with the rest of the story. The discovery that Plapatine’s brand new fleet has planet-destroying capabilities is similarly underwhelming with so much else for the movie to do. C-3PO’s self-sacrifice to translate the Sith blade is played as an emotional farewell, but then almost immediately undercut when R2-D2 reloads his memories; if we had waited two years between movies to get our old droid friend back, the moment would have had the emotional weight it seemed written for.

The middle entry in the sequel trilogy, The Last Jedi, for all its flaws, introduced the most interesting and challenging new ideas Star Wars has seen in decades. Even if all The Rise of Skywalker did was reject those ideas, it would still be a disappointment of a movie. In trying to not only turn away from The Last Jedi but retroactively create its own Episode 8, the movie ends up being not only lifeless but messy and overstuffed.

It is a shame that none of the new trilogy lived up to the hopes of fans. Every film has its good points and enjoyable moments, and I am at least mildly fond of them all, despite their problems. It is interesting to observe, though, that each of the new trilogy’s movies has an entirely different problem with its structure.

Image: Rey and Kylo smashing stuff via IMDb

In the Seen on Screen occasional feature, we discuss movies and television shows of interest.

Deconstructing the Star Wars Sequels: The Last Jedi

A couple of weeks ago I wrote about the storytelling structure in The Force Awakens and how it mimics the narrative shape of A New Hope without the character growth to support it. Today we look at The Last Jedi, the second and most challenging of the new trilogy movies. Where The Force Awakens was too committed to reenacting a familiar story to offer any new ideas, The Last Jedi is too much in love with its ideas to build a story around them.

Rey on the Jedi island, from Star Wars VIII: The Last Jedi

The Last Jedi does not run on nostalgia like The Force Awakens. It toys with some echoes of The Empire Strikes Back—the rebels are on the run chased by Imperial forces while the novice Jedi goes off to train with an old master, learning something about their parents along the way—but these echoes do not drive the plot the same way A New Hope did for The Force Awakens. The story of The Last Jedi is instead driven by Rian Johnson’s desire to challenge every trope and convention of the space opera that he can.

The movie does a good job posing the questions. What if the hot-shot pilot who doesn’t play by the rules is actually making things worse with his antics? What if the old master is broken by guilt and remorse and doesn’t want to train the chosen one? What if the chosen one isn’t actually all that chosen? What if the previous movie’s shadowy overhanging villain is actually a chump who gets himself bisected mid-monologue? What if the rebels and the Empire both buy their weapons from the same scummy arms dealers? What if the heroes send out a desperate last call for help in their hour of need and no one comes? The what-ifs go on and on, each of them a worthy hook to hang plot on, but none ever taking up any weight. The movie asks plenty of questions, but never gets around to the answers.

Instead of actual development for the plot and characters, we get empty gestures at development. We are clearly meant to think that Poe has Learned a Lesson by the end of the movie when Leia tells the others to follow him, but just what that lesson was and how he learned it are a mystery. Similarly, Finn’s retort to Phasma, calling himself “Rebel scum,” is framed as if it ought to mark a turning point for the character, but the rest of the movie doesn’t do the work of showing us that his relationship to the Rebellion/Resistance matters. Rey comes the nearest to having a character arc. After spending most of the movie looking to others to guide her on what being a Jedi means, she strikes out on her own and uses the Force to move rocks and save her friends. It’s the closest the movie comes to a payoff, but it barely adds anything to her development in The Force Awakens, and it’s not much to show for having Rey stuck between grumpy uncle Luke and creepy stalker Kylo for most of the movie. The structure of a narrative arc is built into the film, but the story isn’t there to fill it.

The time and narrative energy that could have been put into building the story and challenging the characters is instead spent on gambit after gambit that doesn’t pay off. Luke’s lessons teach Rey nothing. Finn and Rose’s side quest to the casino planet is pointless and deflates much of the tension built by the First Order’s pursuit of the fleeing rebels. Poe’s mutiny gets undone with a kicked-over steam vent and a blaster. The movie invests more energy into critiquing the socio-economics of a galaxy far far away than in giving our heroes anything meaningful to do.

Perhaps the most frustrating thing about this movie is how it dangles the possibility of meaningful development in front of us only to do nothing with it. Characters like Vice Admiral Holdo and Commander D’Acy are vast untapped wells of awesomeness reduced to Teaching a Man a Lesson. The number of times that important moments in the movie correspond to women with outstretched hands—from Rey lifting rocks and Leia pulling herself back out of space to Rose patting a giant horse-puppy and Holdo jumping into hyperdrive—makes it seems as though the gesture ought to mean something, it just doesn’t. Johnson’s other movies, notably his following creation, Knives Out, show that he is quite capable of handling complex story structures (something I’m not confident I can say about J. J. Abrams). In this case, though, it feels as though the director got so focused on making his movie about failure that he ended up failing to make a movie.

None of this is to say that there aren’t good things in The Last Jedi. It has some of the sequel trilogy’s sharpest dialogue and most striking visuals, from Poe’s jabs at Hux at the beginning to the red scars of battle streaming across the stark white ground of the salt planet at the end. It introduces what may in fact be the most daring idea in the new Star Wars universe: that a Jedi can come from anywhere (at least until the next movie took a big step back.) But these things arrive within a movie that is so committed to the task of deconstructing Star Wars that it deconstructs it right down to the ground and leaves nothing behind.

Image: Rey from The Last Jedi via IMDb

In the Seen on Screen occasional feature, we discuss movies and television shows of interest.

WoW: Reminiscing about Past Feature Additions

Our home is finally starting to function and look like a home (instead of a storage area for n+1 boxes) after our transatlantic move. We’ve been even able to play World of Warcraft a little in the midst of cleaning and organizing and bureaucracy and starting work again.

That got us reminiscing about the various expansions, specifically their new features we liked or loved at the time that have since become—begging your pardon for the pun—quite vanilla.

Below are some of my favorite changes, listed in expansion order.

(FYI: I just couldn’t remember and failed to find online the exact timing for some features, so I’ve given my best guess. If you know, please let me know in the comments!)

The Burning Crusade

-Ahh, the amazing, breathtaking sky over Hellfire Peninsula!

-Multiple flight points per zone—what is this awesome magic?

-Expanding the availability of paladins (one of my favorite classes).

WoW BC Hellfire Peninsula Skies

Wrath of the Lich King

-In Northrend the environmental design definitely progressed from lumps of mashed potato. (Overall, though, they really didn’t know what to do with the icy zones, Icecrown and Storm Peaks.)

-Improved music, especially the Grizzly Hills intro music. That’s still one of my all-time favorite WoW themes.

Cataclysm

-Changes to Orgrimmar and Stormwind. It took me time to get used to, but I wouldn’t go back.

-Flying in old world zones.

-Phasing, but only when it doesn’t mess up the rest of the gameplay.

Mists of Pandaria

-Pandaria is where the environment design turns truly good. By this I mean natural-looking shapes in the landscapes, undergrowth with variety (including height), mountains that look like actual mountains, etc. To be sure, Cataclysm tried very hard as well, but graphics just got so much better by MoP that it was more feasible to do better. (Trees still look clunky, though.)

-Area-of-effect looting. The shift-click looting did help, but, man, I NEVER want to go back to picking. Each. Individual. Loot. Item. One. At. A. Time—AOE loot helps so much.

-11th character slot per realm. Obviously it’s changed again since, but at the time it was big.

WoW Pandaria Jade Forest Arboretum

Warlords of Draenor

-The toons’ new and improved looks. I didn’t like losing some of my favorite female Dwarf faces, but overall the change was good.

-The little gold coin marker for vendor trash in your bags. Hated it first, grew to love it.

-No fighting over gathering nodes anymore, since more than one player can get the same one. (If it was WoD? Or was it Legion?)

WoW Arms Warrior Roar

Legion

-The new transmogging system that automatically saves all applicable reward looks into your wardrobe. Oh, and being able to hide certain gear slots in your mog.

-Trees look so. Much. Better!

-Worldquests.

Flight Master’s Whistle.

WoW Legion Druid Classhall Xmas Gear Dec 2018

Battle for Azeroth

-Allied races.

-This is slightly esoteric, and definitely not a gameplay feature, but I love the penguin sledding world quests!

-Overall my favorite expansion, by the way.

Shadowlands

New customizations for the core races (skin, hair, jewellery).

-After opening Shadowlands with your first character, being able to choose whether you do the storyline or not on subsequent toons.

Torghast, of course.

I’m pretty sure I’m forgetting a lot. Love to share your favorite tweaks to the game? Comments are open!

Images: screencaps from World of Warcraft.

Of Dice and Dragons is an occasional feature about games and gaming.

Deconstructing the Star Wars Sequels: The Force Awakens

We’ve all had a few years to mull over the Star Wars sequel trilogy, and opinions are mixed. Some people love them and some hate them, but most of us seem to be in the middle, enjoying some things about the movies while feeling an overall dissatisfaction. It is, of course, true that any franchise so deeply loved as Star Wars was going to have a hard time living up to fans’ hopes with its long-awaited return. Not to mention Star Wars fans can be a particularly unpleasable lot. Still, I think a significant part of what made Episodes 7-9 feel lackluster comes from how they handle the structure of their storytelling. In this and a couple future posts, I want to dig into what that means.

Finn and Rey on the Millennium Falcon from Star Wars: The Force Awakens

The most obvious thing about the narrative structure of The Force Awakens is that it hews very close to the story of A New Hope. We start with a lost droid carrying vital information running into a potential Jedi on a backwater desert planet and end with x-wing fighters blow a giant planet-killing ship out of the sky. In between we get everything from a cantina with its own funky jazz band to rebels sneaking around the corridors of an imperial supership to rescue a captured young woman. Your cruisers can’t repel nostalgia of that magnitude.

There’s a good reason why this story doesn’t work as well as A New Hope. When he first sat down to plan out the Star Wars story, George Lucas played to his strengths, and storytelling is not one of them. For all that we think of Lucas now as the creator of one of the great stories of our time, he has always been a filmmaker first. The story of A New Hope is not particularly original, nor is it trying to be. It knowingly walks the steps of Joseph Campbell’s hero’s journey. The hero’s journey concept is a controversial one, its substance disputed by folklorists and its application embraced by some writers but rejected by others. But rather than delve into Campbell, I want to look at something related but simpler: the three act structure.

The three act structure is a fundamental storytelling tool that can be found in everything from fairy tales to Hollywood blockbusters. There are lots of different ways of explaining it and, just like the hero’s journey, different people have different interpretations of it, from the very basic to the immensely complex, but here’s a simple version of how it goes.

Act 1: We meet the main character and learn enough about the world they live in to care about them. The main character is faced with a problem that they must solve or there will be consequences.

Act 2: The character attempts to solve the problem but fails. Their attempt fails because they did it in a way that did not require them to change. There may be consequences for their failure, or the potential consequences of failing to solve the larger problem may grow greater.

Act 3: The character accepts that they must change, and with that change they are now able to solve the problem.

Not every story follows this pattern, to be sure, but it underlies a lot of familiar narratives. To take a well-known example, Homer’s Odyssey works along these lines. Act 1: We meet Odysseus and learn about his struggle to get home. We learn about the greedy suitors feasting all day on his meat and wine and see them scheme to kill Telemachus, force Penelope to marry one of them, and finally get their hands on Odysseus’ wealth if he does not get home. Act 2: Odysseus tries to get home, but he runs into obstacles. The worst of his problems comes from the fact that he cannot bear to slip away from the cyclops by calling himself “No one.” Instead, his pride drives him to turn around and shout out his real name, which allows the cyclops to call down Poseidon’s curse on him. It costs Odysseus his crew and ten years of wandering. Act 3: Odysseus finally gets home to Ithaca and accepts that he must disguise himself as a beggar and not give away his identity until he is ready to kill all the suitors and reclaim his home and family.

A New Hope is a textbook example of the three act structure. In Act 1 we meet Luke Skywalker and learn of the importance of bringing R2-D2 and the Death Star technical readouts to the rebels before the Empire can destroy more planets with their new weapon. In At 2, Luke attempts to solve the problem by rescuing Leia and getting the droid back to her, but without letting go of the idea that he’s just a farm boy from the sticks. It costs him his mentor and his last connection to Tatooine as Obi-Wan Kenobi sacrifices himself to let the Millennium Falcon escape the Death Star. In Act 3, the Death Star threatens the rebel base on Yavin, and Luke finally accepts that he must become more than he was and trust the Force in order to defeat the Empire.

The three act structure works best with a single character at its center so we can watch how they grow and change when faced with a challenge. (It can work with an ensemble, too, though. Take Avengers: In Act 1, we see the problem—Loki steals the cube—and meet the heroes: Iron Man, Captain America, etc. In Act 2, the heroes try to deal with Loki by each doing what they do best; it doesn’t work, Loki gets away, and Coulson dies. In Act 3, the heroes get past their differences, come together as a team, and stop Loki’s fiendish plan.) A New Hope is centered on Luke. Other characters have important moments and experience some growth—especially Han, who chooses to come back and help fight the Death Star rather than fly away with his money—but Luke’s growth into a Jedi is the core of the story.

For all that The Force Awakens does its best to follow along with A New Hope‘s story, it doesn’t have the same focus. Knowing that the Luke-Han-Leia trio was such an important part of the original trilogy, The Force Awakens spends a lot of time setting up Rey, Finn, and Poe as their new counterparts. To the extent that any character’s story provides the narrative line running through The Force Awakens, it is Finn, the mutinous stormtrooper. Finn works well as an audience surrogate character to introduce new and old fans alike to the world of the new trilogy—everything is as new to us as it is to him—but his story does not follow the three act structure. He makes his big choice at the beginning of the film, putting down his blaster and breaking Poe out of the First Order’s lock-up. In the end he chooses to go back to the world he escaped from to rescue Rey, but that is by far the least momentous change his character undergoes. Poe, for his part, is a hot-shot pilot at the start of the movie and still a hot-shot pilot at the end; he has plenty of good moments as a character, but this movie is not about what happens to him.

Rey’s story is the one that tracks most closely with Luke’s (orphan kid from a desert planet meets runaway rebel droid and discovers their Jedi powers), but the movie is not structured around Rey’s journey the same way A New Hope was structured around Luke’s. Rey starts out by running away and looking to others to solve her problem with BB-8, and in the end she comes into her own as a budding Jedi. She has a beautiful moment overcoming her fear and trusting the Force to let her mind-trick her way out of First Order holding, but the story of the movie is not her story. Rey’s growth and her confrontation with Kylo Ren are things that happen in parallel with the larger plot; they are not key to it the way Luke’s story was.

There are plenty of weaknesses in The Force Awakens, from an over-reliance on nostalgia to underbaked worldbuilding, but one of its fundamental problems is that it is so focused on rewriting A New Hope it loses sight of what A New Hope was itself rewriting. What we get in The Force Awakens is a copy of a copy, with all the flaws that come with it.

In the Seen on Screen occasional feature, we discuss movies and television shows of interest.

Of Course There’s a Full Moon on Halloween in 2020

There’s no shortage of frightening things in 2020. This is the year that gave us a horrible global pandemic and the stressful new routines of physical distancing that come with it, murder hornets, double hurricanes, the worst economic crash since the Great Depression, locust swarms, and the most agonizingly awful US election cycle in my lifetime, to name only a few. With all of these awful things overwhelming our usual means of coping, it’s natural that people will look for ways of blowing off steam.

Holidays that let us shed some of the usual rules of polite society are one way people can get a break from the stresses of life. “Festivals of reversal,” as they are sometimes called, can be a psychological release as we get to leave ourselves behind for a day and become someone else. Halloween is one of the best examples of such a holiday for much of modern US culture, a day when the normal rules are relaxed, when adults get to be childish and children get to take candy from strangers.

This year, Halloween falls on a Saturday. What’s more, that night will have a full moon providing plenty of light for nighttime revels. In an ordinary year, that combination would set us up for some wild shenanigans on Halloween night. I’d be stocking the candy bowl and keeping an eye out for mischievous young hooligans.

But this is no ordinary year. This year, big parties and nighttime rule-breaking are more than just a neighborhood nuisance; they could spread deadly disease, overwhelm already stressed hospital systems, and leave a death toll in their wake. Halloween 2020 presents a concentrated version of the dilemma that has dogged us all year: the things we need most to psychologically endure this crisis—distraction from the reality around us, uninhibited human contact, an escape from stringent social rules—are the very things that prolong the crisis and make it more deadly.

I sympathize a lot with anyone who feels like they need the little vacation from daily life that Halloween offers, but I’m frightened of the consequences. Stay spooky, everyone, but stay safe, too.

Image: Grinning Halloween lantern by Kim Støvring via Flickr (CC BY 2.0)

Here there be opinions!

Doctor Who Has a Villain Problem

Doctor Who‘s go-to villains are boring. Daleks are boring. Cybermen are boring. The Master is extra super boring with a side of tedious.

The problem with these staples of Doctor Who is not that they are bad villains in themselves. Omnicidal mechanized life forms like the Daleks and Cybermen are a staple of science fiction. Star Trek has done a lot of good work with its Borg, who are just Cybermen with the serial numbers filed off. (For anyone wondering, Cybermen first appeared in the original Doctor Who in 1966, the Borg on Star Trek: The Next Generation in 1989.) As for the Master, you can hardly throw a sonic screwdriver in sci-fi without hitting a gloating egomaniac who acts as a foil to the hero. The problem with these villains is that they are a bad fit for Doctor Who.

A large part of Doctor Who‘s charm is the pacifism of its hero. As a hero who refuses to pick up a weapon and is always looking for a peaceful solution, the Doctor is, if not entirely unique, a refreshing rarity in science fiction, a genre often bristling with laser blasters and photon torpedoes. Through all the character’s many regenerations, this has been one of their defining characteristics: they approach the unknown with wits and words, not guns and bombs. An explorer, a tinkerer, a scientist, a detective, a negotiator—the Doctor is anything but a warrior. They are at their best not fighting an enemy but solving a problem.

Some of the great episodes of Doctor Who‘s new incarnation have been about precisely that: solving a problem. Even when the Doctor is up against some opposing force, they approach it not as an enemy to be beaten but as a riddle to unravel. Antagonists like the nanogenes that turned blitz-era Londoners into gas-masked zombies in “The Empty Child” / “The Doctor Dances” (season 1) or the clockwork robots haunting Madame de Pompadour in “The Girl in the Fireplace” (season 2) were not evil, just malfunctioning technology that the Doctor could fix or disable. Some of the Doctor’s great opponents have indeed been evil, or at least menacing, like the Weeping Angels in “Blink” (season 3) or the mysterious word-copying entity of “Midnight” (season 4), but the Doctor finds ways to defeat them that don’t involve fighting. These kinds of episodes are what we come to Doctor Who for.

Daleks and Cybermen are different. They cannot be negotiated with or peacefully fixed. They are, as written, super-powered beings whose only goal is to wipe out all other life in the universe. The only sensible response to them is simply to blast them to bits with whatever guns or bombs you have on hand until there is nothing left of them to blow up. If the Doctor did that, though, they wouldn’t be the Doctor any more, and we would lose what we love most about the character. Which means that whenever Daleks or Cybermen show up, you can count on one of two things happening: the Doctor will magically jigger together some handwavy way of getting rid of them without killing them (which is unsatisfying), or some other character will blast them to bits with whatever guns or bombs they have on hand (which rather feels like cheating). Daleks and Cybermen just don’t make for good Doctor Who.

(Also, Doctor Who has really stretched the limits of how much I can tolerate villains with annoying voices who narrate everything they do out loud, but that’s a separate issue.)

The Master is even worse. Daleks and Cybermen at least have coherent goals, however generic. The Master seems to exist simply to annoy the Doctor. Every atrocity they commit, every murder and overly-complicated scheme, serves only one purpose: to make the Doctor feel bad. The Master’s entire motivation stems, as far as I can tell, from one time when they and the Doctor were both Time Kids and the Doctor missed a play date, or something—that is all the depth the character ever gets (at least in the new series). There is no problem here for the Doctor to solve. Nothing to fix or negotiate, just an obsessed stalker whose go-to move is genocide. The best response to the Master would be to shoot them as soon as they turn up and keep shooting them until they run out of regenerations, but that’s not Doctor Who and I wouldn’t want Doctor Who to become a show where that would happen.

Doctor Who is all about saving the day without resorting to violence. Pitting its hero against enemies who allow for no non-violent solution defeats the purpose of Doctor Who. Give us more mysteries, more problems, more foes who can be diverted or negotiated with, not more implacable monstrosities.

Image: Cybermen confront a Dalek, from “Doomsday” (Doctor Who, season 2) via IMDB

Here there be opinions!

When Your Favorite Creator Has a Bad Take

It happens sometimes, especially in today’s social media world: the creator of something you love, be it a book, movie, tv show, comic book, or some other work of art, has a bad take. We’re not talking about your garden-variety difference of opinion. (Despite what the Internet would have you believe, people who like pineapple on their pizza and people who don’t can, in fact, live in peace together.) We’re talking about a serious bad take, one that denies the fundamental humanity of a whole group of people or supports acts of violence in the real world. What do you do then?

The first steps are obvious enough. You can speak out against them, whether online or off. You can affirm your support for the people they targeted, whether publicly to the world at large or privately to the people you care about.

You can watch how the creator responds, whether they learn and grow from the experience or double down on their bad ideas. A lot of us have had to learn to challenge the bad ideas we absorbed from the culture around us, and most of us didn’t do it in public with an audience of millions. It’s fair to say that if someone has reached an age where they are producing art for a mass audience, they should really have gotten past basic prejudices and misjudgments, but if somehow they haven’t, it’s better that they do it now than not at all. Whether you find their actions convincing or sufficient is up to you. You don’t owe anyone your forgiveness, no matter what they may say or do. You’re also not wrong if you choose to give it. You are the only one who gets to decide what is enough for you.

If someone’s bad ideas are egregious enough to merit it, you can stop giving them money. Don’t buy their latest book or a ticket to their new movie. This may get complicated if their work is tangled up with the work of other people whose good work you still want to support, but loss of revenue is one of the biggest pressures you can put on a company or organization to drop a problematic actor or cut ties with a writer who has spewed hate. You can stop giving them attention, too. Unfollow or even block them on social media. Don’t give clicks to articles or posts about them or their latest work.

What about the works you already have? Do you have to clear their books off your shelves or throw away the DVDs? You can, of course, if you feel it’s right for you. If your enjoyment of those pieces of art would forever be tainted by their creator’s asinine or prejudiced comments, then there is no need for you to keep them. Like forgiveness, it’s a personal decision you can only make for yourself.

But what if you want to keep them? What if there are still things you love about those works, despite their creator’s attack of foot-in-mouth disease? How do you continue to enjoy them?

I spend a fair amount of my time reading books that were written by people who were absolutely wrong about a lot of important things ranging from the intellectual capacity of women to the morality of slavery. Much of this I read simply for my work, not for pleasure, but there are ancient texts I enjoy, some I have read over and over again for sheer delight, like the masterfully-told stories of Herodotus, the heroic deeds of the Homeric epics, Sappho’s longing love poetry, Martial’s wickedly funny epigrams, and others. Even without having a social media feed from any of these authors, I am confident that most of them believed in things we would find abhorrent today. How can I continue to enjoy their work?

The art is not the artist. This is the principle known in literary criticism as “the death of the author” (which is less dire than it sounds). What we create exists outside of ourselves. Once an author publishes a novel or a director releases a movie, their creative work is done. It is up to the audience to decide how they will receive and understand the work. Our experiences of art are not dictated wholly by the creator’s intentions but are a complicated interplay of our own thoughts and emotions with the artist’s ideas. Those experiences are personal and unique, and they do not depend on the moral qualities or opinions of the artist.

When I go back to the Iliad, I know that I am reading the product of a culture whose values were sharply different from my own on gender roles, the morality of war, the acceptability of slavery, and many other fundamental questions. It is impossible to read the epic without facing all of those differences. Many of them are so deeply woven into the story that it simply would not be possible to tell the story without them. The Iliad is the story of male warriors fighting over the possession of a beautiful woman; without any of these elements, it would cease to be the Iliad. And yet there are things to enjoy in the epic, without excusing or ignoring the cultural assumptions it is grounded in. Some of the most powerful passages in the work are those in which the humanity of individual characters comes through despite the cultural baggage around them. Helen has moments in the Iliad where we see her fear, her grief, her frustration and anger about the war being fought for her, and we glimpse her as a whole person, just as complex as any of the warrior-heroes around her. The final image of Achilles and Priam weeping together over their lost loved ones is a moving expression of the power of human compassion to overcome hatred. There is beauty and value in these things, and I can enjoy them while still being aware of the context around them.

If there is a book you love but whose author recently revealed themselves as a bigoted ass, it’s all right for you to still love the book and treasure the memories of how it made you feel when you first read it. Your experience of that book belongs to you, not to the author. Once their words and ideas entered your imagination, they became part of you, as much as any other experience in your past. You don’t have to excuse the author for their bad take, but neither does their bad take have to tarnish your enjoyment of their book.

It’s also okay if you decide that you can’t pick up that book again. You are the only person who knows what is right for you.

Here there be opinions!

Quotes: You Shall Not Follow a Majority in Wrongdoing

As most of you probably know, there are currently multiple protests against racism and police brutality after the killing of George Floyd in the U.S. that have spread worldwide.

I have so many things to say, but I’ll spare your eyeballs because there would be a FUCKING INCONCEIVABLE ABUNDANCE OF EXPLETIVES. But if there’s a pared-down version I want to say to my fellow white folks, especially if you’re a Christian, it’s this:

“You shall not follow a majority in wrongdoing; […] you shall not side with the majority so as to pervert justice.”

– Exodus 23:2, after The New Revised Standard Version of The Bible

I was brought up Christian and my grandfather was a policeman, and I cannot fucking fathom how many white people are apparently fucking fine with police essentially executing BIPOC or attacking peaceful demonstrators without any consequences.

If you believe you are a Christian, especially a white one, especially one working as a police officer, there’s only one side in all of this that you can possibly take.

For example, if you think it’s acceptable to

then you are a part of the problem. No ifs or buts.

If you are a police officer and said yes to any of the above, you are, in actual fucking fact, a member of a violent cult and an oathbreaker, and belong in jail.

(No, rioting isn’t okay, but I do understand a little where all the anguish and rage is coming from.)

Comments are closed. This is not a subject that is even supposed to be under discussion.

Here there be opinions!

Living Vicariously Through Social Media: A Wheelchair Scooter

Oh my goodness—I am so (so, so, so) overly excited about this wheelchair scooter called Pendel:

NimbleDearArchaeopteryx-mobile via Videopress.com

It’s by Huka, a Dutch company. And it’s SO. AWESOME! Just wheel your chair up the little ramp, stabilize the chair, secure your stuff, lift the ramp up behind you so it’ll form a low “back wall” for the wheelchair area, and go! Aaaaaa!

io9 Tom Hiddlestons Loki Whee Gif

In a sense, I’ve been ridiculously lucky so far—none of my chronic conditions have affected my mobility. I’ve never even sprained a limb, let alone broken one. I have been operated on, though, although fairly lightly and fairly late in my life. However, that one experience was enough to convince me of the absolute, unadulterated value of mobility aids of various kinds, including accessible building.

Twitter Adam Holisky Picard Full of Win

Which reminds me: I just cannot (can-NOT!) understand people who gripe and complain about having to get help, including walkers or wheelchairs or whatnot. Isn’t the tech there precisely to enable us to function more independently for longer, just like glasses?!? Aren’t we social animals who help one another???

Expanse Tedious

(Badly fitted or broken aids, on the other hand, are the worst and should be burninated. And don’t even get me started on how despicably some people choose to treat disabled people who are just out and about, minding their own business…! #JustAskDontGrab)

One thing’s for sure: whenever I get to the stage that I need various aids, mobility or otherwise, BRING ‘EM ON!

Twitter ItsJustJords Sitting Frog

Pendel found via Nicola Griffith.

Images: Tom Hiddleston as Loki whee gif via a comment on io9.com. Captain Picard Full of Win via Adam Holisky on Twitter. “Tedious” screenshot from The Expanse season 3, episode 4, “Reload”. Sitting frog via ItsJustJords on Twitter.

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On the Finicky, Fussbudgety Facts of Faction Fighting in WoW

Writing on the patch 8.2.5 story for the World of Warcraft Battle for Azeroth expansion, Robert “Bobby” Davis blogging at Kaylriene puts into words what I’ve long thought: while I understand the need for a company to put the best positive spin into talking about their own products, Blizzard really needs to stop deluding themselves about the quality of their storytelling. Here’s Kaylriene on the topic:

“Saurfang says what I’ve thought about the writing of this story the whole time – the faction conflict is stupid and outdated, because Blizzard tries to pretend there is a depth and nuance to it that doesn’t exist in their writing. The Horde are villains, outright – every time this cycle comes about, the Horde does something awful and atrocious that pushes the world into conflict, the Horde leaders who suddenly have conscience about it reject the action and rebel, we storm up to Orgrimmar to depose whomever the despot is today, and then we move on until the next time it happens. He makes clear in-lore precisely what I’ve felt about the faction conflict the whole time – it was set dressing that no longer serves a meaningful purpose.” [emphasis added]

I’m not inclined to be generous to a story that repeats the same gimmick ad nauseam. Granted, you don’t need to look farther than our own human history—and not very far at that—to find nigh-endless faction conflict. But this is supposed to be fantasy, a genre that can have anything happen.

It’s been years since I logged back to WoW for the story—these days I play for completely different reasons than following the plot du jour. Not being a PvPer the faction conflict never was a big draw to begin with, but it used to have at least somewhat interesting turns.

Now, I also understand the difficulty of a rotating team trying to keep up with past writing, storylines, character arcs, details, all of it. There is, however, a lot to be said for storytelling, continuity, and proactive quality control, especially in case of a billion(!)-dollar tech company, lest you end up looking rather like an incompetent fool.

Flickr Robert WoWScrnShot_091106_234735

Image: World of Warcraft screencap by Robert on Flickr (CC BY 2.0)

Of Dice and Dragons is an occasional feature about games and gaming.