Flashback Friday: AFR 115: Don’t Die So Close to Me

In the morning, my logic brain was busy blocking the day and arranging my To-Do list, when the art brain suddenly burst out with “Don’t stand– Don’t stand in– Don’t stand in the fire!”

AFR115

The joke comes from Erik’s previous online comic, Away from Reality. AFR is a World of Warcraft fan comic, and this one, number 115, is called “Don’t Die So Close to Me”.

Of course, having been jolted out of my multitasking-while-not-realising-it state, I had to sing the whole thing. Multiple times. 🙂

“Young warrior, the subject of mob abilities.

He’s tanking so badly, he doesn’t even see.

He got too distracted. He full of rage inside.

He should have been moving–

Instead he stood and died.

 

Don’t stand– Don’t stand in– Don’t stand in the fire!

Don’t stand– Don’t stand in– Don’t stand in the fire!”

(The tune is “Don’t Stand So Close to Me” by The Police.)

While my To-Do list probably would be in a better state had I finished it at one go, my day was definitely made. Thank you, art brain. 😀

Image: Away from Reality #115: “Don’t Die So Close to Me” by Erik Jensen

Some things are just too silly not to share!

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Artifacts and Transmogrification: Blood Death Knight and Demonology Warlock

I’ve talked before about how some of the Legion artifacts just don’t work for my characters, but sometimes the issues go even deeper.

With Legion, Blizzard declared that they were pushing the idea of “class fantasy:” your druid should feel like a druid and your mage should feel like a mage, not just interchangeable combinations of game mechanics. In many ways, they’ve done an excellent job of bringing flavor and distinctiveness back into the classes we play. But what if Blizzard’s idea of what your class is all about doesn’t fit with your idea, either about the class as a whole or your individual character themselves? That’s what’s happened with a couple of my characters this expansion: my blood death knight and my demonology warlock.

Now, death knights and warlocks have always been “dark” classes. In the game’s story, death knights are the corpses of fallen fighters reanimated by the nefarious Lich King, who then reclaimed their individual will by force. Warlocks are spellcasters who summon demons to do their bidding and dabble in forbidden magic. It’s easy to play both of them as edgy, angst-ridden characters, but before Legion there were other ways you could approach the classes.

Though not an active role-player, I generally have some vague sense of backstory and personality for my characters. My death knight chose to stand strong in the face of the darkness and reclaim her past identity as a righteous defender of the innocent. My warlock was a sort of magical naturalist who viewed her demon minions as interesting specimens to be studied and put to good use, but carefully managed and controlled.

With Legion, it’s gotten harder to maintain those distinct perspectives under the weight of Blizzard’s “class fantasy” push. For both classes, Blizzard has been ramping up the dark, grim, angsty aspects of these classes, and that comes through in the artifact weapons. I’ve used my transmog to push back and reassert how I see my characters and how I want to play them.

For my death knight, I’ve shunned the dark, spiky, skull-heavy style that Blizzard seems to love and put her in glorious golden armor with touches of blue and purple. The artifact axe that blood death knights get does not suit the look at all, so I’ve transmogged over the axe with a gleaming silver and blue mace that feels much better for her.

(Here’s what the weapon looks like un-mogged. Bleah.)

My warlock has been more of a problem. The demonology artifact is a floating skull that follows you around. (Someone at Blizzard is really in love with skulls.) The trouble is that the demonology artifact, unlike all the rest, cannot be transmogrified. It’s either walk around followed by a hideous floating skull or just not use the artifact. (I could, of course, change her spec, but she has always been a demonologist and she always will be, no matter how ugly Blizzard tries to make the spec.)

So, she has simply not used the artifact this expansion. I know that makes her very underpowered and means she misses out on most of the character advancement in this expansion, but it’s a price I’m willing to pay to make her look the way I want. She carries a staff which I have transmogged to one of the most beautiful and extraordinary appearances in my collection. She’s not a character I try to do challenging or group content with, so it’s good enough for me.

How are you feeling about Blizzard’s attempt at class fantasy? It it working for you? Are you rebelling against it? Share your thoughts (and your transmogs!).

Of Dice and Dragons is an occasional feature about games and gaming.

Human Mistweaver Monk Transmog

My approach to transmogging is decidedly free-form: I typically dislike Blizzard’s ready-made sets and prefer to make my own, usually completely from scratch. The approach has both advantages and disadvantages. On one hand, my mix-and-match style is limited by the design changes Blizzard has implemented over the 13 years (gosh!) of World of Warcraft. They show both in the quality of the graphics and in the style and color of the gear designs. On the other, I don’t need to hunt down every single piece in a pre-made set in order to build a transmog.

So far, the approach has worked pretty well for me; I like both the challenge and the freedom. Every now and then, however, I run into a conundrum.

Transmogging my mistweaver monk is problematic because I don’t have a clear idea of what I’d like to do with her. Well, except for one thing: I tend not to like the look of the Legion artifacts (see Erik’s quick primer here), so I pretty much always mog them.

I’ve tried several different looks for her, only to grow unhappy with them. The only constant between them has been color—the sets have been based on yellow or golden brown tones to go with my toon’s blonde hair. The most recent iteration is also color-driven, but this time I tweaked the golden browns into a clearly browner direction and added turquoise details.

WoW Transmog Human Mistw Monk Turq Golden Brown

Often when I don’t have a clear idea or a concept for a transmog, I browse through my wardrobe looking for interesting pieces of armor and try building a set around them. That was also the case with this current brown-turquoise set.

I first noticed the distinctive-looking shoulder armor. Once I found a belt and gloves that matched the shades almost perfectly, I knew I had a working solution. I deliberately picked more non-descript pants and boots, plus a simple staff for the artifact, to draw attention to the colorful armor pieces.

The final touch came from the combination of a chest armor that leaves my monk’s upper arms bare with a turquoise short-sleeved shirt underneath it, so that the shirt covers the bare arms and provides an additional pop of color.

If interested, you can have a look at the set in Wowhead’s Dressing Room. (Oddly, the pants don’t show in full. Hm.)

Of Dice and Dragons is an occasional feature about games and gaming.

Artifacts and Transmogrification: Retribution Paladin and Arms Warrior

In my last post about transmogrifying with artifact weapons, I mentioned how, with my elemental shaman and arcane mage, I got lucky and the base artifact appearance fit very well with the looks I had already created for the characters. In other cases, the base appearance doesn’t suit my existing look, but one of the unlockable color variants does.

Here, for instance, is my retribution paladin. I had her in a blue and gold set that the red base weapon didn’t match, but the blue alternative suits perfectly.

My arms warrior, on the other hand, wanted the red alternative color to match his red and purple set.

Of Dice and Dragons is an occasional feature about games and gaming.

Mistaken Identity: No Female Dwarf Love in Warcraft: The Beginning

I mentioned that we re-watched Warcraft: The Beginning, the movie based on the MMORPG World of Warcraft. I had forgotten that in a council scene in Stormwind, there’s a short glimpse of a woman who looks like she might be a Dwarf. Here’s a screencap:

Warcraft The Beginning Council Scene Sm

She’s at the right hand of the screen, walking towards Anduin Lothar (the prominent man in the middle). And with a DVD, you can of course stop and check out details you miss at the theater. Who knows, I thought, it might lead to cosplay in real life or a transmog in game!

I was pretty excited, because female Dwarves are my absolute favorite race / gender combo to play in WoW. (I love female Dwarf cosplay and fan art, too!)

Anyway, the WTB DVD has a few extras including deleted and extended scenes, among them this council scene. The woman in question even has a few lines. Hooray! Here’s a screencap from the extended scene:

Warcraft The Beginning Council Scene Extras Sm

Alas, I was triply disappointed. As it turns out, not only is she unnamed, she’s a human woman, not a Dwarf. Adding injury to insult, they had to go and cut her speech.

While it was great to see additional female faces (because the, shall we say politely, scant amount of women in the movie is frustrating), it’s getting really, really tiresome to witness women’s performances end up on the cutting room floor in favor of another 30 seconds of impersonal, wood-faced clones of tin soldiers whacking at each other en masse.

Here there be opinions!

Wonder Woman Transmog

I loved Wonder Woman so much that I decided to try my hand at putting together a Diana-themed transmog. Here’s what my protection paladin is sporting now:

It may not be perfect, but I’m pretty happy with the results.

Here’s a link to the set, if anyone’s curious about the pieces. Anybody got any better suggestions? I’d love to see someone else’s take on it!

(And, of course, she has a horse.)

Of Dice and Dragons is an occasional feature about games and gaming.

Artifacts and Transmogrification: Arcane Mage and Elemental Shaman

When I last shared some of my transmogrifications, I talked about how I transmogged over my guardian druid’s fist weapons and adapted my holy priest’s look to suit his new staff. Sometimes, though, you just get lucky. With my arcane mage and my elemental shaman, the artifact just happened to fit nicely with their existing look.

Here’s the shaman. I was going for a nature-y, raindrops-on-leaves look, with a brown and green base accented with blue gems. The artifact fist weapon and shield go nicely, each having a big shimmering blue center.

170223shaman170223shaman2My mage has been rocking a purple set with turquoise accents for a while now and the purple crystals in the arcane staff go beautifully with it.

170223mage170223magesideSometimes, things just work out.

Of Dice and Dragons is an occasional feature about games and gaming.

Artifacts and Transmogrification: Guardian Druid and Holy Priest

Legion, the latest World of Warcraft expansion, has a new feature: artifacts. Instead of replacing your weapons with more powerful weapons as you level up, you get an artifact weapon that increases in power as you play. Artifacts put a new wrinkle in the transmogrification game.

(Quick primer for those of you not playing World of Warcraft: as you play the game, your character acquires new gear—weapons and armor—which make your character more effective. They also appear on your character’s model in the game. Transmogrification is a system that lets you change the appearance of your character’s gear so you can make your character look how you want.)

The artifacts all have brand-new, unique models and its clear that a lot of time and design effort went into them. In some cases, the results are beautiful. In other cases, not so much. Some are real works of art, but they may not fit your character’s aesthetic. I find I react very differently to artifacts on different characters.

My guardian druid, for example, doesn’t like her new fist weapons, not one little bit. On the left below is what her gear looks like in its natural state. Her artifacts are now transmogrified to a pair of colorful, jewel-like weapons and I’ve built the rest of her set around their colors.

160929druigua

My holy priest, on the other hand, loves his new staff. His previous set, on the left, was based on dusty reds and bronzes. With his new artifact staff on the right, he’s totally getting his blue on.

160929prihol

I’ve got lots more characters in different specs with different styles still to level up and get transmogged. I’ll drop some more pictures when I get there. Are you using the artifacts? Transmogging over them? Transmogging in response to them? Share your thoughts.

Of Dice and Dragons is an occasional feature about games and gaming.

Unreal Elwynn Forest

Elwynn Forest is the starting zone for humans in World of Warcraft, a sun-dappled wood with little villages and outposts. Like a lot of other players, I have fond memories of leveling up some of my first characters through Elwynn. Here are a couple of screenshots from in game of what the area looks like.

160502inn160502farmNow, feast your eyes on Daniel L’s gorgeous and detailed reconstruction of the zone using the Unreal Engine 4:

Elwynn Forest in Unreal 4: Update 2 by Daniel L

Post edited for formatting

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