Blood Elf Subtlety Rogue Mogged to Hide in Shadows

I don’t typically role-play in WoW, but for some of my characters I have a broad outline or concept figured out. My Blood Elf rogue is one, and the new Shadowlands prepatch character customizations really allow me to make the most of it.

She’s a pragmatist and bit of a girly-girl subtlety rogue who is, however, not too fussy about her looks. She’s more concerned about her outfit being practical, but if it can also be pretty, yay. Her name has the element shadow in it, which I wasn’t able to do much with previously.

However, now that we’re able to tweak our toons’ skin colors so extensively, I was able to make her skin the blackest black (like the shadows), with dark grey hair, one green eye (a carryover from her previous look) and one blind one, and some silvery jewellery to go with the gray hair and eye.

WoW BfA BE Rogue in Barber Shop

I’ve hidden most of the gear slots (head, shoulder, cloak, bracers, gloves, and boots), but otherwise I’m carrying over the green scheme from her earlier look (but with different pieces for a change). If interested, you can have a look at the set in Wowhead’s Dressing Room.

And even though the dressing room now gives you the new physical toon characteristics, here they are separately for posterity:

  • Face: 4
  • Skin Color: 14
  • Hair Style: Full
  • Hair Color: 14
  • Eye Color: 13
  • Ears: Long
  • Earrings: Dangles
  • Necklace: None
  • Armbands: Phoenix
  • Jewelry Color: 2
  • Bracelets: Silver Chains

The 1-hand weapons are both mogged, one to a dagger and the other to a sword model (Starshard Edge and Ethereum Phase Blade). Although, I’m considering re-mogging the Starshard Edge. I might turn both into the Ethereum Phase Blade because it’s so beautiful, but I’m not sure if that’s too much repetition. Any suggestions are welcome!

Images: screenshots from World of Warcraft

Of Dice and Dragons is an occasional feature about games and gaming.

More Silly WoW Battle Pet Names

A while ago Eppu shared some of her best silly names for her battle pets in World of Warcraft. In that same spirit, here are a few of mine. (Be warned: some terrible puns ahead.)

First, let’s start with my Erudite Manafiend, which is name Garkthyn. “What’s so silly about that?” you might be wondering. Well, Grakthyn accompanies my warlock, whose voidwalker is called Grak’thyk. You could say they’ve been through thyk and thyn together. (Don’t worry—it gets worse.)

Male Turkeys (which are the ones who display their fan of tail feathers like this) are called toms, which is all I’m going to say about why mine is named Bombadil.

My Fossilized Hatchling is named Boneyparts. (Yes, that’s a Napoleon reference.)

When there’s something strange in the old barn yard, who ya gonna call? Goatbuster! (Ghastly Kid)

My Lurking Owl Kitten is called Hootenanny, because why not?

The Anubisath Idol stands with its hands poised ready to strike. Why else would I call mine Idol Hands?

Some of my pets are named in Finnish. My Sinister Squashling is named Kauhea Kurpitsa, which is Finnish for “horrible pumpkin.”

Another one is Lentokone, my Ancient Nest Guardian. This pet is a mechanical type that can temporarily turn into a flying type. “Lentokone” is the Finnish word for airplane, but litterally it means “flying machine,” which felt appropriate.

Maybe someday Dark Whelpling will grow up to be another Smaug, but for now it’s just a Smig.

Got any good pet names you want to share?

Of Dice and Dragons is an occasional feature about games and gaming.

Dwarven Fire Mage Transmog

I mentioned in the past that my fire mage got a hidden artifact appearance as a random drop back in Legion. I also mentioned that I’d made a new mog for her, but never posted a better screencap of it. Tut tut, bad librarian!

Turns out I liked her mog so much I kept it even after we moved on from Legion artifacts. Since it’s likely I’m going to change it after World of Warcraft Shadowlands drops, here, finally, is the mog saved for posterity.

BfA Dwarven Fire Mage Transmog

The wand and legs aren’t mogged, and I’ve hidden the head, shoulder, and belt slots. Like with my surv hunter mog, I used the wrist armor to add another stripe of turquoise into the set.

If interested, you can have a look at the set in Wowhead’s Dressing Room.

Image: screenshot from World of Warcraft

Of Dice and Dragons is an occasional feature about games and gaming.

Night Elf Survival Hunter Transmog

As I mentioned earlier, I’m going to spend a lot of time in the barbershop after World of Warcraft Shadowlands drops. I’m likely to change not just some details of my toons’ appearance but also some of their transmogs—I like to rotate some of my characters’ mogs since I don’t have an absolute favorite, and for others I’ve never found anything particularly fitting. So I thought I’d save a few mogs for posterity by posting them online.

Here is my female night elf survival hunter.

BfA F NElf Survical Hunter Transmog1

I go back and forth with a headpiece I like and a hidden head slot like here; the polearm is also unmogged. Other armor slots, however, are mogged, including the the bracers, which I usually skip; this time I found a way to add a slight chevron line just above the glove edge with the bracers.

BfA F NElf Survical Hunter Transmog2

If interested, you can have a look at the set in Wowhead’s Dressing Room.

Images: World of Warcraft screencaps

Of Dice and Dragons is an occasional feature about games and gaming.

Dwarven Windwalker Monk Transmog

As I mentioned earlier, I’m going to spend a lot of time in the barbershop after World of Warcraft Shadowlands drops. I’m likely to change not just some details of my toons’ appearance but also some of their transmogs—I like to rotate some of my characters’ mogs since I don’t have an absolute favorite, and for others I’ve never found anything particularly fitting. So I thought I’d save a few mogs for posterity by posting them online.

Here is my female dwarf windwalker monk.

BfA F Dwarf Windwalker Monk Transmog

The head and shirt slots are hidden and the bracers aren’t visible. Not sure how well the gloves work, but at least the gold more or less matches the other pieces. It was neat to be able to use two fist weapons in this mog.

If interested, you can have a look at the set in Wowhead’s Dressing Room.

Image: World of Warcraft screencap

Of Dice and Dragons is an occasional feature about games and gaming.

Dwarven Outlaw Rogue Transmog

As I mentioned last week, I’m going to spend a lot of time in the barbershop after World of Warcraft Shadowlands drops. I’m likely to change not just some details of my toons’ appearance but also some of their transmogs—I like to rotate some of my characters’ mogs since I don’t have an absolute favorite, and for others I’ve never found anything particularly fitting. So I thought I’d save a few mogs for posterity by posting them online.

Here is my female dwarf outlaw rogue.

BfA F Dwarf Outlaw Rogue Transmog1

BfA F Dwarf Outlaw Rogue Transmog2

I hid her headgear and cloak, and the bracers aren’t visible, but other pieces are all mogged, including the shirt.

BfA F Dwarf Outlaw Rogue Transmog Roar

The roar above looks more like an anguished cry of “Why in the world do I suffer this way!” or something, LOL!

If interested, you can have a look at the set in Wowhead’s Dressing Room.

Images: World of Warcraft screencaps

Of Dice and Dragons is an occasional feature about games and gaming.

WoW: Shadowlands Character Customization Options

Details of Shadowlands, the next World of Warcraft expansion, have continued to slowly accumulate. Blizzard Watch and Wowhead, among others, have kept track of new character customization info.

Wowhead Shadowlands F Human Screencap

Here is an incomplete list as a note to self:

New options include new skin or fur tones (inclding black skin—finally!) and hair styles, makeup for human women, heterochromia (eyes of different colors), body tats or paint, cataracts, facial scars or markings, vines with leaves (Elven hair), some ear or tail size options, and the separation of beard and moustache sliders.

Wowhead Shadowlands F Dwarf Portrait

Not all options will be available to all races / classes, which might be annoying, but I understand the need for limiting options.

There’ll also be new special armor depending on which covenant you choose.

Shadowlands Night Fae Covenant Armor F Pandaren

We still don’t know all of the, er, detailed details, and of course these customizations may change or simply never be available in the finished game. But what we do know is already enough for me to realize I’ll be spending quite a bit of time in the barber shop after Shadowlands drops! LOL!

Images by Blizzard Entertainment: Female Human faces and hair via Wowhead (screencapped). Female Dwarf portrait via Wowhead. Night Fae covenant armor (cropped).

Of Dice and Dragons is an occasional feature about games and gaming.

WoW Warrior Transmog Loosely Inspired by Ancient Greece

Hanging around World of Warcraft and taking advantage of the Winds of Wisdom buff inevitably leads to new transmogs. Here’s my new female gnome arms warrior mog:

WoW Arms Warrior Ancient Mediterranean Mog1

WoW Arms Warrior Ancient Mediterranean Mog2

I was idly flipping through the various leg slot possibilities when I noticed that one of the plate legguards has this short skirt-like fold at the top. I was able to find a color-matched chestpiece to go with it, and noticed they vaguely reminded me of ancient Mediterranean garb. I then turned off the head, shoulder, cloak, wrist, glove, waist, and boot slots; in the end, the only pieces I mogged were chest, shirt, legs, and the weapon.

WoW Arms Warrior Roar

Awesome roar, right?!? LOL!

If interested, you can have a look at the set in Wowhead’s Dressing Room.

Image: World of Warcraft screencaps

Of Dice and Dragons is an occasional feature about games and gaming.

Gameplay vs. Lore: Faction Conflict in World of Warcraft

World of Warcraft is a game steeped in lore, with stroylines spanning thousands of years and major expansion themes playing out the emotional lives of lore characters. Nevertheless, it’s a common refrain that gameplay trumps lore (a few discussions of the idea here, here, and here). There are many examples: player characters can come back from the dead, while NPCs (mostly) can’t; heroes who defeated a godlike manifestation of evil at the end of the last expansion may struggle to kill an overgrown crab at the beginning of the next; leveling up from 1 in the game as it stands now is a dizzying exercise in time travel through fifteen years’ worth of story, all of it still happening “now” in the zones of the various expansions. These breaks from lore fidelity make the game more fun and more playable, so even those players who care about the lore in depth generally accept them. The story is there to create background and flavor and give us a reason for going out, killing monsters, and taking their stuff. Whenever the lore threatens to get in the way of the monster-killing, stuff-taking fun, it just steps aside and gets out of our way.

With one big exception: the faction conflict. The conflict between the Alliance and the Horde is the product of lore, not gameplay, but for years it has been allowed to overwhelm gameplay and make players’ experiences worse in a way that no other lore element has.

The faction conflict in WoW is a holdover from the Warcraft real-time strategy games. In the RTS context, a red-vs.-blue battle serves a good gameplay purpose. In the early years of the World of Warcraft massively multiplayer role-playing game, it made sense to carry over the familiar elements of the setting that fans of the RTS franchise would know, but WoW is no longer bound to its RTS roots and it hasn’t been for years. The defining game mode of the Warcraft universe is now an MMORPG. It’s time for the game to reflect that fact.

As a multi-player game, WoW is built around groups of players teaming up to take on difficult challenges. While there is plenty to do in game as a solo player, the endgame content that everything builds towards is all geared toward groups of players banding together. By dividing the player base in half and arbitrarily preventing them from playing together, WoW is working against its own game mechanics.

An argument sometimes made in favor of the faction divide is that, although it is detrimental to the player-vs.-environment aspects of the game, it is essential for the player-vs.-player elements, but this argument is manifestly untrue. One of the accommodations Blizzard has made in recent years to the faction divide is the introduction of “mercenary mode,” which allows players from one faction to temporarily join up with players of the other specifically to play in PvP content. If the faction divide can be wished away in the parts of the game that are specifically designed to pit players against one another, what purpose can it possibly serve in the parts of the game that are supposed to bring players together?

Even as a lore-dictated design element, the faction divide has never contributed much to the game story. How many expansions have we seen start with “Oh no, the Horde and the Alliance are at it again, and this time they mean it!” and end with “We have learned our lesson and must put aside our petty differences to work together against the greater threat”? Even in Battle for Azeroth, which has taken the faction conflict more seriously than any expansion before, the Horde-Alliance war has ended up being no more than a big speed bump on the way to fighting the big threat of N’Zoth. The core of WoW‘s gameplay has never been about the Horde vs. the Alliance; it has always been about killing monsters and taking their stuff. The important stories in WoW are about where the monsters came from and why we need to kill them, not about why we can’t kill them together.

The faction divide seems to survive largely for the benefit of a small base of fans who like having something to argue about on the internet. So far, Blizzard seems to be calculating that keeping that small base of fans happy (or, rather, continuing to give them things to get angry about, which seems to be their version of happy) is worth more than making a better game for everyone else.

Perhaps someday the faction divide will finally be removed and my Tauren and Eppu’s Dwarves can go kill monsters together. Until then, we live with a game whose gameplay is subject to an out of date, unproductive relic of lore.

Image: Screenshot from World of Warcraft

Of Dice and Dragons is an occasional feature about games and gaming.