I’ve been meaning to post about my first impressions of Shadowlands, the latest World of Warcraft expansion, but there’s such a high demand for my spoons this spring that I haven’t gotten it done yet. (In fact, I’ve barely had time to play, never mind writing about it!)
One thing I can mention, however, is Torghast. I simply LOVE the fact that it was designed as either solo or group content. Erik and I can either group up just the two of us or run it separately as mood or moxie mandate.
Being constrained for time and energy (both physical and mental) AND living through a pandemic, with the stress it places on people everywhere, I find I have very little tolerance for energy-wasters. If a project or person turns out to be more trouble than it’s worth, out it goes! It’s already been years since I’ve run PUG dungeons; this spring I really don’t have the patience for random idiocy. Ergo, only carefully curated groups in game.
And because of the layers to determine the difficulty, I can decide upon entering whether I want to just crash through everything for a bit of destruction therapy, or whether I’m in a good brainspace for a more strategic approach. Not only that, the random selection of anima powers keep the runs unpredictable and new every time. The multi-prong approach to flexibility works really well for me this year.
As if that’s not enough, the funniest thing in Shadowlands so far is found in Torghast: the Scroll of Elchaver anima power. It doesn’t proc often, but I have seen a mob turn into a chair, and others report boots, crates, or even a porkchop. (Someone even said if the mob was a skinnable type pre-transform, you can still skin them after.) What a hoot!
I’ve only had the power come up for me once, though. Here’s hoping for more!
Image via Blizzard Watch
Of Dice and Dragons is an occasional feature about games and gaming.