Living Vicariously Through Social Media: An Undersea Roundabout in the Faroe Islands

The Faroe Islands—an autonomous region of Denmark—has built bridges and tunnels before to connect the numerous islands or islets and its 50,000-some residents. Never before, however, have they dug an undersea tunnel as deep or as long as the brand-new Eysturoyartunnilin, nor built an undersea roundabout.

Eysturoyartunnil Interior Green

The roundabout is part of a tunnel measuring about 11 km (6.8 miles), the third sub-sea tunnel in the islands. It connects the islands of Streymoy and Eysturoy, and reaches at its deepest 187 meters (roughly 200 yards) below sea level. At this writing the tunnel’s been in use for about a month.

Eysturoyartunnil Map

The roundabout comes with art—sculptures and light effects—designed by the Faroese artist Tróndur Patursson. You can read more about the tunnel at BBC or the P/F Eysturoyar- og Sandoyartunnil project website.

Eysturoyartunnil Interior Blue

Oh, my goodness. It’s obviously not a solution that suits every location, and I assume the cost plus know-how involved can also be a deterrent, but what a feat of engineering and vision it is. This is yet another reason why it’s (pandemic aside) exciting to be living now!

Found via Kristina Háfoss on Twitter.

Images: Map by P/F Eysturoyar- og Sandoyartunnil. Interior images by Estunlar.fo via BBC.

Out There is an occasional feature highlighting intriguing art, spaces, places, phenomena, flora, and fauna.

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Moving a Whole Town: Kiruna, Sweden

Kiruna is a small Swedish town of about 17,000 people in the Norrbotten county and the northernmost town in Sweden. And it’s on the move to escape a literal undermining.

Kiruna Environs Small

The Kirunavaara iron ore mine (run by the state-owned LKAB) is expanding too close to the town center. Already in 2004, it was decided that a new center would be built; a site some 3 km away was since selected.

BBC Kiruna Mine and Town Map

Also, according to the 2010 decision by the municipal council, some of the westernmost areas of town—in fact, if I’ve understood it correctly, most of them—would also be razed and new areas built eastwards, so that the town gradually moves away from the mine. At least if things go according to an ambitious plan that runs up to the year 2100.

The new areas were planned to be more walkable, with better public transit, close to shops and other amenities that are hoped to attract residents. The move also involves moving the railroad and the local highway.

The map diagrams below show projections for high-density (red) and low-density (green) population areas from 2018 to 2100, and serve as an easier way to wrap one’s head around a massive moving project like this:

Ghilardi Hellsten Kiruna 4Ever Pop Density

At this writing, a new town hall (called Kristallen or The Crystal), the first building in the relocated city center, has been in use for about a year and a half. Some of the valuable heritage buildings have been disassembled and/or moved intact to a new location.

It sounds like a staggering project, doesn’t it? But it’s not like we humans haven’t dreamed up and then built on a massive scale before.

Read more at Ghilardi + Hellsten Arkitekter AS. Also the Kiruna municipality has a page for the project (in Swedish only).

Images: Scenic view of Kiruna environs via Kiruna kommun (Kiruna municipality). Location of the mine and the town via BBC. Projection of population areas from 2018 to 2100 by White Arkitekter AB with Ghilardi + Hellsten Arkitekter AS via Ghilardi + Hellsten.

How It Happens is an occasional feature looking at the inner workings of various creative efforts.

Visual Inspiration: Now I See from Where Ents Might Have Come

As a kid, I spent time playing in the small wooded areas nearby and imagined all sorts of critters living there. I know I did, but at some point I lost the ability (or willingness, or perhaps leisure? I remember an increase in homework around the same time). By the time I read of the enormous woodlands in Tolkien’s Lord of the Rings, I remember having trouble imagining the really large trees of Lothlórien or Mirkwood, or how Ents might be mistaken for trees.

You see, I grew up two hours south of the Arctic Circle. We have woods up there, of course, thanks to the Gulf stream. The trees may not necessarily grow very big, however—although there are exceptions—and the ones that do grow tall tend to be relatively thin and arrow-straight instead of bulky and gnarly. (Two examples here and here. Both are further south than where I grew up, but nevertheless very similar.)

So, even I can easily imagine how a forest might invoke stories of elves, trolls, ents, and other creatures on the basis of photos of Wistman’s Wood in Dartmoor, Devon, England.

Flickr Andy Walker Wistmans Wood

Flickr Clifton Beard Wistmans Wood

Flickr Natural England Peter Wakely Wistmans Wood

Isn’t it breathtaking? It’s like there are Ents about to walk out from behind a tree at any moment!

Images: Andy Walker (CC BY-ND 2.0) via Flicker. Clifton Beard (CC BY-NC 2.0) via Flickr. Natural England/Peter Wakely (CC BY-NC-ND 2.0) via Flickr.

The Visual Inspiration occasional feature pulls the unusual from our world to inspire design, story-telling, and worldbuilding. If stuff like this already exists, what else could we imagine?

Mountains and Valleys

Landscape and geography shape the ways people live and the kinds of societies they build. While we cannot lay it down as a rule that a particular kind of landscape always produces a corresponding type of society, there are definite patterns that can be found in many parts of the world. One important set of such patterns revolves around the interaction between mountain societies and river valley societies.

River valleys have long been centers of population and growth. Rivers provide crucial resources including drinking water, irrigation water, and fish, which allow for a large population to grow in a small area. Rivers also provide easy transport for people and goods, encouraging travel and trade. As a result, river valleys support the development of large-scale, densely populated settlements. It is no surprise that most of the world’s earliest urbanized societies emerged in river valleys, including the Nile River in Egypt, the Tirgis and Euphrates Rivers in Mesopotamia, the Indus River in India, and the Yellow River in China.

Because of the ways that river valleys encourage dense, concentrated populations, the people who live along rivers have to develop ways of managing social conflicts that aren’t necessary in more widely scattered settlements. Early valley cultures were faced with the problem of working out competing claims to resources like irrigation water and access to navigable streams. They also confronted situations in which one person’s actions, such as discharging waste into a common waterway, could affect many other people. Different cultures found different ways of dealing with these problems. Some arrived at relatively peaceful and stable solutions while others frequently fell into conflicts over rights and resources. In the end, though, many river valley cultures ended up with complex, socially-stratified societies ruled over by centralized, bureaucratic governments.

Mountain societies, by contrast, tend to be small-scale, economically simple, and egalitarian. In the mountains, crucial resources such as fertile land and fresh water tend to be scattered in small pockets rather than concentrated in large quantities. Travel is difficult and time-consuming. These facts of geography lead to people living in very small communities, individual farmsteads, or movable camps. Self-sufficiency is at a premium when you can’t easily reach out to a larger community to help solve your problems. Mountain cultures therefore tend to remain small and highly local, and to rely more on personal relationships than organized institutions. Large-scale, organized mountain empires do exist in history, such as the Inca Empire in the Andes, but they are rare.

In some mountain cultures, the very sparseness of the population helps to maintain peace—you don’t fight your neighbors if you never see your neighbors—but the same factors that shape mountain cultures also often encourage violent conflict. When resources are limited, population growth can lead to spikes of competition, sometimes escalating into violence. Without well-developed institutions for managing interpersonal or inter-family conflict, fights over land and other vital resources can spiral out of control or drag on for generations. Many mountain societies have historically been subject to frequent violent conflicts, and those who live in them develop fighting skills as a matter of course.

These basic patterns have tended to shape how mountain cultures and river valley cultures have developed in history, but neither valleys nor mountains exist on their own. When valley societies and mountain societies interacted with one another, a whole new set of dynamics came into play.

Valley societies and mountain societies have often found themselves in conflict, but it is has historically been difficult for one to decisively overcome the other. River valley societies have the resources and surplus population to field large, well-organized armies and to provide those armies with a reliable source of supplies for long campaigns. Valley armies, however, have often struggled to assert control over mountainous regions. The fragmented nature of mountains makes it difficult to move large numbers of troops and supplies around. At the same time, mountains provide plenty of hiding places for local fighters who know the terrain well. Mountainous terrain favors the kind of small, mobile, skirmishing bands and guerrilla tactics that small, feuding, fragmented mountain cultures develop. Sometimes in history, valley empires have been able to assert control over the mountains at their edges, but it requires a concerted effort. The Assyrian Empire of Mesopotamia, for instance, kept up steady pressure against the mountain tribes to the north and east, but never had much direct control over them. The Roman Empire had secure control of the lowlands on both sides of the Alps generations before it could claim success in the mountains themselves.

On the other hand, mountain people rarely have much success at invading well-developed valley cultures. While mountain warriors tend to be good at hit-and-run raiding and harassing tactics that can effectively limit a valley culture’s reach, conquering a valley takes a more coordinated effort and larger numbers of troops than most mountain societies can muster. Without a well-established centralized government, mountain armies are more dependent on ties of family loyalty and negotiated compromises that are hard to maintain far from home under the rigors of a campaign. While there are often hostilities in the hinterlands where organized, expansive river valley powers run up against the scattered but tenacious resistance of mountain-dwellers, it is rare that one side manages to decisively defeat the other.

Decisive defeats can happen, however. Sometimes, as with the Roman conquest of the Alps, Spain, Illyria, and other mountainous parts of the greater Mediterranean, river valley cultures can gather the resources and effort for a concerted push that overwhelms the locals’ ability to resist. Other times, moments of weakness in the valley can create an opening for aggressive mountain neighbors to sweep down and take control. The Zhou Dynasty in China was founded when a people from the mountainous uplands of the west seized power from the Shang Dynasty that had ruled the lowlands of the Yellow River valley. The Persians came from the mountains of the Iranian Plateau to build an empire that took in two of the great ancient river valley civilizations, Mesopotamia and Egypt. The legends of the Mexica, whom we often refer to as Aztecs, say that they came from a mountainous home called Aztlán before migrating into the Valley of Mexico and dominating it with their warriors. There may well be some historical truth behind this myth.

Not all mountain-valley interactions are hostile, however. Sometimes mountain and valley societies can coexist peacefully and profitably. River valleys produce agricultural surplus, which is often in demand in the mountains where farming is harder and less predictable. Mountains can produce useful commodities such as metals, timber, and stone that are harder to come by in the lowlands. Mountains can also be good recruiting grounds for mercenaries to build up valley armies. The rugged mountains of Greece provided trade goods and experienced warriors to Egypt and Egypt in return furnished surplus food to Greece in a relationship that was stable and mutually beneficial.

There are no hard rules in history. The study of the past is as much the study of exceptions and unexpected results as it is of familiar patterns. Still, the patterns are there. History is full of mountain people and river valley people, and the problems and opportunities that arise when they come into contact with one another.

Thoughts for writers

As always, my advice for worldbuilding is: start with the land. The ways that societies shape themselves, cope with problems, and interact with one another are always influenced by the landscape in which they were created.

The dynamics of mountain and valley societies are also applicable to other landscapes. Wherever large numbers of people settle around a shared resource—a mystical Elven city on a nexus of magic-bearing ley lines, say, or a space station guarding a hyperspace portal—similar conflicts are likely to arise, leading to a similar range of possible solutions. Wherever people live in small, scattered communities with limited resources—whether it’s desert nomads traveling from oasis to oasis or hardscrabble asteroid miners—their cultures will likely reflect many of the same influences as mountain societies. When these disparate groups of people interact, they will show the effects of many of the same forces at work between mountain and valley peoples.

The interactions of mountain people and valley people have shaped history. They can shape imagined worlds as well.

Image: Nanga Parbat, Pakistan, photograph by Imrankhakwami via Wikimedia

History for Writers is a weekly feature which looks at how history can be a fiction writer’s most useful tool. From worldbuilding to dialogue, history helps you write. Check out the introduction to History for Writers here.

Quotes: Finns Know How to Listen to the Stillness in the Great Forest

After the Finnish centennial in 2017, I’ve been reading outside my usual periods of Finnish history a little, including on the Finnish Winter War (1939-1940, for 105 days against the USSR). Here’s another tidbit that caught my attention:

“Finns know how to listen to the stillness in the great forest; for them it is never absolutely silent, and they can read considerable information about their environment from the sounds of which outsiders are not even aware. Finns, in short, can adapt to their environment because they feel a part of it.”

– William Trotter, A Frozen Hell: The Russo-Finnish Winter War of 1939-1940

I know people who love water, to be on and in the water, whether a lake or an ocean. I don’t. It’s nice to look at or splash in now and then, don’t get me wrong, but I don’t adore it.

I’m in love with woods.

I need trees to feel whole and at peace, and preferably wild instead of planted and pruned trees. Whether in the cool, clear incandescence of summer nights, or wet, loamy autumn rain, or the crisp, brisk dark of winter, or, finally, the unhurried, budding, green spring, Finnish woods are dear to me.

Trotter, William R. A Frozen Hell: The Russo-Finnish Winter War of 1939-1940. Chapel Hill, NC: Algonquin Books of Chapel Hill, 1991, p. 145.

Serving exactly what it sounds like, the Quotes feature excerpts other people’s thoughts.

Puquios

Out in the deserts of the Nazca region of southern Peru there are spiral-shaped holes bored into the ground. These holes are connected to networks of underground channels that bring fresh water from subterranean aquifers into the arid landscape. The spiral holes help the system work by channeling wind into the tunnels, which increases pressure and forces the water to move to where it is needed. These water systems are called puquios.

It is not known just when the puquios were constructed. Textual sources from the early days of the Spanish conquest do not mention them, but neither is there any record of them having been built post-conquest. They seem to be related to indigenous settlements that date to the first millennium CE, and some samples of organic material from the construction have been dated to the 6th-7th c. CE. On balance, the evidence suggests that they were built by precolonial cultures.

Despite their age, many of the puquios are still functioning and delivering water to desert communities today. What an interesting alternative they make for something so fundamental as water systems!

Image: Spiral entrance to the puquios, photograph by Ab5602 via Wikimedia

Out There is an occasional feature highlighting intriguing art, spaces, places, phenomena, flora, and fauna.

Visual Inspiration: An Underground Fire from 1962 Is Still Burning

Apparently in Pennsylvania, there’s a town—Centralia—all but abandoned due to a coal mine fire that’s been burning underground since 1962.

Flickr t3hWIT Centralia PA Cracked Old Route 61

There is disagreement over the cause of the fire. It seems that one way or another a surface fire moved into the system of mining tunnels below the town.

The effects are indisputable and scary: unstable ground, sink holes, damaged roads, plumes of hot steam, vents of smoke and toxic gases (like lethal levels of carbon monoxide), and, finally, evictions plus abandoned and/or demolished buildings.

Flickr Kelly Michals Coal Fire in 2011

Flickr dfirecop AP Photo Sinkhole

Speculative fiction that takes place in a post-catastrophy world of some sort immediately comes to mind, and no wonder. Even the little that I read gave me a glimpse on the variety of reactions people can have to major environmental disruptions and their aftermath. Not to mention that photos of the abandoned parts of Centralia are stunning. They remind me of Pripyat after the Chernobyl nuclear accident, which is the closest equivalent I can think of from my childhood in Finland.

Found via Paul Cooper on Twitter. (Visit his Twitter tread for additional photos & info.)

Images: Cracked old Route 61 by t3hWIT on Flickr (CC BY-NC 2.0). Coal fire in 2011 by Kelly Michals on Flickr (CC BY-NC 2.0). Sinkhole from Feb. 14, 1981, by AP Photo via dfirecop on Flickr.

The Visual Inspiration occasional feature pulls the unusual from our world to inspire design, story-telling, and worldbuilding. If stuff like this already exists, what else could we imagine?

What Makes a Fantasy World Feel European?

One of the workshops I attended at Worldcon 75 was about non-European-based fantasy worldbuilding. It was a lively and enjoyable workshop, but—no doubt for logistical reasons—the discussion of what exactly makes a setting seem European was cut rather short. It’s not a question that is easy to answer, even though—from Tolkien to Game of Thrones—it is obvious that a lot of fantasy literature and media draws heavily on European, and specifically medieval European, influences. What is it about a fantasy world that makes it feel European, and what kinds of things should we consider changing if we want to create something that doesn’t?

Our popular collective sense of medieval European history is a fairy-tale world of knights on horseback, castles, kings and queens, pageantry and chivalry. For people growing up in the West, fairy tales in this tradition shape some of our earliest exposure to storytelling and it is no surprise that their forms and characters continue to inform how we approach fantasy. If you want to make your fantasy world feel less European, one approach is simply to look around the world for different terms to slot into the formula. Instead of telling a story about a dashing knight riding his trusty steed to rescue the princess from the castle of the wicked queen, you can tell a story about a dashing jaguar warrior riding his trusty ostrich to rescue the geisha from the stone fortress of the wicked maharani. This kind of “palette-swapping” (as Jeannette Ng calls it in an excellent recent Twitter thread) can work, up to a point, but the more depth and detail you have in your story, the more shallow this kind of worldbuilding will feel.

Let’s take a closer look at the details of “fairy tale” Europe. Knights, castles, kings and queens all have some basis in reality, but they are complicated. Mounted knights played only a small part in medieval European warfare and only in certain regions and periods. The crenellated stone fortresses we think of as “castles” had a similarly limited scope. Kingship was a precarious position across most of medieval Europe (where it existed at all). The most powerful actors were often local warlords. Chivalry meant the rules of war, which were followed as haphazardly as rules of war generally are. Their more romantic aspects were an embellishment of popular literature. Indeed, modern fantasy literature that imagines a world of chivalrous knights and fair damsels wandering from castle to castle draws far more on medieval fantasy literature (not to mention the self-serving propaganda of a small warrior elite) than on any of the realities of European history.

Furthermore, many of the things we commonly associate with medieval Europe were not originally European. Heavily-armed cavalry had been pioneered by the Parthians and depended on technologies—most crucially stirrups and large, strong horse breeds—developed in Central Asia. Stone fortifications had a long history of development in the Levant, and European castle designs drew heavily on Islamic examples encountered by Crusaders. Speaking of the Crusades, the Christian texts and ideologies that guided medieval intellectual culture were rooted in Jewish traditions and the cultural turmoil of the Roman empire’s eastern provinces.

So, what, after all, is so European about Europe? When we say that the fantasy we’re reading feels European, or that we want to write something that doesn’t, what are the things that add up to that?

My basic advice for worldbuilding is: start with the land, so let’s look at the land of Europe.

Europe, geographically speaking, is not really a continent but rather the long, vaguely triangular western end of Eurasia. Compared with most other major land areas, Europe is relatively compact. Most of the landmass falls between the 40th and 60th parallels. Many bays and small seas penetrate the land and break it up into numerous peninsulas and islands. A long mountain system sprawls across the southern half, a smaller and more fragmented one across the northwestern diagonal. Wedged between them is a broad plain threaded with numerous rivers, with forests in the west giving way to grasslands in the east. The North Atlantic current brings warm water and wet winds to the western coast while the many bays and small seas bring the climate-moderating effects of water to much of the land.

This geography has several significant effects for human cultures in Europe. One is that the climate is relatively stable and uniform across most of Europe. The southern half tends more warm and dry while the northern half is more cool and wet, but broadly speaking, the temperatures, rainfall, seasonal weather patterns, and growing conditions are similar enough across most of the land that the same crops can be grown and animals raised in most regions. (No, I’m not saying the climates of Spain and Finland are identical; I’m saying they have enough in common that a farmer from one place would not have to learn a whole new way of farming and acquire entirely new crops and animals to get by in the other.) The major staple crops are grains, primarily wheat and barley, with hardier alternatives like rye and oats appearing farther north. The principal farm animals are pigs, cattle, sheep, goats, and poultry, with goats being more common in the mountainous south and cattle more common in the northern plains.

The geography also makes travel and transport relatively easy. Most places in Europe are within a few hundred kilometers of the sea and much of the area is crossed by navigable rivers. Since waterborne transport is more efficient than overland, large cargoes can be carried around Europe more easily than in many other regions.

Put together the similarity of climate and the ease of transport and the result is a land where many basic elements of economic and social life—the organization of agricultural labor, the rhythms of the farming year, the structure of local trade—are similar in many different places. The relative ease of connecting local economies into long-distance trade means that goods, people, and ideas flow readily from one region to another.

Despite the ecological cohesiveness of Europe, this landscape has different effects on political life. The profusion of islands, peninsulas, and bays breaks up the landmass into many smaller regions. So do the mountains of the south and the forested areas of the north. While these smaller regions are connected by trade and travel, they are difficult to assemble into large coherent states. There are many places in Europe where one leader with a small following of warriors could easily control a handful of villages or a stretch of river valley, but these small territories are much harder to unite under one leader’s power.

These two tendencies have underlain much of European history and are still visible today: cultural and economic interconnectedness at odds with political fragmentation.

When people are united by culture but divided by politics, their warfare tends to focus on establishing dominance over the enemy rather than destroying them. The respect for shared institutions and values facilitates the development of common diplomatic customs which can limit the destructiveness of warfare and channel competition into symbolic contests. On the other hand, diplomacy can draw conflicts out by delaying a decisive clash. People are likely to find themselves at war repeatedly over the same issues, a feature we can also see in European history.

These factors tend to draw European societies into internal connections and conflicts, but Europe is also well connected to the outside world. The Mediterranean Sea is easy to cross to North Africa or the Levant and the there is an extensive land connection to the rest of Eurasia. A short overland trip from the southeastern Mediterranean leads on to the Red Sea and the Indian Ocean. North America can be reached either by riding the circular North Atlantic trade winds or by island-hopping by way of Britain, the Faroes, Iceland, and Greenland. People have always been moving into and out of Europe both individually and in larger migrations, bringing the influence of outside ideas and cultures into the region and taking European ideas abroad.

All of these factors are part of what makes Europe European. We can see their influence even in the fairy tale version. Many kings and queens (and other kinds of rulers) have competed for power across stretches of Europe, relying on knights (and warriors of other descriptions) who supported themselves on the agricultural produce of small local regions. In parts of this fragmented landscape, local magnates built castles (and other kinds of fortified dwellings) to secure their control of territory and resources. The cultural and economic connections between many of these warring parties fostered the development of a common set of norms for the conduct of warfare, which literature elaborated into a fanciful code of chivalry. Contact with the outside world and immigration of foreign peoples brought new ideas and technologies—like stirrups and stone castles—which then spread widely through networks of trade.

These forces are not always visible in storytelling, but they underlie many of the basic assumptions, social structures, and cultural habits that make so many fantasy worlds feel European. Even some of the most basic staples of fantasy literature have their roots in the European landscape—of course everyone eats bread and cheese when wheat is the dominant crop across most of Europe and cattle are the primary herd animal on half the continent.

If we want to build fantasy worlds that don’t follow the same familiar patterns, we need to understand where those patterns come from.

Images: La Belle Dame sans Merci via Wikimedia (Bristol City Museum and Art Gallery; 1901; oil on canvas; Frank Dicksee). Satellite map of Euopre via Wikimedia. A View of Tallanton Castle via Wikimedia (Scottish National Gallery; 1816; oil on canvas; Alexander Naysmith).

Post edited for clarity and to correct historical inaccuracies.

History for Writers is a weekly feature which looks at how history can be a fiction writer’s most useful tool. From worldbuilding to dialogue, history helps you write. Check out the introduction to History for Writers here.

Major Roman Roads Subway Map Style

A very, very cool map of major Roman roads done in subway map style:

Shasha Trubetskoy roman_roads_24_jun

Made by Sasha Trubetskoy, statistics major and designer, artist, and geography and data nerd.

Really fascinating! I know there were also some Roman roadworks running at least partially across the land from east to west along Hadrian’s Wall in Britain, but I don’t know whether there ever was a complete major road there.

In Making Stuff occasional feature, we share fun arts and crafts done by us and our fellow geeks and nerds.

Land Tenure

160613MarchLand tenure. The very words sound boring. Perhaps they conjure images of gray-haired men in tweed jackets with elbow patches picnicking beside a barley field. But stick with me for a minute here, because land tenure is an important thing to know about in understanding historical cultures and for building your own fictional worlds.

Land tenure is one of several terms historians use to describe the legal structures surrounding the control of land. (Technically, the term land tenure is only used in British common law. Other legal systems use different terms, but this is one you’ll see a lot of in English-language history texts.) The question of who controls a piece of land is always important, but it is especially vital in agrarian societies in which land, specifically farmland, is the basis of wealth. Land tenure is about figuring out who gets to use a piece of land and under what conditions.

In some cultures this isn’t an issue. Some legal systems allow only an either-or choice, you either own a piece of land or you don’t. Under other traditions, no one owns land at all. But in certain kinds of societies, the question of who controls a plot of land and under what conditions they hold it is at the heart of many conflicts.

It’s the same basic principle that applies today when you rent an apartment. As a tenant, you have certain rights in the use and enjoyment of the apartment, but the landlord also has rights they can enforce such as demanding rent and keeping the apartment in a usable condition. Landlords have good reason to want to keep as much control over their property as they can. They don’t want tenants messing things up and making it harder to rent the apartment profitably in the future, plus they want to be able to easily get rid of tenants who make trouble or don’t pay their rent. At the same time, renters also have good reason to want as much control as possible over their apartments. They want the security of knowing they won’t suddenly be thrown out and have to look for a new place and they want to know that no one’s going to be coming in and messing with their stuff. There is a tug-of-war between different interests and the balance of legal rights between landlords and tenants reflects the balance of power in larger society.

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