Rating: Leverage, Season 5

We’ve been rewatching and rating Leverage and we’ve gotten up through season 4. (For more on how our rating system works, see here, which also covers season 1 of Leverage.) Here’s what we thought.

  1. “The (Very) Big Bird Job” – 6
  2. “The Blue Line Job” – 4
  3. “The First Contact Job” – 10
  4. “The French Connection Job” – 8
  5. “The Gimme a K Street Job” – 4
  6. “The D. B. Cooper Job” – 1.5
  7. “The Real Fake Job” – 6
  8. “The Broken Wing Job” – 10
  9. “The Rundown Job” – 10
  10. “The Frame-Up Job” – 9
  11. “The Low Low Price Job” – 8
  12. “The White Rabbit Job” – 3
  13. “The Corkscrew Job” – 6
  14. “The Toy Job” – 5
  15. “The Long Good-bye Job” – 9

Leverage goes out on a high note with an average rating of 6.6 for its final season, a small step up from 6.4 for season 4 and the best of any season. There are a mix of better and worse episodes this season, including a couple of real duds, but there’s a slew of 9s and 10s that just sparkle. This season has a mix of traditional con procedurals and more ambitious episodes that break out of the formula. The best episodes include both perfectly executed traditional grift stories and some of the more unusual attempts. The effort to do something different doesn’t always pay off, though, and this season’s failures are some of the episodes that stray farthest from the formula.

The absolute worst of the season—and in the running for worst of the entire series—is “The D. B. Cooper Job,” at 1.5, which, like season 4’s “The Van Gogh Job” is mostly about other characters played by the main cast, this time reinventing the story of skyjacker D. B. Cooper. While “The Van Gogh Job” had the advantage of a charming, if sad, love story, “The D. B. Cooper Job” is just a whole lotta brooding white guys being emotionally unavailable and stuff, which is pretty much the last thing we need more of on tv. Dishonorable mention also goes to “The White Rabbit Job,” at 3, which tries to do an Inception and seriously fails to pull it off.

Happily, we have three standouts tied for best of the season at a full 10 points. “The First Contact Job” is a kooky X-Files riff with a faked alien contact and tons of tongue-in-cheek sci-fi geek humor. “The Broken Wing Job” is a solo adventure for Parker (our favorite character!) which challenges her to figure out how to do the work of the whole team while recovering from a broken leg. Watching Beth Riesgraf play the whole range of Parker’s emotions from climbing-the-walls stir-crazy to oh-no-you-don’t-hurt-my-friend badass is a sheer delight. Finally, “The Rundown Job” trades in the series’ usual quirky humor for an action-packed bioterror thriller in Washington D. C. with just Parker, Hardison and Eliot (our three favorite characters!).

And that’s Leverage! A lot of good episodes and great characters. Well worth a rewatch!

Any Leverage fans out there want to weigh in? Got a different pick for the best or worst episodes of the season? Let us know in the comments!

In the Seen on Screen occasional feature, we discuss movies and television shows of interest.

Know Your Barbarians

The word “barbarian” today conjures a fairly specific image: a large, muscular man or woman wearing leather or furs hefting an enormous weapon. They are ragged and dirty and if they have any kind of organization, it is as a rabble of warriors following whoever happens to be the strongest. This image has its roots in classical Greek and Roman literature, but Greco-Roman ideas about barbarians were broader and more complicated than this.

Greeks and Romans both had complicated relationships with the outside world. The economy of ancient Greece depended on foreign trade, especially with Egypt, but Greece was also on the northwestern frontier of the Persian empire, which often threatened Greek cities or interfered in their internal politics. Rome was an expansionist empire with ambitions of conquering the whole world, but the strength and stability of the empire depended on integrating conquered peoples into Roman culture.

Out of these historical experiences, Greek and Roman writers, artists, and philosophers developed a wide repertoire of narrative models for describing other peoples. These narratives ranged from the nuanced and admiring to the stereotyping and pejorative. “Barbarian” could mean many different things in different times and contexts. Among this repertoire, there were conventional archetypes that authors and artists could draw on and expect that their audience would recognize them.

These archetypes were nebulous conglomerations of tropes and stereotypes, not always consistent and liable to be manipulated, tweaked, and subverted in individual works of art or literature. They could be reduced to caricature or filled out with individual details. They functioned much like modern national and ethnic stereotypes. Imagine the caricature version of a British gentleman, replete with bowler hat and umbrella. We might expect such a character to have certain typical qualities, both positive (unflappable, chivalrous, witty) and negative (stodgy, proud, insensitive) and engage in typical behaviors (sipping tea, playing polo, driving a Jaguar). Of course, stereotypes don’t have to be followed. A Brit in a bowler hat with an umbrella may also turn out to be a tongue-tied chocoholic who raises miniature goats and likes to watch telenovelas, but the author who creates such a character and the audience that encounters them will recognize how the standard tropes have been played with.

Greeks and Romans had two principal archetypes for barbarians. One was based on small, materially poor, less well organized cultures mostly found to the west or north, such as Scythians, Thracians, Gauls, Germans, Iberians, Britons, and Dacians. The other was based on large, wealthy, sophisticated cultures mostly found to the east or south, such as Egyptians, Persians, Phoenicians, Lydians, Carthaginians, and Etruscans.

The northwestern barbarians are the ancestors of the modern “barbarian” image. They were portrayed as violent, ignorant, savage, and lacking in technology and social organization. They had no idea how to behave in a civilized society and were almost like wild animals. They lived in poverty and with barely any kind of government except the ability of the strong to impose their will on others. They could also be shown with good qualities, such as generosity and honesty. The were the original “noble savages,” ignorant of the benefits of civilization but also uncorrupted by its temptations.

The southeastern barbarians were the opposite. They were portrayed as weak, decadent, devious, overwhelmed by luxury and tangled in arcane social hierarchies. They had given in to the corrupting effects of civilization and overindulged in every kind of physical pleasure. They lived like slaves under the rule of despotic tyrants, but they were so accustomed to the comforts of luxury that they lacked the will to resist. They could have positive qualities as well. Their cultures were ancient and sophisticated, rich in accumulated knowledge. We don’t have a good term for the opposite of “noble savages,” but we might call them “depraved sophisticates.”

Central to both of these archetypes is one of the key values of Greco-Roman society: self-control. The southeastern barbarians displayed too little of it, giving in every kind of indulgence and unable to resist the rule of a tyrant. The northwestern barbarians, by contrast, were too willful, unable to subordinate themselves to the structures of law and social order. By creating these archetypes, Greeks and Romans positioned themselves in the middle—sophisticated enough to enjoy the benefits of civilization, but strong enough to resist its corrupting effects.

Both of these archetypes have come down into modern literature. The northwestern barbarian has become the standard modern “barbarian,” but aspects of it can also be seen in modern Western stereotypes of Africans, African Americans, and Native Americans. “Darkest Africa” stories about wild cannibal tribes dumbfounded by modern technology and scientific knowledge play upon the same images of violence, savagery, and technological ignorance that Romans applied to the Gauls and Germans. The southeastern barbarian formed the basis for romanticized Western depictions of the Islamic world, China, and India. “Arabian Nights” fantasies of scandalous harems and treacherous palace politics, ancient secrets and fabulous treasures hidden in the twisting back streets behind markets filled with spices and gems evoke Greek tales about Egypt and Persia.

These archetypes have also found their way into fantasy and science fiction. Tolkien’s Elves reflect some of the more positive southeastern qualities of wisdom and sophistication while his Orcs display the violent, fractious, bestial traits of the northwest. Star Trek‘s Klingons and Romulans represent the tropes of warlike honor and treacherous sophistication. The people of Westeros in A Song of Ice and Fire and Game of Thrones face the rugged, wild, disorderly peoples of the north and the rich, old, devious kingdoms of the east.

Once you know your barbarians, you’ll recognize them everywhere.

Images: Hyboria, by Yan R. via Flickr. Sultan from the Arabian Nights, by Rene Bull via Wikimedia.

History for Writers is a weekly feature which looks at how history can be a fiction writer’s most useful tool. From worldbuilding to dialogue, history helps you write. Check out the introduction to History for Writers here.

Rating: Leverage, season 4

We’ve been rewatching and rating Leverage and we’ve gotten up through season 4. (For more on how our rating system works, see here, which also covers season 1 of Leverage.) Here’s what we thought.

Leverage, season 4

  1. “The Long Way Down Job” – 5
  2. “The 10 Li’l Grifters Job” – 3
  3. “The 15 Minutes Job” – 8
  4. “The Van Gogh Job” – 6
  5. “The Hot Potato Job” – 10
  6. “The Carnival Job” – 5.5
  7. “The Grave Danger Job” – 8
  8. “The Boiler Room Job” – 10
  9. “The Cross My Heart Job” – 8.5
  10. “The Queen’s Gambit Job” – 4
  11. “The Experimental Job” – 8
  12. “The Office Job” – 1.5
  13. “The Girls’ Night Out Job” – 8.5
  14. “The Boys’ Night Out Job” – 6
  15. “The Lonely Hearts Job” – 6.5
  16. “The Gold Job” – 7
  17. “The Radio Job” – 4
  18. “The Last Dam Job” – 6

Leverage makes a jump in this season from last season’s average of 5.6 to 6.4. Despite a few poorly-performing episodes dragging down the average, there are a lot of gems this season that show off the skill of the writing team and the versatility of the cast. This season’s episodes continue to experiment with the form, such as “The 10 Li’l Grifters Job,” a Christie-esque murder mystery, the parallel stories of “The Girls’ Night Out Job” and “The Boys’ Night Out Job,” and “The Office Job,” which is just The Office with our heroes blundering around in it. Some of these efforts pay off; others, not so much.

The worst episode of the season is “The Office Job” at just 1.5. Maybe if you’re a fan of The Office you’ll enjoy this, but we’re not, and it just doesn’t work as a Leverage episode. “The 10 Li’l Grifters Job,” “The Queen’s Gambit Job,” and “The Radio Job” don’t work very well as episodes, but they all have their moments. Like last season, season 4 also has another half-hearted attempt at an arc which really isn’t worth the trouble the writers went to in setting it up.

On the other hand, we get two brilliant 10s out of this season: “The Hot Potato Job,” in which the crew rescues a bio-engineered super potato from an evil agri-corp, and “The Boiler Room Job,” in which our heroes have to figure out how to scam a scammer who knows all the scams in the book. Both of these episodes pit the characters against formidably smart adversaries who keep them on their toes. Besides these two, there’s also a good selection of 8s and 8.5s

There’s also an oddity this season: “The Van Gogh Job,” which we rated a 6. The two of us usually give episodes pretty close to the same rating, so when an episode rates a 6, that usually means we both gave it a 3 on our scale of 1 to 5. For this episode, though, we were poles apart: one 5 (because it’s a powerful emotional story that lets the main cast show off their range by playing entirely new characters) and one 1 (because it’s just not a Leverage story and there’s no con to watch unfold).

Any Leverage fans out there want to weigh in? Got a different pick for the best or worst episodes of the season? Let us know in the comments!

Image: Leverage cast via IMDb

In the Seen on Screen occasional feature, we discuss movies and television shows of interest.

Star Trek and Conflict

The word went out last week that Star Trek: Discovery will be ditching one of the long-standing rules of the franchise: that the main crew must not have conflicts with each other.

Good!

This rule has not only been an impediment to Star Trek‘s story-telling but represents a misunderstanding of Gene Roddenberry’s original hopeful vision for the future. Unfortunately, it is a misunderstanding perpetrated by Roddenberry himself, in his later years.

Star Trek has always been at its best when it embraced conflict among the crew. What is important is that those conflicts arise because different members of the crew honestly represent different points of view, not because they are driven by pettiness, jealousy, spite, greed, or other base instincts. The vision of Star Trek is that human conflicts driven by these basic flaws are unimportant distractions that we can overcome. When we achieve that, it doesn’t mean that we stop having conflicts, it just means that we can get down to the ones that actually mean something. We can argue passionately for our own points of view without devolving into petty sniping and backstabbing. We can disagree with someone else’s ideas and still respect and work with them.

This is why Deep Space Nine has always been my favorite version of Star Trek. It shows us characters who strongly disagree with each other, even to the point of yelling and storming out of rooms, but who still respect one another and work as a team. Their conflicts don’t get resolved at the end of the episode with one side proven right and the other wrong, because the conflicts that really matter are the ones that have no simple resolution. Exploring those kinds of conflicts is what Star Trek is about. It is why we have Star Trek. It is what Star Trek does.

If Discovery is going to give us more of that, then I couldn’t be happier. In these days of internet flame wars and political absolutism, the idea that we can argue about things that matter and still work together as a crew to escape the mysterious space energy field of the week is utopian enough for me.

Images: “Damn it, Spock” via Imgur. “No, but it is interesting” via Giphy. Sisko and Kira via Star Trek Gifs.

In the Seen on Screen occasional feature, we discuss movies and television shows of interest.

Wonder Woman Transmog

I loved Wonder Woman so much that I decided to try my hand at putting together a Diana-themed transmog. Here’s what my protection paladin is sporting now:

It may not be perfect, but I’m pretty happy with the results.

Here’s a link to the set, if anyone’s curious about the pieces. Anybody got any better suggestions? I’d love to see someone else’s take on it!

(And, of course, she has a horse.)

Of Dice and Dragons is an occasional feature about games and gaming.

Roman Dice Tower

People have been playing games with dice for a very long time, and for as longs as we’ve been playing with dice we’ve been worrying about how to make sure we (and everybody else we’re playing with) get a fair throw. One solution to this problem is the dice tower, a box you can toss your dice into and have them rattle out the bottom. Dice towers are nothing new, either. Here’s a Roman version.

Dice tower, photograph by Rheinisches Landesmuseum via Wikimedia (Rheinisches Landesmuseum, Bonn; 4th c. CE; copper alloy)

This tower was found on a villa in Germany, near the Rhine River. Dice tossed in the top cascaded through a series of baffles to randomize them and then down a series of steps a the bottom. On their way out, they would have knocked and rung thee little bells (only one of which survives).

The Latin text on the step face reads: “The Picts are defeated. The enemy is destroyed. Play in peace.” This text helps date the tower to the fourth century, when the Picts first emerged as a power on the Roman frontier in Scotland. The Rhine was an important trade route that connected across the North Sea to Britain, so it is no surprise that people in the German provinces might want to celebrate a victory over the Picts with a game of dice.

Of Dice and Dragons is an occasional feature about games and gaming.

Rating: Leverage, Season 3

We’ve been rewatching and rating Leverage and we’re through season 3. (For more on how our rating system works, see here, which also covers season 1 of Leverage.) Here’s how the season looks to us.

Leverage, season 3

  1. “The Jailhouse Job” – 4.5
  2. “The Reunion Job” – 5
  3. “The Inside Job” – 7
  4. “The Scheherazade Job” – 4
  5. “The Double-Blind Job” – 5.5
  6. “The Studio Job” – 5.5
  7. “The Gone-Fishin’ Job” – 7
  8. “The Boost Job” – 5.5
  9. “The Three-Card Monte Job” – 1
  10. “The Underground Job” – 6
  11. “The Rashomon Job” – 8
  12. “The King George Job” – 7.5
  13. “The Morning After Job” – 4.5
  14. “The Ho, Ho, Ho Job” – 8
  15. “The Big Bang Job” – 4.5
  16. “The San Lorenzo Job” – 6

Season 3 has a lot of decent but not excellent episodes in the 4-6 range, but the average for the season is brought down to 5.6 (just a hint below season 2’s 5.7) by one real stinker.

To get the bad stuff out of the way first: “The Three-Card Monte Job” is the season’s worst episode and only total bomb. It’s a story about a father and son who have a bad relationship and are bad at communicating with each other. Snore. We are so, so over father-son angst. Even a few clever on-the-spot caper bits by the team can’t save this episode. This season also includes a half-hearted attempt at an arc which never really pays off, but at least it doesn’t get in the way of the usual heists and capers too badly.

On the other hand, we have two solid episodes tied for best of the season at 8. “The Rashomon Job” is a sparklingly clever take on the heist genre as the main characters all recount, from their own perspectives, how once, before they all started working together, they were all after the same priceless work of art at the same time. The main cast really shines in this one as they get to play out different versions of the same scene, and so does John Billingsley in a brilliant guest performance. “The Ho, Ho, Ho Job” is a feel-good Christmas episode that also features the return of Wil Wheaton’s pain-in-the-ass hacker Kaos. There are lovely character bits in this episode, too, including Parker’s childlike love of Christmas and Elliot playing the grumpiest Santa Claus ever.

Any Leverage fans out there want to weigh in? Got a different pick for the best or worst episodes of the season? Let us know in the comments!

Image: Leverage cast via IMDb

In the Seen on Screen occasional feature, we discuss movies and television shows of interest.

Two Years of Co-Geeking

The Two Towers

Epsiode II: Attack of the Clones

Our two chief weapons are fear, surprise, and ruthless efficiency…

… and two years of Co-Geeking.

We’ve been at this now for two years since we started on June 1 of 2015 and we’re still having fun. After our first year of figuring out what we want this blog to be about and how we want to do it, in our second year we’ve used our site to do what we can to promote some projects that are important to us, like the publication of Hidden Youth and the upcoming Worldcon 75 in Helsinki.

Here’s a look at what’s been important to us in the past year:

Favorite posts

Eppu: Appropriately, I have a twofer: 20 Fantasy Worlds to Visit and Down with Dull Dystopias. The former lists historical and fantasy novels I’ve liked or would like to try; the latter is a rant-ish opinion on the lack of humanity and empathy in my (then) recent reading.

Erik: Why Hidden Youth Matters to Me. I’m very proud to have a story included in Hidden Youth, but I’m also proud to have been a part of making that collection happen, regardless of my participation in it. In this post I talk about why, and why inclusiveness is important to me as a historian and a professor.

Our two chief weapons

(a favorite geeky thing that happened this year)

Erik: I’ll admit, I’m going to be predictably selfish on this one and say the publication of Hidden Youth. Not only is it a wonderful collection with a tremendous scope in style and setting, it’s my first professionally published fiction. How can I not be excited about that?

Eppu: The release of Arrival. It was doubly welcome because it’s a thoughtful adaptation of a nuanced story (the 1998 “Story of Your Life” by Ted Chiang) and because it’s regrettably rare to see science fiction movies with actual, full-time female leads who are not defined by motherhood, full-blown badassery (and nothing else), or their relationships with men.

Image: Monty Python’s “Spanish Inquisition” via Giphy

Announcements from your hosts.

Heroic Warfare and Mass Warfare

There are many ways to fight a battle, even in worlds without modern weapons and techniques. Two terms that are useful for thinking about pre-modern battles are heroic warfare and mass warfare.

Heroic warfare is centered on a small number of leaders. These leaders are usually the most experienced and best equipped fighters their side of the fight can muster. They rely on their reputation as great warriors, so they need to stand out and be seen by everyone on both sides. In heroic warfare, battle begins not with both sides rushing into the fight but with the leaders stepping forward to identify themselves, boast about their victories, taunt leaders on the other side, and generally try to intimidate the enemy while boosting their own troops’ morale.

Mass warfare relies upon large numbers of soldiers who are all similarly equipped and who fight as a group. Commanders often stand out so that their own troops can identify them and follow their lead on the field, but they fight as part of the group and success does not depend on their individual reputation.

Historically, heroic warfare tended to be practiced in small-scale, culturally homogeneous societies. As societies grow larger and more complex, they tend to shift away from heroic warfare to mass warfare. There are practical reasons for this. The advantage of fighting in heroic style is that it greatly limits the number of casualties. The point of all the showing off and boasting at the beginning of the battle is try to convince the other side that they can’t win and so they’d be better off coming to terms and avoiding the fight altogether. For that to work, though, both sides have to have enough confidence in one another that they can make an agreement and expect the other side to honor it. That kind of confidence usually depends on having a shared set of cultural norms and values. It is much harder to manage across a wide cultural divide.

At the same time, heroic warfare is not all for show. The message that a heroic leader is trying to send is: “If we actually do start fighting, we’re going to beat you.” For that message to be credible, the leader has to be able to back it up, and even the best leader is no good without followers. Heroic warfare depends not just on the leader standing in front but on the soldiers standing behind them ready to fight if the other side doesn’t back down. Heroic warfare works when the number of troops on both sides is small enough that one well-equipped, skilled leader’s participation in battle might actually make a difference. In larger societies that can put thousands of soldiers on the field, the talents of individual leaders are much less relevant to the outcome of a fight.

Thoughts for writers

We like heroes. As storytellers, we tend to focus on the stories of individuals, even in settings where the actions of groups matter more to the outcome. There is nothing new about this. Ancient myths and medieval romances are full of heroic warriors, even though they were told by people who lived in times of mass warfare. The ethos of heroic warfare is undeniably appealing, but if it is going to make sense in our stories we have to think about how to make it work in settings where it doesn’t naturally fit.

There is a place for heroic warriors in settings of mass warfare. Where most of the real fighting is done by mass armies, there are still times when a powerful leader can make a difference—when events that play out on a small scale matter to the larger battle and when threat and intimidation are called for. These are the moments we need to craft as writers.

In other words, even when most of the fighting is done by these guys

you can still find a place for someone like this.

Images: Battle of Issus via Wikimedia (Museo Archeologico Nazionale, Naples; 1st c. BCE; mosaic). Stormtroopers via Giphy. Darth Vader via Giphy.