Doctor Who Has a Villain Problem

Doctor Who‘s go-to villains are boring. Daleks are boring. Cybermen are boring. The Master is extra super boring with a side of tedious.

The problem with these staples of Doctor Who is not that they are bad villains in themselves. Omnicidal mechanized life forms like the Daleks and Cybermen are a staple of science fiction. Star Trek has done a lot of good work with its Borg, who are just Cybermen with the serial numbers filed off. (For anyone wondering, Cybermen first appeared in the original Doctor Who in 1966, the Borg on Star Trek: The Next Generation in 1989.) As for the Master, you can hardly throw a sonic screwdriver in sci-fi without hitting a gloating egomaniac who acts as a foil to the hero. The problem with these villains is that they are a bad fit for Doctor Who.

A large part of Doctor Who‘s charm is the pacifism of its hero. As a hero who refuses to pick up a weapon and is always looking for a peaceful solution, the Doctor is, if not entirely unique, a refreshing rarity in science fiction, a genre often bristling with laser blasters and photon torpedoes. Through all the character’s many regenerations, this has been one of their defining characteristics: they approach the unknown with wits and words, not guns and bombs. An explorer, a tinkerer, a scientist, a detective, a negotiator—the Doctor is anything but a warrior. They are at their best not fighting an enemy but solving a problem.

Some of the great episodes of Doctor Who‘s new incarnation have been about precisely that: solving a problem. Even when the Doctor is up against some opposing force, they approach it not as an enemy to be beaten but as a riddle to unravel. Antagonists like the nanogenes that turned blitz-era Londoners into gas-masked zombies in “The Empty Child” / “The Doctor Dances” (season 1) or the clockwork robots haunting Madame de Pompadour in “The Girl in the Fireplace” (season 2) were not evil, just malfunctioning technology that the Doctor could fix or disable. Some of the Doctor’s great opponents have indeed been evil, or at least menacing, like the Weeping Angels in “Blink” (season 3) or the mysterious word-copying entity of “Midnight” (season 4), but the Doctor finds ways to defeat them that don’t involve fighting. These kinds of episodes are what we come to Doctor Who for.

Daleks and Cybermen are different. They cannot be negotiated with or peacefully fixed. They are, as written, super-powered beings whose only goal is to wipe out all other life in the universe. The only sensible response to them is simply to blast them to bits with whatever guns or bombs you have on hand until there is nothing left of them to blow up. If the Doctor did that, though, they wouldn’t be the Doctor any more, and we would lose what we love most about the character. Which means that whenever Daleks or Cybermen show up, you can count on one of two things happening: the Doctor will magically jigger together some handwavy way of getting rid of them without killing them (which is unsatisfying), or some other character will blast them to bits with whatever guns or bombs they have on hand (which rather feels like cheating). Daleks and Cybermen just don’t make for good Doctor Who.

(Also, Doctor Who has really stretched the limits of how much I can tolerate villains with annoying voices who narrate everything they do out loud, but that’s a separate issue.)

The Master is even worse. Daleks and Cybermen at least have coherent goals, however generic. The Master seems to exist simply to annoy the Doctor. Every atrocity they commit, every murder and overly-complicated scheme, serves only one purpose: to make the Doctor feel bad. The Master’s entire motivation stems, as far as I can tell, from one time when they and the Doctor were both Time Kids and the Doctor missed a play date, or something—that is all the depth the character ever gets (at least in the new series). There is no problem here for the Doctor to solve. Nothing to fix or negotiate, just an obsessed stalker whose go-to move is genocide. The best response to the Master would be to shoot them as soon as they turn up and keep shooting them until they run out of regenerations, but that’s not Doctor Who and I wouldn’t want Doctor Who to become a show where that would happen.

Doctor Who is all about saving the day without resorting to violence. Pitting its hero against enemies who allow for no non-violent solution defeats the purpose of Doctor Who. Give us more mysteries, more problems, more foes who can be diverted or negotiated with, not more implacable monstrosities.

Image: Cybermen confront a Dalek, from “Doomsday” (Doctor Who, season 2) via IMDB

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Rating: Castle, Season 7

Castle comes roaring back in season 7 with the best showing since the first season. Despite a few missteps, this season really delivers. Here’s our take:

  1. “Driven” – 3.5
  2. “Montreal” – 6
  3. “Clear and Present Danger” – 6
  4. “Child’s Play” – 10
  5. “Meme is Murder” – 1
  6. “The Time of Our Lives” – 6.5
  7. “Once Upon a Time in the West” – 9
  8. “Kill Switch” – 10
  9. “Last Action Hero” – 10
  10. “Bad Santa” – 7.5
  11. “Castle P. I.” – 10
  12. “Private Eye Caramba!” – 10
  13. “I, Witness” – 6
  14. “Resurrection” – 0.5
  15. “Reckoning” – 1
  16. “The Wrong Stuff” – 8
  17. “Hong Kong Hustle” – 6
  18. “At Close Range” – 4
  19. “Habeas Corpse” – 7
  20. “Sleeper” – 4.5
  21. “In Plane Sight” – 8
  22. “Dead from New York” – 4.5
  23. “Hollander’s Woods” – 3

This season’s average is 6.2, much better than the previous season’s 5.4, buoyed up by no less than five episodes scoring a full 10.

Season 7 shakes up the established formula as Castle and Beckett get married and Castle starts his own private investigator business as a way of continuing to work cases after being barred from officially consulting with the department. These developments give the characters some new areas to explore and lead to some great episodes. Other changes are not so productive. After resolving the case of Beckett’s mother last season, the writers felt obliged to shove in another long-running personal mystery for the team, which leads to Castle disappearing on his and Beckett’s wedding day only to resurface two months later with amnesia. This storyline never gains any traction, only acts as dead weight on the season, and eventually just sputters out to an uninteresting conclusion.

The season’s worst episodes, though, are a blast from the past, as Castle’s personal serial killer returns yet again in “Resurrection” (0.5) and “Reckoning” (1). There’s nothing new to see here, just the same old overused bag of tricks. “Reckoning” at least ends with a satisfying conclusion as the team finally pulls itself together to deal with the killer once and for all, but it’s a real slog to get there.

But we can forgive this season its missteps when it delivers an amazing five (five!) episodes that win full marks from us. “Child’s Play” has Castle and Beckett looking for clues to a murder among schoolchildren. It is always a delight to see Castle’s goofy joy at dealing with children, and Nathan Fillion plays him with a warmth and humor that are so rare to see in men on screen. “Kill Switch” puts Detective Esposito in a tense stand-off that gives one of our favorite side characters a chance to shine. “Last Action Hero” is a fun-filled homage to action movies as the team investigates a crime among a group aging action stars. “Castle P. I.” gives the characters some room to grow as Castle starts up his private investigator business. And “Private Eye Caramba!” delves lovingly into the melodramatic world of telenovelas. With a mix of the serious and the silly, these episodes deliver the whimsy and crackling case-solving we love Castle for.

Image: Castle and Beckett investigate a murder in a Mars mission simulator in “The Wrong Stuff” via IMDb

In the Seen on Screen occasional feature, we discuss movies and television shows of interest.

The Functions of Law

Those of us who know the legal system primarily through procedural dramas tend to think of the law as being mostly concerned with punishing criminals (well, that and giving ace lawyers a chance to stage dramatic courtroom antics), but law has many other functions in society. While many of these are still visible in modern times, in many pre-modern cultures, law was focused on a different function or set of functions than we are used to. If you are writing a story set in the past or in an imagined world and you want to include some dramatic courtroom antics of your own, you may want to think about how law fits into the society you are creating differently from how it fits into ours. Here are some functions of law to think about as you go:

Resolving disputes

This is one we still see a lot in modern legal systems. A lot of law is civil, not criminal, that is it is about settling conflicts between private individuals or groups rather than about the state enforcing standards of acceptable behavior. One of the distinguishing features of modern states is that many conflicts between individuals that earlier legal systems treated under civil law have been brought under criminal law. In pre-modern societies, with less developed state systems, many misdeeds that we consider crimes were left to individuals to dispute through civil law, such as trespass, theft, even murder.

Reinforcing power structures

No society has yet managed to create a legal system that actually treats the rich and powerful equally with the poor and powerless, but the notion this is even an ideal worth striving for is rather modern. In pre-modern cultures, legal systems often served to explicitly reinforce social disparities. Rules about who could bring suit against whom, whose testimony was considered valid, and what punishments could be meted out for a given infraction could be dictated by the status of the individuals in question. The progress and results of a court case functioned as public reminders about who had power and who did not.

Testing community opinion

In pre-modern societies, especially ones that operate on a small scale, relationships often matter more than institutions (more on this topic here and here). As such, when people have problems to resolve, it can be important to gauge and even try to influence the wider community’s opinion. Legal proceedings can be a way of seeing how your neighbors feel about your issues and trying to get them on your side.

Venting anger

People who feel they have been wronged often feel angry about it. Without a way of publicly venting that anger, those feelings can fester and poison relationships within a community. The law can provide a venue for people to express their anger and feel heard. Even if they don’t get the substantive result they want, the psychological relief of letting those feelings out can do a lot to restore calm among neighbors and relations.

Constraining violence

People who feel wronged and have no other recourse may decide to redress the injuries they have suffered by force. This violence can spiral out of control as families, villages, and factions get wrapped up in reprisals. There are few real cases in history of violent feuds going on for generations (unlike in fiction, where they are all too common), but even short-term flare ups of violence can be hugely disruptive to smaller societies. The law offers an alternative way of settling disputes that sets limits on who can legitimately use violence, when, where, and for what purpose.

Most legal systems combine some or all of the aspects listed here, but the balance among them tells us a lot about how any given society works. If you’re including some kind of legal tradition in your worldbulding, its a useful exercise to think about which of these functions are more important in it, and how it achieves them. Because not every fantasy court case needs to play like an episode of Law & Order!

History for Writers looks at how history can be a fiction writer’s most useful tool. From worldbuilding to dialogue, history helps you write.

Representation Chart: Star Wars, Sequel Trilogy

We all know that the representation of people of different genders and races is imbalanced in popular media, but sometimes putting it into visual form can help make the imbalance clear. Here’s a chart of the Star Wars sequel trilogy movies (Episode VII: The Force Awakens, Episode VIII: The Last Jedi, Episode IX: The Rise of Skywalker).

Characters included

(Characters are listed in the first movie in which they qualify for inclusion under the rules given below.)

  • Episode VII: The Force Awakens: Poe Dameron, Kylo Ren, Han Solo, General Hux, Snap Wexley, Rey, Captain Phasma, General Leia Organa, Finn
  • Episode VIII: The Last Jedi: Luke Skywalker, Vice Admiral Holdo, Rose Tico
  • Episode IX: The Rise of Skywalker: Emperor Palpatine, Zorii, Lando Calrissian

Rules

In the interests of clarity, here’s the rules I’m following for who to include and where to place them:

  • I only count characters portrayed by an actor who appears in person on screen in more or less recognizable form (i.e. performances that are entirely CG, prosthetic, puppet, or voice do not count). Phasma and Zorii are edge cases on this rule, but since we do at least once see enough of their faces to identify the actors as white women, I have included them.
  • The judgment of which characters are significant enough to include is unavoidably subjective, but I generally include characters who have on-screen dialogue, who appear in more than one scene, and who are named on-screen (including nicknames, code names, titles, etc.)
  • For human characters that can be reasonably clearly identified, I use the race and gender of the character.
  • For non-human characters or characters whose identity cannot be clearly determined, I use the race and gender of the actor.
  • I use four simplified categories for race and two for gender. Because human variety is much more complicated and diverse than this, there will inevitably be examples that don’t fit. I put such cases where they seem least inappropriate. “White” and “Black” are as conventionally defined in modern Western society. “Asian” means East, Central, or South Asian. “Indigenous” encompasses Native Americans, Polynesians, Indigenous Australians, and other indigenous peoples from around the world.
  • There are many ethnic and gender categories that are relevant to questions of representation that are not covered here. There are also other kinds of diversity that are equally important for representation that are not covered here. A schematic view like this can never be perfect, but it is a place to start.

Corrections and suggestions welcome.

Chart by Erik Jensen

In the Seen on Screen occasional feature, we discuss movies and television shows of interest.

Toss a Coin to Your Mercenary

If you’ve played a role-playing game, whether tabletop or computer, you’ve probably seen your hero complete a quest and get rewarded with a handful of coins (be they copper, silver, gold, or something more exotic). It’s a perfectly familiar experience that makes sense from a modern point of view: do a job, get money. There’s a historical connection, though, between mercenaries (which, when you come right down to it, is what a lot of RPG characters are) and coins.

Various objects have been used for trade in cultures all around the world, from cowrie shells to cacao beans, but the earliest coins as we traditionally know them—lumps of precious metal in standardized weights stamped with symbols—were produced in the kingdom of Lydia, in the mountains of western Anatolia (modern-day Turkey), in the seventh century BCE. Lydia had two good reasons for producing coins. One: they had an abundance of precious metal wealth in the form of electrum (a natural alloy of gold and silver) collected from the rivers that ran through Lydia’s mountainous land. Two: they needed soldiers.

For a period in the seventh and sixth centuries, Lydia was one of four major states that dominated the region we know today as the Middle East. The others were Egypt, Babylon, and Media. These four states competed for dominance in the region and needed to maintain strong military forces. Many of them looked to the smaller, poorer, less well organized societies on their borders as recruiting grounds for mercenary soldiers.

There are certain advantages to hiring mercenaries rather than recruiting your own people to fight your wars. Hiring mercenaries lets you put troops on the front lines quickly while keeping your own peasants in the fields producing food. The loyalty of mercenaries is not constrained by local ties or obligations. They can be tasked with dangerous or onerous tasks like digging siege tunnels or standing guard duty that might prompt unrest if you asked a levy of your own people to do them. Finally, if you send a company of mercenaries into battle and a lot of them die, you don’t have to deal with their angry families back home.

Mercenaries are not integrated into the economies in which they serve. Pre-modern societies were held together by bonds of mutual obligation established over years and generations of living and working together. Landowners had an obligation to protect the tenant farmers who worked for them, and tenant farmers in return had an obligation to work the land. Small farmers living together in a village owed one another mutual support. Crafters and other specialists such as priests, doctors, entertainers, scribes, and others who offered services for pay still did so in the context of long-standing relationships. When people like these were called upon to form an army, they fought in defense of their homes and families, but also within existing relationships of obligation and patronage. Even if there was no formal compensation for militia service, a tenant farmer or a blacksmith who went off to war could expect that some of the benefits of victory would filter down to them through these relationships.

If you want mercenaries to fight for you, though, you have to pay them. You can offer food, clothing, and other goods like that, but a person only needs so many shirts, and extra food is hard to lug around from camp to camp. You can promise them land once their service is done, but that can cause conflicts with your own people who may not want a bunch of foreigners settling nearby. Also, having a lot of experienced fighters with nothing to do hanging around your kingdom can lead to trouble—once they’ve finished fighting your wars, you generally want them to go away again. For similar reasons, you don’t want your mercenaries to feel as though they’re being cheated or paid unequally, so whatever you pay them should be something whose value is easy to measure.

So the ideal characteristics of mercenary pay are:

  • Something that doesn’t excessively burden your own people to spend.
  • Something easily portable.
  • Something whose value is not dependent on being tied into your society or economy.
  • Something whose value is easy to measure.

For the kings of Lydia, the answer was easy: lumps of precious metal in standardized weights stamped with symbols. Or, as we know them now: coins.

Lydia had plenty of electrum to spare; handing it out to mercenaries put no extra burden on the Lydian people. (Electrum, containing variable proportions of silver and gold, was hard to make coins of standard value out of, so early electrum coins were soon replaced with coins made out of pure silver or gold processed out of raw electrum.) Coins were easy to carry. Although the exact value of a given weight of metal could vary depending on local circumstances, a full year’s pay for a mercenary might amount to no more than a kilo and a half of silver or a tenth of a kilo of gold. Precious metals were in demand everywhere. Mercenaries from Greece, Thrace, or Caria could easily take their coins home and exchange them for land or goods. The symbols stamped on coins served in part to guarantee that they were minted to a standard weight, which made it easy for soldiers to confirm that they were being paid what they had been promised and that pay was distributed fairly.

The symbols on coins had another function as well. Early Lydian coins were marked with the heads of a lion and a bull. These images suggested harmony on many levels, including cosmological (the lion representing the sun, the bull the moon), ecological (lion representing the wilderness, the bull cultivated land and civilization), and social (predator and prey together as one). It was an apt symbol for a rich and powerful state recruiting the services of its poor and underdeveloped neighbors. The coins that mercenaries carried around with them were meant to remind them of their role as the hungry lions who fought for the rich Lydian bull and were rewarded for it. Not long afterward, kings began to put their own images and personal symbols on their coins, an even more pointed reminder to the mercenaries who received them of who they owed their loyalty to.

Not long after Lydians began minting coins, many other peoples began to do the same—some directly inspired by the Lydians’ example, others independently but for much the same reasons. The usefulness of these coins for facilitating trade soon also made them appealing to merchants, crafters, wandering minstrels, and lots of other people not embedded in the agricultural economy, but paying mercenary soldiers continued to be an important reason for kings and empires to mint coins for many centuries to come.

So the next time your hero returns to town after clearing out another dungeon full of monsters and gets a handful of coins as a reward, know that you are part of a very long tradition.

Image: Lydian gold Croessid, obverse, photograph by Classical Numismatics Group via Wikimedia (minted Sardis; 564-539 BCE; gold)

History for Writers looks at how history can be a fiction writer’s most useful tool. From worldbuilding to dialogue, history helps you write.

The Strange Poetry of an Index

One of the tricks of the trade in academia is: when you pick up a new book, look at the index first. Seeing what terms appear there and which ones have large numbers of references tells you a lot about what the book is about.

I’ve been working on the index to my latest book, a collection of primary sources on the Greco-Persian Wars. Most of the entries are proper names for people, places, and institutions, and their specificity tells you pretty clearly the topic of the book. If you take those out, though, the terms that are left have a strange kind of poetry about them. You could let your imagination wander and dream up some very different books that had these terms in their indices. For your enjoyment:

animals, archers

beer, bees, bread, brick, bridges, bulls

canals, cannibalism, carnelian, cattle, cavalry, chariots, childbirth, clothing, colonies, crown, cuneiform

democracy, diplomacy, disease, dreams

earth and water, earthquakes, esparto, exiles

forgery, fowl, frankincense, frontiers

gifts, goats, gold, grain, guest-friendship

hair, helots, heralds, heroes, hoplites, horses, hostages

incense, ivory

labor, language, lapis lazuli, laws, linen, lions

medicine, mercenaries, merchants, moon, mules, multiculturalism, mummification

oil, ointment, oligarchy, oracles

palaces, papyrus, phalanx, pomegranates, poultry, propaganda

racing, rain, religion, roads

sacrifice, satraps, satrapies, sheep, shields, ships, shipwrecks, sieges, silver, storms, stone

temples, tolerance, tombs, trade, translation, tribute, triremes, turquoise, tyrants

walls, water, wind, wine, wood

How It Happens is an occasional feature looking at the inner workings of various creative efforts.

Rating: Castle, Season 6

It’s a return to form for the sixth season of Castle. Here’s our take on this season’s episodes:

  1. “Valkyire” – 7
  2. “Dreamworld” – 2
  3. “Need to Know” – 5.5
  4. “Number One Fan” – 8
  5. “Time Will Tell” – 8
  6. “Get a Clue” – 6
  7. “Like Father, Like Daughter” – 8.5
  8. “A Murder is Forever” – 6
  9. “Disciple” – 2
  10. “The Good, the Bad, and the Baby” – 9
  11. “Under Fire” – 8
  12. “Deep Cover” – 2
  13. “Limelight” – 6
  14. “Dressed to Kill” – 5.5
  15. “Smells Like Teen Spirit” – 2.5
  16. “Room 147” – 8.5
  17. “In the Belly of the Beast” – 3
  18. “The Way of the Ninja” – 7.5
  19. “The Greater Good” – 5
  20. “That 70’s Show” – 3
  21. “Law and Boarder” – 6
  22. “Veritas” – 2.5
  23. “For Better or Worse” – 3

The average rating for this season is 5.4, not the best that Castle has done, but a decent showing and better than the last couple of seasons. This season does well when it plays to its strengths: offbeat crimes and the interactions of its characters.

The three lowest episodes this season, coming in at 2, try to break the formula: “Dreamworld,” in which Beckett gets tied up in an international conspiracy; “Disciple,” in which Castle’s pet serial killer returns with a new friend; and “Deep Cover,” in which Castle gets tied up in an international conspiracy. None of these episodes works well or delivers the crime-solving comedy we expect from this series. I’m beginning to get the sense that someone in the Castle writers’ room really wanted to write spy thrillers but couldn’t hack it. Every time Castle tries to do international intrigue, it just bombs. At least this season mercifully more or less ties up the overdrawn story of Beckett’s mother’s death.

But this season more than makes up for its occasional missteps with a lot of average-to-good episodes that are enjoyable to watch. Our top pick this season, “The Good, the Bad, and the Baby,” at a 9, finds the team working backwards to uncover what led to a dying man staggering into a church holding a baby. One of the lovely things about this episode is how eagerly Castle jumps into the role of taking care of the baby, a refreshing reversal of the usual trope that men are useless with children. As runners-up at 8.5 we have “Like Father, Like Daughter,” in which Alexis enlists her father’s help for an Innocence-Project-like case, and “Room 147,” an intricate mystery in which multiple people inexplicably confess to the same crime.

Image: Beckett and Castle investigate, from “Room 147” via IMDb

In the Seen on Screen occasional feature, we discuss movies and television shows of interest.

Tolkien, Fantasy, and Race

Wizards of the Coast recently announced that they will be changing how the Dungeons & Dragons role-playing game system handles race. These changes include, among others, reimagining the traditionally evil Drow and Orcs as complex and nuanced cultures, revising how a player’s choice of race affects their character’s stats, and removing racially insensitive text from reissues of old content. You can read the company’s statement about these changes here.

Some of these changes are more obviously necessary than others. It’s not hard for most of us to see how having a race of dark-skinned Elves who are almost universally evil in your game is a poor design choice that needs to be rectified, but it’s less obvious to a lot of people why the game should be changed so that your Elf isn’t necessarily clever and dexterous or your Dwarf stout and tough. To understand why rules like these are problematic, it helps to look at how ideas about portraying non-human beings in fantasy have been shaped. Fantasy is as complex and varied as any other genre of literature and no single person is responsible for the development of its tropes and principles, but when we think about race in fantasy, there is one crucial place to start: Tolkien.

Tolkien’s Middle Earth legendarium profoundly shaped fantasy literature in the twentieth century and the other media drawing from it, such as role-playing games like Dungeons & Dragons. Tolkien’s versions of Elves and Dwarves, as well as his invention of Hobbits (made lawyer-friendly as “Halflings”), formed the basis for D&D’s early options for players who wanted an alternative to humans. Much of the popular fantasy archetypes for what non-human races are like (ethereal, wise, bow-wielding Elves; stubborn, pugnacious, axe-hefting Dwarves) were either created or codified by Tolkien.

Tolkien’s relationship to race is complicated. On one hand, he was vocally opposed to the antisemitism common in his time and to the Nazis’ attempts to claim his beloved Germanic mythology as a prop to their racist regime. His Middle Earth tales can be read as a counter-argument to white supremacist ideology, as the “lesser” folk of Middle Earth, like the Hobbits and the Wild Men, prove more resistant to the lies of evil than the “higher” races of Men. At the same time, there is no denying that Tolkien’s fiction is suffused with familiar racial assumptions, filled with white characters and portraying dark-skinned people only as strange or threatening others.

But it is Tolkien’s work as a scholar that is most important for understanding his effect on the depiction of race in fantasy. Tolkien’s academic training as an Oxford student in the early twentieth century was grounded in the traditions of the nineteenth century, which defined nations as coherent, natural entities existing across time and marked by inherent characteristics. This academic worldview was linked to the Romantic and nationalist movements at work in Europe in that century, as well as the ongoing imperialist projects of Britain, France, and other nations of Europe. At its core was the belief that culture and biology are equivalent, that people have fundamental national traits inherited from their ancestors which define their culture, character, even moral worth.

Every academic discipline concerned with the human past was engaged in some way with this project. Historians traced the ancestry of their own and other peoples as far back as written sources would allow, at which point archaeologists stepped in to carry the line further back. Scholars of literature and art looked to both nationally famous artists and rural folk traditions to delineate the defining characteristics of a culture. Scholars in different nations concocted their own versions of national culture and interpreted both ancient and recent history in terms of discreet nations wrangling with one another: while English writers explained their early history as the victory of the serious, diligent Anglo-Saxon over the moody, whimsical Celt, French historians conceived of the French Revolution as a primordial Gallic peasantry overthrowing the Germanic overlords who had dominated them since the fifth century CE. Even forgeries and hoaxes followed the same principle, like the collection of Gaelic poetry attributed to the bard Ossian or the fake primordial Englishman buried with a battered cricket bat at Piltdown. While the work of such historians, folklorists, artists, pranksters and others was in itself fairly benign, it was part of a larger politics that justified the exploitation and oppression of some ethnic groups for the benefit of others based on specious claims about national characters and destinies.

Tolkien’s subject, philology, was no exception. Scholars believed that language could be a key to those parts of the past that neither history nor archaeology could reach, perhaps even the most important parts, for what can be more fundamental to our identity than the words we use to describe our world? Linguistic research, starting in the eighteenth century with the realization that the ancient Indian language Sanskrit came from the same source as Greek and Latin, had demonstrated that it was possible to discover regular principles that governed shifts in sound as languages evolved and split into new languages. Applying these principles to the earliest documented fragments of existing languages made it possible to reconstruct, with a high degree of certainty, elements of vocabulary and grammar belonging to languages that had never been written down.

Tolkien, and other philologists of his generation, believed that it was possible to go a step further and apply the same principles to myths, legends, even history. Working backwards from the earliest recorded elements of a culture—its oldest literature and art, archaeological remains, and whatever fragments of ancient knowledge survived in folk tradition—they hoped to reconstruct the primordial beliefs, practices, and character of that culture. Tolkien carried this same spirit into his literary work and with his Middle Earth stories tried to reimagine a history that might have lain behind the scattered remnants of Germanic mythology that come down to us through English, Norse, German, and Icelandic sources.

The result of this labor was a fictional world that incorporates numerous traces of ancient tradition—Smaug, from The Hobbit, has shades of Fafnir from the Volsunga Saga, while the arrival of Aragorn, Gimli, Legolas, and Gandalf at Edoras in The Lord of the Rings recreates the Geatish heroes’ arrival at Heorot in Beowulf—but put together in a distinctly nineteenth-century way. The various races of Men in Tolkien’s work reflect contemporary belief in inherent national cultures to the extent that the Dunedain of the north retained their culture for many long generations cut off from Gondor in the south. Other peoples of Tolkien’s world are culturally defined by their ancestry, stretching over thousands of years.

Tolkien’s Elves and Dwarves are a similar combination of ancient Nordic lore and nineteenth-century nationalistic culture-construction. Tolkien took stories about Elves and Dwarves from different times, cultures, and genres, extracted the elements he believed were characteristic, and fused them together to create the kind of singular, coherent cultures that scholars of his day believed could be found among real peoples. The idea of Elves as archers comes from a Scottish tradition of referring to prehistoric arrow points as “Elf-shot.” The intermarriage of Elves and humans comes from Icelandic sagas. The bewildering power of an encounter with Elves derives from medieval German folklore. Tolkien believed that these various fragments were the remains of what had once been a clear, consistent belief in Elves as beings with defined characteristics, much as words in Sanskrit, Greek, and Old Norse were the remains of an older language, and that by putting them together he could reconstruct the nature of Elves in same way philologists reconstructed lost languages. The same applies to Tolkien’s Dwarves.

Tolkien’s assumptions about lost cultural knowledge only make sense in the context of the scholarship he worked in. Modern research has found that the image of Elves in northern European mythology is widely varied. Writers in different times and cultures had vastly different ideas about what Elves were, ranging from benevolent ancestor spirits to malicious swamp creatures that would steal your baby and eat it. There is no evidence that the original Elf Tolkien thought he could reconstruct was ever anything but a mirage. Indeed, it is not just that Elves did not have consistent characteristics in northern mythology, early northern writers don’t even seem to have viewed “Elf” as a stable category that could be defined. Many texts use the term fluidly for many different sorts of supernatural creature, overlapping with Dwarves, demons, angels, and others in ways that do not allow for any clear definition.

It is primarily to Tolkien that we owe the idea, not just that Elves, Dwarves, and other fantastical creatures have consistent characteristics, but that they exist as discreet groups that can be defined. This conception of fantasy folks is a product of a particular cultural and scholarly worldview, one that is increasingly out of date. Aloof archer Elves and beefy brawling Dwarves running around your game world may seem perfectly harmless, but the archetypes that define these as the standard types of Elves and Dwarves are rooted in a history of imperialism and racism.

It is time to leave behind this artifact of the nineteenth century and embrace a world in which Dwarves can be slender bookworms and Elves can be boisterous bruisers, or anything else you want them to be.

Post edited for grammar

Image: Elf and Dwarf cosplay, photograph by Tomasz Stasiuk via Flickr (CC BY-SA 2.0)

History for Writers looks at how history can be a fiction writer’s most useful tool. From worldbuilding to dialogue, history helps you write.

How We Lost the Library of Alexandria

There are a couple of persistent myths floating around about how the Library of Alexandria was destroyed. One says that it was burned down by Julius Caesar in the first century BCE, the other that it was destroyed by Christians in the fourth century CE. Both of these stories are wrong. That’s not what happened to the Library. The actual history is instructive, especially now.

The story begins with the foundation of the Library itself. After the death of Alexander the Great, his followers fell into a fifty-year struggle for control of his empire. When the dust settled, three major successor states founded by Alexander’s generals controlled most of the eastern Mediterranean and the old Persian Empire: the descendants of Antigonus in Macedonia, the descendants of Seleucus in Syria and Mesopotamia, and the descendants of Ptolemy in Egypt. Other, smaller, states, some of them also led by former officers of Alexander’s army, filled the edges and the gaps in between the Antigonid, Seleucid, and Ptolemaic kingdoms.

Ptolemy and his dynasty ruled from Alexandria, the new city founded at the westernmost mouth of the Nile by Alexander during his campaign. The Ptolemies and their court made up a small Greco-Macedonian elite ruling over a vast and ancient land whose people had a strong sense of cultural identity and a long history of resistance to foreign rule. The Ptolemies faced two major problems in ruling their kingdom: competing against the other successor states, and asserting control over the native population of Egypt.

A large part of the challenge in both cases came down to questions of culture. The Ptolemies needed to attract skilled administrators and mercenary soldiers to staff their bureaucracy and enforce their rule, but they were competing with all the other successor kingdoms who wanted the same people for the same reasons. One way of drawing desirable recruits to Alexandria was to demonstrate the richness and refinement of the Ptolemaic court. At the same time, maintaining order in Egypt meant reaching some degree of accommodation with members of the native elite who could keep the peasants in line. To Egyptian nobles who were proud of their own history and culture, the Ptolemies had to show that they were worthy partners who could live up to the standards of culture and sophistication Egyptians expected from their kings.

The Ptolemies’ propaganda approached these challenges in many different ways, but the Library was one important part of their cultural program. Under royal patronage, the Library amassed the largest collection of literary works in Greek assembled anywhere in the Mediterranean. In doing so, it projected the Ptolemies’ cultural sophistication in the common language of the eastern Mediterranean world. It was one of the institutions that made the city of Alexandria noteworthy and demonstrated the Ptolemaic kings’ power and wealth.

The Library of Alexandria was not created as a benevolent or altruistic center of knowledge. It was as much a part of power politics as the king’s mercenary army, and it could be as ruthless in its operations. Ships arriving in Alexandria were reportedly ransacked for any texts the Library might be lacking. The Library borrowed the official texts of winning dramas from the Athenian state archives, then kept the originals and returned cheap copies. The collection was only accessible by royal permission; it was not a place for the public.

Maintaining such a large collection required a dedicated staff of both specialist curators and laborers. Adding new texts to the collection took a lot of work to prepare the papyrus scrolls on which they were recorded and house them safely, but just maintaining the collection was a major job in itself. Papyrus scrolls are not permanent; they break down over time, even in the best conditions. Every text in the Library had to be periodically recopied as the old scrolls decayed. All of this work was funded by the Ptolemaic kings, for whom the Library was an important prop to their power.

In the mid-first century BCE, Julius Caesar fought a campaign in Alexandria against the reigning king Ptolemy XIV in support of his sister Cleopatra, who would go on to rule as the last Ptolemaic monarch. During the fighting, Caesar’s troops set fire to some of the ships in the port. The fire spread to some dockside buildings, including warehouses that held papyrus intended for the Library. The exact extent of the fire is unclear. While some ancient sources report that the Library itself suffered damage, it is clear that the most of the collection was unharmed, and the loss was largely of materials, not finished texts.

Decades later, after Cleopatra was killed and Egypt was annexed to the Roman Empire, however, the Library went into decline. The later Ptolemaic kings had been less enthusiastic in their support of the Library than the earlier kings had been, and by the first century BCE the Library was already a diminished institution. With no Ptolemaic dynasty to prop up, it no longer served a purpose. Some Roman emperors showed an interest in the Library, but most had no desire to keep supporting an institution that rivaled their own propaganda works in Rome. Without money to pay for upkeep and repairs, to pay the salaries of librarians and workers, the Library of Alexandria faded away. Support from the local elite kept some of the collection intact, some part of which remained active as a much smaller, provincial version of its former self through the third century CE.

Just how long this reduced version of the Library continued on is unclear. The third century was a time of widespread violence and unrest in the Roman world, and Alexandria had always been a rowdy city prone to riots. The growing community of Christians in Alexandria sometimes participated in these upheavals, but they were far from the only ones. In one famous incident, an attack by pagans sparked a Christian counterattack which wrecked a Neoplatonist school, but there is no record that any books were kept there. Whatever was left of the collection may well have suffered in the violence of the times, but by then the Library-with-a-capital-L was a thing of the distant past.

There is a lesson for us in the end of the Library of Alexandria, but it is not one about the brutishness of Caesar or the violence of early Christians. What doomed the Library was not some act of willful destruction but the slow decay that comes on when there is not enough money to keep basic operations going. In these days when we all find our budgets stretched tight, it is important to remember how much the cultural institutions we depend on also depend on us.

As many people have noted recently, the covid-19 pandemic isn’t the apocalypse we expected. We like to imagine that great things end in cataclysm, not in the slow grinding down of underfunded institutions. We prefer the bang to the whimper. But just like the Library of Alexandria, the establishments we rely on—be they local libraries, theater companies, independent bookstores, niche comics publishers, or anything else—will not be destroyed by invaders or violent mobs. They will wear away by inertia and neglect. Now is the time to show your support, in whatever ways you can manage, to the things that make your life brighter, richer, and fuller.

Image: A modern artist’s interpretation of the Library of Alexandria via Wikimedia (19th c.; engraving; by O. Von Corven)

History for Writers looks at how history can be a fiction writer’s most useful tool. From worldbuilding to dialogue, history helps you write.

Quote: Something that You Have Longed For Without Hope

If something happens that you have longed for and desired without
hope, it is a blessing to your soul.
So it is a blessing to us, more precious than gold,
that you long for me again, Lesbia.
You long for me without hope; you bring yourself back
to me. What a red-letter day!
Who leads a happier life than mine? Who can say
that life has given him a greater gift?

– Catullus, Poems 107

(My own translation)

I think a lot of us now know what it is like to long for something almost without hope, even if it is not for the return of a former lover. One thing I have longed for this past spring is the long days of summer when the sun lingers in the sky and we can enjoy warm evening breezes.

Whatever it is you are longing for now, I hope this summer brings it to you.

Serving exactly what it sounds like, the Quotes feature excerpts other people’s thoughts.