The Attack on the Hermas

161114hermaA strange thing happened one night in ancient Athens. This incident, the attack on the hermas, provides the background for my short story “How I Saved Athens from the Stone Monsters,” in the collection Hidden Youth. While there are no stone monsters in the actual history, it’s a fascinating story in its own right.

It was the spring of 415 BCE. All around the city—at crossroads, in marketplaces, in front of houses and temples—stood square stone posts carved with human heads on top and crude penises in front. These were the hermas, stones sacred to the god Hermes that the Athenians believed protected their homes and city against bad fortune. The people of the city woke up one morning to discover that the hermas had been smashed up in the night.

Now, in any city, you would expect people to be upset to wake up to widespread vandalism, but Athens was no ordinary city and these were no ordinary times. Athens had been at war with Sparta for more than a decade. A war that both sides had expected to be quick and decisive had turned into a long, unwinnable slog. The Spartans had repeatedly ravaged the Athenian countryside. Farms had been burned and vineyards wrecked. Behind the walls of Athens, plague had slaughtered the refugees who sought shelter from the Spartans. Athens had not seen such suffering since the Persian army of Xerxes captured and burned the city more than half a century before.

In the midst of the destruction, democracy and social cohesion suffered. The poor farmers from the countryside whose homes and fields got burned lost everything while the rich merchants and landowners in the city were mostly unaffected. The leading general Pericles’ strategy of pulling back behind the walls and sending out the fleet to raid the Spartan coast felt slow and cowardly to people used to the swift clash of the hoplite phalanx. Indeed, it was the solidarity of standing shoulder-to-shoulder, row upon row in the phalanx, regardless of family or property, that grounded the Athenian democracy, but those who served as hoplites were now helpless behind the walls. When the plague struck, already weakened social bonds were snapped as everyone looked out for themselves and people who felt sure they were going to die anyway indulged in every impulse and vice.

In times like this, when social solidarity was strained by factional and regional conflicts, many Greek cities had turned to tyrants: aristocrats who held themselves out as champions of the people and leveraged popular anger as a way to propel themselves into power. Athens itself had had tyrants, in the decades before the wars with Persia. Wherever tyrants had risen, they crushed their rivals and abused their power until finally they were driven out and replaced with new, more balanced forms of democracy. The same had happened in Athens, but the time seemed ripe for a new tyrant to rise and sweep away the democratic system with the anger of a frustrated and fed-up populace.

A new leader had already arisen to promise the people of Athens a better future. Alcibiades, a rich and flamboyant aristocrat with time on his hands, had pushed for a major expedition to sail to Sicily and attack Syracuse. Syracuse had largely stayed out of the war between Athens and Sparta, but they had cultural ties to Sparta and were a major exporter of grain, so there was a fear that Syracuse might decide to step in and shore up Sparta against Athenian raids. The people of Athens were enthusiastic about the prospect of getting out of the city for a fight they could win. They looked forward to looting the treasuries of Syracuse and coming home victorious and rich.

Then the hermas got smashed.

Suspicion fell immediately on Alcibiades. It seemed like the sort of thing he would do. He was well known for holding raucous drinking parties with other rich young men and had a reputation for flippancy and arrogance. He was a student of Socrates, that annoying old man who refused to participate in the democratic assembly but liked to ask people tricky questions and make them look stupid. If anyone in Athens wouldn’t respect the hermas and would think that running around town at night doing some property damage would be a good joke, it would be Alcibiades.

There was some legal wrangling about whether to bring charges against Alcibiades at once or let the expedition go ahead as planned, but the upshot was that the expedition went out and Alcibiades fled Athens to find refuge among his friends in Sparta.

This all may seem like an overreaction to what amounts to little more than the ancient Athenian equivalent of some frat boys going on a bender and playing a little mailbox baseball, but context is everything. It wasn’t just that the people of Athens valued their good luck statues. This sort of flippant disregard for tradition was exactly what one expected from a tyrant. The hermas may have been old-fashioned relics of simpler times, but so, in its way, was the democracy. In the Athenian assembly, the will of the people was the law, and if it was the will of the people to have crude statues in front of their houses, to disrespect that choice was to disrespect democracy itself.

Alcibiades was exactly the sort of person who aimed at tyranny: rich, idle, and dismissive of tradition. The smashing of the hermas made those qualities obvious in a way that no one could ignore.

Thoughts for writers

It’s easy to look at the past and be perplexed by the weight people attached to symbols and minor events, but it is context that gives importance to those things that seem trivial to us. In other times, the attack on the hermas would have been a case of petty vandalism, a scandal to be argued over in the marketplace for a few days and in time forgotten. Because of the times in which it happened, it became the tangible symbol of something far more perilous: a threat to Athenian democracy itself.

This is one of the challenges of worldbuilding. Making a world that works differently from our own means creating contexts in which things that seem trivial to us carry profound weight. The power of such small things depends on the context in which they occur. The smashing up of the hermas might not seem important to us, just like no one from a hundred years ago would grasp the significance of yellow stars and shattered shop windows, or a woman refusing to give up her seat on a bus. Creating such moments—and giving our readers the context to understand them—is part of how we make our worlds feel real.

Image: herma, photograph by André Frantz via Wikimedia (Siphnos; c 520 BCE; marble)

History for Writers looks at how history can be a fiction writer’s most useful tool. From worldbuilding to dialogue, history helps you write. Check out the introduction to History for Writers here.

Random Thoughts on Doctor Strange

161107strangeIn no particular order. Spoiler warning in effect.

  • Doctor Strange is a perfectly good movie, but not the great movie I hoped it might have been. This year, and this fall in particular, have been so lacking in entertaining movies, though, that I’ll happily take “perfectly good.”
  • In terms of narrative structure, character arcs, and facial hair, this was pretty much just Iron Man with magic instead of tech. Iron Man was great, and if anybody can both live up to Robert Downey Jr.’s Tony Stark and at the same time make his version of the insufferable arrogant genius not feel like a poor copy, it’s Benedict Cumberbatch, but I still feel like I’ve seen this movie enough times already.
  • Speaking of insufferable arrogant geniuses, it’s been noted that Cumberbatch is already pretty adept at playing them. Which he is, but his Dr. Strange is, again, a distinctly different kind of insufferable arrogant genius from his Sherlock Holmes. Cumberbatch doesn’t just do insufferable arrogant genius well, he does it with specificity and nuance, which is what makes him such a great actor.
  • Speaking of great acting, Tilda Swinton’s Ancient One is a delight to watch: mysterious without being obscure, playful without being childish, dangerous without being menacing. She and Strange play off one another beautifully.
  • The erasure of Asian people from their own culture and history is a problem, one to which this movie has contributed. This and the above are both true; neither one negates the other.
  • Speaking of erasure, it’s really rather pathetic that there are only two female characters in this movie. One of them dies and a cape has more of an independent story than the other one. Marvel has seriously got to do better.
  • Chiwetel Ejiofor is playing his Serenity character in reverse.
  • The magic in this movie is a beautiful combination of movement and color. This is what magic should look like in film.

Image: Doctor Strange poster via IMDb

In the Seen on Screen occasional feature, we discuss movies and television shows of interest.

Ancient d20s

If you’re a role-playing gamer, you probably recognize the profile of a twenty-sided die, or d20, right away: the collection of triangles making up a bumpy sphere by which we invoke the capricious god of random numbers. This shape (technically known as an “icosahedron”) has been in use a lot longer than Dungeons & Dragons has been around. Here’s an example from Roman-period Egypt which has the names of Egyptian gods marked on its faces in demotic, an Egyptian script.

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Dakhleh die showing “Isis” face via Martina Minas-Nerpel, “ A Demotic Inscribed Icosahedron from Dakhleh Oasis,” Journal of Egyptian Archaeology 93 (2007), 137-48 (Dakhleh Oasis, Egypt, currently Valley Museum, Kharga, Egypt; 1st c. CE; limestone)

Here’s another example from Egypt. This one has Greek letters on each of its faces.

Icosahedron via Metropolitan Museum of Art (Egypt, currently Metropolitan Museum; 2nd c. BCE - 4th c. CE; serpentine)
Icosahedron via Metropolitan Museum of Art (Egypt, currently Metropolitan Museum; 2nd c. BCE – 4th c. CE; serpentine)

It’s possible that these dice were used for some kind of game, but more likely they were used for divination. The die with the names of gods may have been used to determine which god a person should pray to for help. The Greek letters probably corresponded to a list of pre-written oracular responses: ask your question, roll the die, and consult the table for the answer, sort of like the ancient version of a magic 8-ball.

Some might say the uses of the twenty-sided die haven’t changed much in a couple thousand years.

Of Dice and Dragons is an occasional feature about games and gaming.

Memos Never Change

Memos. Inter-office memos never change.

161027legionThe Roman fort at Vindolanda, near Hadrian’s Wall in northern Britain, is a special place. One reason it is so special is that a collection of wooden writing tablets were preserved there, accidentally, in waterlogged ditches. These tablets were used for everyday matters—personal letters, shopping lists, legionary paperwork—and give us a glimpse into the daily life of the Roman army in a way we rarely get. Here’s an example, a message from the leader of a detachment of cavalry back to his commander at the fort, which may feel depressingly familiar:

To Prefect Flavius Cerialis

From Decurion Masclus

Masclus to his lord, Cerialis, greetings.

My lord, please send us your instructions for tomorrow. Should we all return to the crossroads with our standard or just half of us?

Best of fortune to you and may you look on me with favor. Farewell.

PS. My fellow soldiers are out of beer. Please have some sent.

Tabulae Vindolandenses III 632

Sucking up to the boss. Not getting clear instructions. Needing beer. Some things just never change.

Image: Roman army reenactors, photograph by ChrisO via Wikimedia, text by Erik Jensen

Serving exactly what it sounds like, the Quotes feature excerpts other people’s thoughts.

Klingons, Homer, Falstaff, and the Dread Pirate Roberts: Understanding Honor

161024klingonsIf you grew up on Star Trek: The Next Generation like me, you’re probably most used to hearing the word “honor” come out of the mouths of Klingons, especially our beloved Lt. Worf. Star Trek offers one of the most brilliant portrayals of honor in fiction. As you watch Worf’s story unfold over the seasons of TNG and Deep Space Nine, it seems like, for all that Klingons like to talk about honor, Worf is the only one who actually cares about it. Worf always makes the honorable choice, even when it’s not the smart one. Other Klingons are cynical and self-serving. They pay lip service to the idea of honor, but they don’t follow it.

But what is honor? It seems like such a simple word, but what does it really mean? When we say that a person, either someone in the real world or a fictional character, is driven by a sense of honor, what actually motivates them? I often put this question to my students when we read the the quarrel of Achilles and Agamemnon in the Iliad. They usually answer something like: “Pride,” or “Following a code.” Those are ideas related to honor. They are honor-adjacent. But at its core, honor is something else: honor is reputation.

Agamemnon and Achilles are warrior kings in a world where there is no one to enforce rules. There are no police, no courts, barely anything we would recognize as law. What is it that stops people from being constantly at war with one another? How can Achilles or Agamemnon have a single moment’s rest from every other warrior in the world trying to take away their homes, families, and treasures? Because of their reputation. Because everyone knows that if you hurt them, they will come after you and they will not stop until they have destroyed you. That’s what honor is. It’s the first line of defense.

161024achillesHonor is not an emotion, a code, or an abstract concept. It is a practical tool that Homer’s warrior kings and people in similarly lawless societies use to keep control of their homes and property. When Agamemnon and Achilles break into a fight at the beginning of the Iliad, it’s not because they’re being petty or overly sensitive about wounded feelings. It’s because neither one of them can afford to look weak. A warrior who gets a reputation for giving up easily or not standing up to defend his property is a warrior who will soon be dead.

Honor is what people believe about you. Honor is why, when the Trojans had almost routed the Greeks, Achilles was able to turn the tide of battle just by showing up—unarmed—on the battlefield and yelling his warcry. In other words, honor is like the dread pirate Roberts.

161024robertsWhich also means that there is something artificial about honor. It’s sort of a bluff. The greater a warrior’s reputation as an unbeatable fighter, the less actual fighting they have to do. At the same time, anyone who lets slip that they may not live up to their reputation is just inviting attack, which is why, like in the Iliad, warriors often fight hardest not for the things they want but for the reputation itself.

Honor only matters if it is seen, and it is only what is seen that matters. What makes honor is not what kind of person you are but what kind of person people think you are. What happens in the darkness does not matter to honor. It’s easy to get cynical about honor and call it out as a kind of bullshit. Falstaff, in Shakespeare’s Henry IV, Part 1, does just that:

Can honor set to a leg? no. Or an arm? no. Or take away the grief of a wound? No. Honor hath no skill in surgery, then? No. What is honor? A word. What is in that word “honor”? What is that “honor”? Air. A trim reckoning. Who hath it? He that died o’ Wednesday. Doth he feel it? No. Doth he hear it? No. ‘Tis insensible, then? Yea, to the dead. But will it not live with the living? No. Why? Detraction will not suffer it. Therefore, I’ll none of it. Honor is a mere scutcheon.

– Shakespeare, Henry VI, Part 1, act 5, scene 1

Falstaff isn’t wrong. Neither are Achilles and Agamemnon. Honor is a kind of game that everyone plays along with. The wise understand that it’s a game and what seems like cynicism is really just practicality. Only the naive think that honor is real.

This is what makes Star Trek‘s take on honor so brilliant. It seems at first that Worf is the only Klingon who understands honor, but really it’s the other way around: Worf is the only Klingon who doesn’t understand honor. Worf thinks that honor is real. Other Klingons know it’s a game—a game with the highest of stakes that they play for all they’re worth, but a game nonetheless.

Images: Worf and Martok via Memory Alpha. Achilles battling Memnon, photograph by Bibi Saint-Pol via Wikimedia (Vulci, currently Staatliche Antiknesammlungen, Munich; c. 510 BCE; black-figure pottery). Dread Pirate Roberts via History Mine.

Recommended Reading: Apuleius, The Golden Ass

161017kantharosModern fantasy literature has taken a lot of inspiration from ancient Greek and Roman mythology. Many people have noted how comic book superheroes play much the same role in modern culture that heroes like Hercules and Odysseus did for ancient readers. The important difference is that Greeks and Romans regarded their heroes as real, semi-divine figures of history. Modern fantasy knows it’s all made up. That’s one of the fundamental differences between myth and fiction: the poet who retells a myth wants you believe that the story is true; the fiction author knows they’re spinning a tale.

But modern people aren’t the first to tell stories just as stories. Ancient literature, in addition to myths that made claims to historical and religious truth, offered tales of adventure, romance, and comedy, just like modern fiction. It even had some works that we would class as speculative fiction. Metamorphoses—more commonly known as The Golden Ass—by Apuleius is one of them.

There are lots of translations available. Here’s one you can read online, but I particularly recommend the translation by Sarah Ruden (Yale, 2012), which expertly captures the wit and cheek of Apuleius’ original text.

The story is told by Lucius, a young man about town who gets in over his head with magic and accidentally turns himself into a donkey. He then has madcap misadventures—getting stolen by bandits, requisitioned by a soldier, displayed in the arena, and mutely witnessing all kinds of domestic comedy and tragedy as he tries to stay alive long enough to find the antidote to cure his transformation.

In this passage, Lucius the donkey has been bought by a local magnate and is being trained to perform tricks, which causes a bit of a tricky situation for the human mind in the donkey body:

He gave me to a favored freedman of his, a well-off man, having instructed him to take good care of me. This man treated me kindly and fed me well and, to please his patron, eagerly encouraged my tricks. First he taught me to recline at the dining table, then to wrestle and even dance with my forelegs in the air. Then—even more remarkable—to respond to words by tossing my head, signing “no” by throwing it back and “yes” by nodding. When I was thirsty, I could request a drink by alternately winking my eyes at an attendant. Of course, this was all perfectly simple for me to follow and I hardly needed a trainer, but I was afraid to behave in too human a way at the table uninstructed, or they might take me for an ill omen, set on me as a monster, and serve up my fat body to the vultures.

– Apuleius, The Golden Ass 10.17

(My own translation)

Lucius’ adventures range from the lewdly ludicrous, as when a rich lady takes him for a lover, to the tragic, as when he witnesses the death of a happy newlywed couple. On the way, just about every level of society, from poor farmers to rich landowners comes in for a bit of satirical skewering. There’s also a surprise ending, which I won’t give away here.

In transforming Lucius into a donkey, Apuleius also addresses the anxieties of his time, in a society where slavery was routine and barriers of language and culture often impeded communication. Romans of his time looked on some other peoples in their world as little better than animals, and must have worried about being seen the same way themselves by others. Sudden loss of status, whether by being taken captive in war or stripped of citizen rights in the court, was nothing strange. While no one had to worry about not behaving donkeyishly enough, as Lucius does, many Roman slaves probably faced the predicament of ingratiating themselves with their masters without seeming too clever or ambitious. The story of Lucius’ adventures, like much fantasy and science fiction of recent decades, provides a way to observe and comment on these anxieties and even, in the end, to offer some hope.

The Golden Ass is a good read and a nice example of how there’s nothing new in the human urge to make up fantastical stories, or to use that fantasy to contemplate contemporary problems.

Image: Donkey head kantharos, photograph by Pymouss via Wikimedia (Athenian, currently British Museum; late 6th c. BCE; black-figure pottery)

History for Writers looks at how history can be a fiction writer’s most useful tool. From worldbuilding to dialogue, history helps you write. Check out the introduction to History for Writers here.

Making Flotsam and Jetsam

Here’s a look at how we made yesterday’s Flotsam and Jetsam.

The menu

  • Roasted ham
  • Sliced apples
  • Toast
  • Honey
  • Wine

erikchef1Merry describes the available food pretty clearly and we have stayed close to it. (3.9) The only substitution we have made is ham for salted pork. The two meats are similar, but salt pork is fattier and closer to (what Americans call) bacon. Ham is meatier and more satisfying for a meal. We added fresh sliced apples to go with the ham, reasoning that if Minas Tirith has apples in storage, Isengard’s storerooms probably had the same. (5.1) Our toast was made with bakery bread a few days old, like the Isengard bread that was “three or four days old.” (3.9)

Dinner10 w Props2

Recipes

Roasted ham with apple slices

Our ham was a small portion from a local farm and was not pre-cooked. Roasting times will depend on the size of your ham, so use a thermometer to make sure that the meat reaches a temperature of 160 F / 70 C.

Ingredients

  • Small, uncooked ham
  • 2 firm apples

Directions

  1. Preheat oven to 325 F / 160 C.
  2. Wash and trim the ham.
  3. Lay the ham in a roasting pan with a meat thermometer stuck into the thickest portion.
  4. Roast until the temperature reaches 160 F / 70 C. Small hams may take only an hour; larger hams may require up to three hours.
  5. Core and slice the apples thin. Serve as garnish to thick slices of ham.

Dinner10 Ham Apple

 

Setting

eppucamera1 Unlike Peter Jackson’s movie, Tolkien’s version of the Isengard sequence actually includes a meal shared between the two Hobbits and Aragorn et al. It takes place indoors in a guard-house hewn out of stone. Other than the presence of “a hearth and chimney,” “a long table,” and “dishes, bowls, cups, knives and food of various sorts,” we hear few details. (3.9)

Dinner10 Toast

Finding a location for our photoshoot was a bit of a problem. You may have noticed that after the first four dinners, we’ve moved away from our initial spot; the desk we used was too narrow and too close to the wall for a good variety of setups. Since then I’ve tried several different areas of the house and even outdoors, but haven’t landed on a single place that has everything I want. Anyway. 🙂

We don’t have access to a stone structure that sounds suitably like Saruman’s guardroom. We do, however, have a room with wooden walls and a built-in bench that could stand in for a table: our sauna. We decided it was non-typical enough of an indoor space for our purposes. In the end, I decided to add two old table leaves on top of the built-in bench because I quite liked their worn surface for this purpose.

The setting in the ruins of Isengard sounds quite bare, but not ascetic. I chose therefore not to have a tablecloth, but added a simple unbleached linen napkin. In addition, I selected simple ceramic and wood dishes like the oval plate and the turned wooden tumbler. There’s a plain wooden knife for spreading butter and honey on toast, and an iron eating stick for spearing the ham and apple. On the side, one of our sushi sauce bowls masquerades as a honey dish.

LotR Dinner10

Finally, purely for mood purposes, there is a stack of extra plates in one corner and two candlesticks in the other. I used candle stubs, for Saruman doesn’t strike me as the kind of leader who makes sure their underlings have sufficient supplies handy at all times.

If I were to do this dinner setup again, I don’t think I’d have large changes to make. (Unless I could find a fancy stone room like Tolkien’s text describes.) Perhaps I’d consider adding a butter dish, but that’s about it.

Check out the introduction for more!

Images by Eppu and Erik Jensen

Geeks eat, too! Second Breakfast is an occasional feature in which we talk about food with geeky connections and maybe make some of our own. Yum!

The Shannara Chronicles: The Delight of Bad Television

We’ve been watching The Shannara Chronicles. (We only watch series on DVD, so we’re still working our way through season 1). It’s some of the worst television I’ve seen in a while, and I can’t wait to see more.

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One trailer park elf, one spoiled princess, and one edgy ex-bandit, coming right up. Image via IMDb.

Make no mistake, The Shannara Chronicles is terrible. The plot is a meandering soap opera mashed together from two parts Tolkien (a band of hobbits teenagers, occasionally aided by a grumpy wizard druid, must carry the magical ring seed to a distant place through a strange wilderness in order to save the world from a dark lord warlock who mostly just chills out in his tower henge being all evil and stuff) and one part Hunger Games (a tedious teenage love triangle between one girl half-elf boy and two boys girls—one rugged, the other sophisticated—in a vaguely-defined post-apocalyptic North America). Episode scripts are written Mad-Lib style: Dire warning about [peril] goes unheeded, recurring bandit guy threatens to [do something awful], someone explains [plot point] to the confused half-elf dude, princess has to be saved from [unheeded peril].

Yet despite its flaws, Shannara Chronicles manages the trick that most bad television doesn’t: to be both bad and enjoyable. More remarkably, it has managed this feat while remaining convinced of its own seriousness, instead of embracing its camp absurdity like most other beloved bad SFF shows, from Batman to Xena.

The scenery, the design, there are beautiful things under the layers of bad storytelling. Image via IMDb.
There are beautiful things under the layers of bad storytelling. Image via IMDb.

It’s hard to explain why I enjoy Shannara. Taste, of course, is subjective: one viewer’s guilty pleasure is another’s eye-roll marathon. I think there are three things about it that work for me:

  1. The diamonds among the dross. Shannara is a kiwi production and I watch it in much the same spirit that I watch Peter Jackson’s Hobbit movies: for the moments of beauty buried in the failings of concept and writing. The visual design is inventive and sometimes startling. Among the actors there are some shining stars like John Rhys Davies, Jed Brophy, and Manu Bennett improving the lackluster scripts with their performances. Plus New Zealand scenery is always worth seeing.
  2. We’re starved for good fantasy. I like classic fantasy. I like it better when it’s done well, but in the absence of that (or when showrunners think that doing fantasy well means adding as much torture, rape, and pointless death as possible), I’ll take it done badly. Plus, it’s refreshing to see a post-apocalyptic story in which the post-apocalypse is a quaint side note to the plot rather than a weight around its neck.
  3. The straight line is funnier than the joke. Comedy is well and good, but sometimes the best laughs come from people who don’t know they’re funny, and if the creators of Shannara know how funny they’re being, they aren’t letting on. I enjoy groaning at the teenage drama, the princess who has to be saved from something once an episode, the elite Elven soldiers who get themselves clobbered by bandits in under ten seconds, and the rest of the show even more when there isn’t a wisecracking sidekick poking me in the ribs and saying Hey, didja see what we did there? Huh? Huh?
Because this is totally how you dress to save the world. Image via IMDb.
Because this is totally how you dress to save the world. Image via IMDb.

In 2016, this terrible year in which some disasters hit with the shock of a thunderbolt and others drag on like a cold you can’t shake, the small-scale disaster of a wonderfully bad tv show is just what I need to take my mind off the rest of the world for a few hours.

In the Seen on Screen occasional feature, we discuss movies and television shows of interest.

Artifacts and Transmogrification: Guardian Druid and Holy Priest

Legion, the latest World of Warcraft expansion, has a new feature: artifacts. Instead of replacing your weapons with more powerful weapons as you level up, you get an artifact weapon that increases in power as you play. Artifacts put a new wrinkle in the transmogrification game.

(Quick primer for those of you not playing World of Warcraft: as you play the game, your character acquires new gear—weapons and armor—which make your character more effective. They also appear on your character’s model in the game. Transmogrification is a system that lets you change the appearance of your character’s gear so you can make your character look how you want.)

The artifacts all have brand-new, unique models and its clear that a lot of time and design effort went into them. In some cases, the results are beautiful. In other cases, not so much. Some are real works of art, but they may not fit your character’s aesthetic. I find I react very differently to artifacts on different characters.

My guardian druid, for example, doesn’t like her new fist weapons, not one little bit. On the left below is what her gear looks like in its natural state. Her artifacts are now transmogrified to a pair of colorful, jewel-like weapons and I’ve built the rest of her set around their colors.

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My holy priest, on the other hand, loves his new staff. His previous set, on the left, was based on dusty reds and bronzes. With his new artifact staff on the right, he’s totally getting his blue on.

160929prihol

I’ve got lots more characters in different specs with different styles still to level up and get transmogged. I’ll drop some more pictures when I get there. Are you using the artifacts? Transmogging over them? Transmogging in response to them? Share your thoughts.

Of Dice and Dragons is an occasional feature about games and gaming.

Becoming Egyptian

Sarcophagus of Wahibre-em-akhet, via Rijksmuseum van Oudheden (Egypt, possibly Giza, currently Rijksmuseum van Oudheden; basalt; 664-525 BCE)
Sarcophagus of Wahibre-em-akhet via Rijksmuseum van Oudheden (Egypt, possibly Giza, currently Rijksmuseum van Oudheden; basalt; 664-525 BCE)

The sarcophagus of Wahibre-em-akhet, from Egypt in the seventh or sixth centuries BCE, is a typical Egyptian sarcophagus, not for a king but for a man of wealth and status in Egypt’s Twenty-Sixth Dynasty. The Egyptian iconography is easily recognized: the long beard and braided wig of the portrait; the conventional Egyptian ways of depicting eyes, ears, and other features; the winged protective goddesses; the hieroglyphic text. There is nothing about this sarcophagus to suggest its owner was anything other than a native Egyptian, born and bred, from a people who had lived in the Nile valley since time immemorial. Nothing, that is, until you read the hieroglyphic text and find out that Wahibre-em-akhet’s parents were named Alexicles and Zenodote; both are Greek names.

We know nothing else about Wahibre-em-aket or his parents. We can’t say definitively where they came from, where they grew up, what language or languages they spoke, or how they identified themselves in daily life. It seems very likely, though, that we are looking at someone who was born to Greek parents but lived as an Egyptian.

Wahbire-em-akhet’s family probably had connections to Naukratis, a Greek city founded in Egypt with royal permission. The original settlers of Naukratis were Greek mercenaries who had served the Egyptian pharaohs in their war for freedom from the Assyrian empire. Alexicles may have been one of those mercenaries or the descendant of one. The mercenaries and their descendants continued to serve the kings of Egypt and seem to have gradually assimilated into Egyptian culture. One gang of soldiers left graffiti on the temple of Abu Simbel in upper Egypt while on campaign, including a soldier who identified himself as Psammatichus, son of Teocles, another Egyptian-named son of a man with a Greek name.

Whatever role he played, Wahibre-em-akhet must have done well for himself to afford such a fine sarcophagus. Like many other later-generation immigrant communities, the Greeks in Egypt probably found that assimilating to local customs, names, and languages was useful for getting ahead. They were not the first people to do so. We tend to think of Egypt as isolated, even xenophobic, but Egypt was also a powerful and wealthy kingdom that needed foreign trade connections and could afford to supplement its army with mercenaries from abroad. Greeks, Carians, Jews, Nubians, and Libyans are all well documented as traders and soldiers in Egypt. Many other peoples certainly found their way to the Nile valley as well. As they assimilated into the local culture, adopting Egyptian names and presenting themselves according to Egyptian traditions, these peoples become hard to discern in the archaeological record, but the occasional find like Wahibre-em-akhet’s sarcophagus reminds us that they were still there.

Thoughts for writers

Traditional histories have conditioned us to think of ancient cultures as discrete units: this is Greek, that is Egyptian, that over there is Persian, and the other thing in the corner is Etruscan. It’s useful to be reminded that the lived experience has always been more complicated. Wahbire-em-akhet was, in some ways, both Egyptian and Greek. Most likely his parents were, too. They must have faced many of the same challenges and intersections that immigrant families still face today.

People like Wahbire-em-aket and his parents existed in history. They belong in our stories, too. There is nothing new about multiculturalism.

History for Writers looks at how history can be a fiction writer’s most useful tool. From worldbuilding to dialogue, history helps you write. Check out the introduction to History for Writers here.