Top Five Posts for 2018

Well, that was 2018! Here are our posts from the year that have gotten the most attention:

  1. Call for Help: Where is Miss Sherlock? Eppu’s post about a new mystery series that transposes the characters of Holmes and Watson to modern-day Japan and makes them both young women for good measure. Unfortunately, we’re still not sure where or how we can watch it, but it’s nice that so many other people are also excited by the idea.
  2. Arisia: A Point of No Return for Us Our statement in support of Crystal Huff and against the repeated failure of the Boston-based Arisia convention to effectively address problems of sexual harassment and stalking not just at the con but by members of the con staff itself.
  3. Quotes: Finland is Weird. Finland is Different All together now, Finland fans! A gratifyingly bewildered quote from Adrian Tchaikovsky’s Ironclads.
  4. “At Least It Made You Feel Something” Erik’s rant against creators who justify storytelling choices that aggravate fans by patting themselves on the back for making us feel something.
  5. Barbarians in the Greek and Roman World Preview A preview of Erik’s book, published in September, about the concept of the barbarian and the realities of cross-cultural interactions in the ancient Mediterranean.

Some of our old posts remain perennial favorites, too. Here are the overall top five Co-Geeking posts that people viewed in 2018:

  1. Do-It-Yourself Fantasy Place Name Generator Erik’s name-generating technique from back in 2015 still gets a lot of attention. Apparently a lot of you out there are making up names for things!
  2. Sean Bean on the LotR Joke in The Martian Eppu’s 2015 post on Finland’s Yle News interview with the delightful Sean Bean on the Lord of the Rings joke in The Martian. Such a treat, and still well worth watching today.
  3. Hogwarts Dueling Club Tablecloth Transformed into Wall Hanging Eppu’s post about a home-made version of the moon-phase dueling cloth from Harry Potter, posted in 2016.
  4. Custom is King Erik’s translation of a favorite passage from Herodotus’ Histories, posted in 2017.
  5. Call for Help: Where is Miss Sherlock? Eppu’s post from this year

Thanks for hanging out with us this year. We hope you’ll join us again in 2019.

Messing with numbers is messy.

Joy to the World (of Warcraft) 2

Alunaria, over at Alunaria’s Avenue, has proposed a holiday challenge: stay away from the griping, grousing, and general grinchiness about World of Warcraft that’s all to easy to find these days and post something positive instead. We’re always up for some kindness and fun, so here’s a contribution from us: some holiday-themed transmogs to light up the winter darkness.

My holy priest brings you the gift of healing in his Winter Wonder-Worker set.

Of Dice and Dragons is an occasional feature about games and gaming.

History for Writers Compendium: 2018

History for Writers explores world history to offer ideas and observations of interest to those of us who are in the business of inventing new worlds, cultures, and histories of our own. Here’s where we’ve been in 2018:

Thinking historically and mythically

Daily life

Crossing cultures

Women in the ancient world

Conflict and resolution

Race in Antiquity

Join us in 2019 for more history from a SFF writer’s perspective.

History for Writers is a weekly feature which looks at how history can be a fiction writer’s most useful tool. From worldbuilding to dialogue, history helps you write. Check out the introduction to History for Writers here.

Joy to the World (of Warcraft) 1

Alunaria, over at Alunaria’s Avenue, has proposed a holiday challenge: stay away from the griping, grousing, and general grinchiness about World of Warcraft that’s all to easy to find these days and post something positive instead. We’re always up for some kindness and fun, so here’s a contribution from us: some holiday-themed transmogs to light up the winter darkness.

When you can already turn into a stag, a little Christmas spirit isn’t hard to find. Here’s my guardian druid in her Jolly Holly set.

Of Dice and Dragons is an occasional feature about games and gaming.

Tali for Saturnalia

The ancient Romans celebrated the holiday of Saturnalia on this day, the 17th of December. (At least in early Roman history it was a one-day holiday; later, it was extended so that it started on the 17th and lasted through the 23rd.) Saturnalia was a festival of good cheer and relaxed social strictures, thought of as recreating a lost golden age ruled over by the god Saturn. Typical practices included feasting, gift-giving, and a holiday from the usual social rules: children got to order their parents around while adults played children’s games; the masters of the household served a feast to their slaves; and gambling, which was a popular passtime but not usually allowed in public, was freely tolerated.

Romans played many different gambling games, but some of the most popular involved dice. One common game, known as tali, was played either with the knucklebones of sheep or goats (called astragals) or with cubical six-sided dice marked with the numbers 1 through 6, like modern dice. Astragals had four sides. For gaming purposes, it seems they were assigned values of 1, 3, 4, and 6. When playing with six-sided dice, only those numbers were used; 2 and 5 were ignored.

The rules of tali are not entirely understood today. Probably there were many different variations with different rules, and all of them were so common that no one bothered to write down instructions for how to play. Here is a playable modern interpretation based on what we can gather from literary references and artistic depictions.

All you need for any version of the game is four six-sided dice and something to bet with (coins, poker chips, chocolates—whatever you like), although a pencil and piece of paper for each player to record their throws can also be useful.

Simple Tali

Each player pays an ante into the pot.

Each player then rolls four dice, either their own set or taking turns with a common set.

Each player’s roll is then scored, and the winner takes the pot. If no one wins a round, everyone rolls again. If two or more players tie, only those players roll again until someone wins.

Dice rolls are scored according to the following system in which “hands” of dice are ranked, much like hands of cards in the modern game of poker.

  • 6,4,3,1 – called Venus, the best roll, always wins.
  • Rolls that include at least one 6 (apart from 6,6,6,6, which is a Vultures—see below) are called Senio and are scored by totaling the numbers shown (excluding the numbers 2 and 5, which are not counted). Any Senio always beats a Vultures or a roll that includes no 6.
  • Rolls that show four of the same number, called Vultures, score at the bottom of the heap, but will win over other 6-less rolls.
    • 6,6,6,6 – called Vultures, beats only a lower Vultures, The Dog, or a roll without a 6.
    • 4,4,4,4 – called Vultures, beats only a lower Vultures, The Dog, or a roll without a 6.
    • 3,3,3,3 – called Vultures, beats only The Dog, or a roll without a 6.
    • 1,1,1,1 – called Vultures or The Dog, beats only a roll without a 6.
  • Any roll that has no 6 (except a Vultures) always loses.

Here’s how a sample round might play:

  • A rolls 6,1,1,1 – a Senio worth 9
  • B rolls 6,5,3,1 – a Senio worth 10 (because the 5 is not counted)
  • C rolls 3,3,3,3 – a Vultures
  • D rolls 4,4,4,3 – a losing roll

B wins this game with a Senio of 10. Even though D’s roll totals higher, it has no 6, and therefore automatically loses.

Tali variations

The version of tali described above is perfectly playable, but it’s a simple game of chance with no real strategy. Here are a few ways you can make it more interesting. (All these variations use the same scoring system described above.)

Liars’ tali

Each player rolls their dice in secret and hides the total (or, if using a common set of dice, records their roll in secret). After an initial bet, players raise, call, or fold in turn, as in poker, until everyone calls or folds. The players still in the game then reveal their rolls and the winner takes the pot.

Draw tali

Each player rolls their own dice (this variation is difficult to manage with common dice). Any player may then ante into the pot again for the chance to reroll a die. Repeat either for a limited number of rerolls or until everyone passes. The player with the best roll on the table wins the pot.

Stud tali

Each player rolls one die and either keeps it (if using individual dice) or records it (if using common dice). After all players have rolled once, each one either antes into the pot or folds. Repeat three more times until all players have rolled a full four dice. The player with the highest roll among those still in the game takes the pot.

Happy Saturnalia!

Image: Roman dice, photograph by Wendy Scott via Portable Antiquities Scheme (Leicestershire; 1-410 CE; lead)

History for Writers is a weekly feature which looks at how history can be a fiction writer’s most useful tool. From worldbuilding to dialogue, history helps you write. Check out the introduction to History for Writers here.

Rating: Murdoch Mysteries, Season 3

Onward to season 3 of Murdoch Mysteries we go, rewatching and rating each episode. Here’s our take:

  1. “The Murdoch Identity” – 8
  2. “The Great Wall” – 6
  3. “Victor, Victorian” – 6.5
  4. “Rich Boy, Poor Boy” – 6
  5. “Me, Myself & Murdoch” – 8.5
  6. “This One Goes to Eleven” – 7.5
  7. “Blood and Circuses” – 5
  8. “Future Imperfect” – 4
  9. “Love and Human Remains” – 9
  10. “The Curse of Beaton Manor” – 7
  11. “Hangman” – 6
  12. “In the Altogether” – 4
  13. “ The Tesla Effect” – 8

The average rating for this season is a strong 6.6, a bit up even from last season’s quite good 6.2. Season 3 continues to build on the series’ strengths—complex mysteries, whimsical humor, and an eye for finding Victorian equivalents to modern issues—while also striking out in some new ways. One innovation this season is the introduction of an ongoing plot surrounding the newly-introduced character of James Pendrick, a visionary inventor who keeps getting tangled up in Detective Murdoch’s investigations. Starting halfway through the season, Mr. Pendrick’s misadventures lead up to a surprise finale that changes our perception of him and the preceding episodes in clever ways.

Unfortunately, the Pendrick storyline also gives us the two lowest-rated episodes of this season, both rating 4: “Future Imperfect,” in which Murdoch and company intersect with H. G. Wells and the eugenics movement, and “In the Altogether,” in which prostitutes and pornographers are caught up in a blackmailing scandal. Each episode has its merits and good moments, but they are dragged down by the need to serve the unfolding Pendrick drama, which leaves too little room for their own individual stories to develop.

By contrast, the best episode of the season, “Love and Human Remains,” at 9, tells a story that, for all its small and self-contained scope, offers a bounty of human drama and investigative intrigue. When the bodies of a murdered couple turn up at a building site, Murdoch goes digging through the past, peeling back layers of time to uncover a story of cruelty, desperation, and, ultimately, the triumph of love over adversity. It is one of the rare mysteries where you want the crime to be solved, but you end up glad that it goes unpunished.

Honorable mention goes to “Me, Myself & Murdoch,” the second best episode of the season at 8.5, which offers a similarly tangled tale of murder, abuse, mental illness, and the unbreakable bonds of love. In this episode, which nods to the historical Lizzie Borden case, a young woman is suspected of having murdered her father with an axe, only to turn out to have multiple personalities whose different perspectives allow Murdoch to piece together an older, even more grisly crime. Guest star Anastasia Phillips gives a virtuoso performance as the young woman under suspicion, whose shifts in personality from terrified to terrifying are amazing to watch.

Murdoch Mysteries remains a pleasure to watch and rewatch.

Image: Murdoch Mysteries main cast via IMDb

In the Seen on Screen occasional feature, we discuss movies and television shows of interest.

Rolling for Charity

What’s even better than gaming? Gaming for a good cause! Roll for Charity is an organization based in Buffalo, New York, USA, that sponsors gaming events with a good purpose: supporting food aid to combat hunger and food insecurity. One thing they do is host gaming events in which players can make charitable donations (in cash or canned food) to get special perks and powers to help them win. Has there ever been a better use of cheat codes?

We’re not close enough to Buffalo to take part in any of their activities (we heard about the organization by chance), but it’s a marvelous idea and we hope there are more people out there doing similar things. If you are in the Buffalo area, though, you might want to look them up.

These days when it can feel like the news is always bad, it’s good to see people working toward something that isn’t just in a good cause, but sounds like an awful lot of fun.

Image: Roll for Charity logo by Seijen

Hey, look! We found a thing on the internet! We thought it was cool, and wanted to share it with you