My main WoW toon these days is my balance druid, so I was surprised to realize I’ve kept her transmog appearance broadly speaking the same for over three years (here she is in a January 2019 post). Time for a final tweak before the end of Shadowlands!
I still like her vest plus shoulder combo (Tribal Vest and Bonechewer Shoulderguards) combined with her purple hair, so when I found a matching weapon (Avowed Arcanist’s Staff) I decided to only fiddle with the rest of the outfit.
For a change, the helmet, gloves and boots are off. Ghostclaw Leggings are one of my favorite designs from the earlier expansions, and the Mighty Girdle goes with them well. Oddly, the Shardhide Leather Bracers make the lower edge of the White Swashbuckler’s Shirt sleeves bulge, as if the shirt had puffy sleeves, so I decided to treat that as intentional.
Looks cool, even if it tells me less than I’d like. (If I ever read any comics with Namor as a kid, I’ve blissfully forgotten.) It does look like Angela Bassett’s Queen Ramonda has a larger part to play in BP:WF. That’s great; I’ve liked her a lot ever since I saw her in Strange Days. (OMG, that was in 1995!)
We two are really busy right now, but if lucky, we might be able to slip in to see BP:WF already today. (For some weird reason, in Finland the release of large international productions often happens a few days before the American one.) Definitely some time during the opening weekend, though!
Hey, look! We found a thing on the internet! We thought it was cool, and wanted to share it with you.
Continuing with my project to make dragon-themed transmog sets for the five flights, I have a druid of the green dragonflight. Here’s what went into the set.
Now that it’s cold again in the northern hemisphere, it doesn’t feel wrong to post about this phenomemon.
I discovered that in March 2022, storms in Sahara threw a lot of dust into the atmosphere, and winds carried it hundreds of miles away. Here’s a photo from a ski resort in the French Pyrenees, where the slopes were covered with a layer of reddish sand:
An amazing sight, isn’t it?
Although, as someone who’s grown up using sand and gravel on snow to stop motion, I do have to wonder at one thing: how on earth are you able to ski down these slopes?
(Being the wrong kind of Master of Science, I can only guess it has to do with the skier’s weight pushing the skis below the surface of the snow, therefore escaping the sand friction and still enabling skiing, but I don’t know.)
Apologies in advance to all of our non-WoW-playing readers! The World of Warcraft: Dragonflight release is exactly one month away today, so in the weeks ahead we’re likely to talk more about the game than not.
One of the most astounding things to me is that this expansion will fully enable flying, considering how fervent Blizzard’s opposition to giving PCs the ability to fly has been thus far. (Perhaps some of the old guard are out and a new guard is in?)
This week, since the patch, we have started diddling with the UI changes. The larger minimap for sure is nice, but otherwise I’ll just have to see which elements on screen I might want to move. I mean, I’ve tried a few configurations and re-adjusted them multiple times already, but it’ll take a little longer to figure out what really works. The talent trees will take even more time to get used to, and that’s fine.
At the moment I’m more excited about the crafting orders, however. I haven’t found professions very satisfying at all for many years now; it’s about time we get something new.
Soon! 🙂
Image: Dragonflight gardern screencap via Blizzard
Want to add some color to your tabletop role-playing games? Here’s a quick method to roll up a random tavern, complete with name, atmosphere, staff, and even the potential for some side stories to shake up your ongoing plot.
First, to name your tavern, roll a d20 twice to get two numbers between 1 and 20. Apply the following adjustment for the quality of the establishment to each number to get two final results between -2 and 23.
Quality
Adjustment
Squalid
-3
Poor
-2
Common
-1
Average
0
Nice
+1
Fine
+2
Exquisite
+3
Find the result of your two rolls on the table below. You can either name your tavern “The Adjective Noun” or “The Noun and Noun.”
Let’s say you’re making a poor tavern and you roll a 9 and a 2. You subtract 2 from the results to get 7 and 0. That gives you The Grim Snake, The Dead Sailor, or The Snake and Sailor (or Sailor and Snake), whichever one sounds best for your setting. If you’re making a fine tavern and you roll a 6 and a 15, those become 8 and 17, giving you The Lost Hero, The Cheerful Hare, or The Hare and Hero / Hero and Hare. (Of course, reroll or adjust if you’re not happy with any of the results.)
Roll
Adjective
Noun
-2
Hanged
Rat
-1
Drowned
Thief
0
Dead
Snake
1
Drunk
Outlaw
2
Dizzy
Badger
3
Tipsy
Shepherd
4
Lazy
Dog
5
Thirsty
Drover
6
Hungry
Cat
7
Grim
Sailor
8
Lost
Hare
9
Lonely
Tailor
10
Wandering
Lamb
11
Quiet
Rider
12
Stout
Bull
13
Drowsy
Knight
14
Merry
Deer
15
Lucky
Curate
16
Cozy
Stag
17
Cheerful
Hero
18
Dancing
Lion
19
Winsome
Prince / Princess
20
Flying
Peacock
21
Blessed
Sovereign
22
Glorious
Unicorn
23
Regal
Dragon
Now that you have a name, the next thing to do is roll up the atmosphere and staff. For this roll a d6 and apply the same adjustments for quality.
Roll
Atmosphere and staff
-2
A rickety old hovel, half falling down, with rotten floorboards and vermin scuttling just out of sight. The staff is surly and suspicious of outsiders.
-1
A dilapidated shanty with broken windows. The wind whistles through chinks in the walls and rain soaks through the uneven thatch of the roof. The staff is gloomy and unhelpful.
0
A ramshackle place knocked together from an old barn and its outbuildings. The staff is tired and rude.
1
A worn-out house that’s seen better days; the furniture is unsteady, and the curtains are faded. The staff is harried and disagreeable; they respond to the needs of their guests, but slowly and with lots of grumbling.
2
A modest establishment with good ale and decent food, but the furnishings are old and threadbare, the beds are uncomfortable, and the walls are thin. The staff is capable but does not take initiative and is hard to get moving.
3
An old but tidy farmhouse adapted to hosting travelers; everything inside is worn but well cared for. The staff is polite and proud of their inn, but they have limited resources to work with.
4
A plain but cozy little inn; most of the guests are regulars from the local countryside who come here to see old friends and enjoy familiar comforts after a hard day’s work. The staff is cheerful and helpful, but often distracted by conversations with regulars.
5
A comfortable and well-kept place; the furnishings are new and pleasant, but not expensive. The staff is proud of their tavern; they are gracious to guests who appear well-to-do, but brusque with any visitors who seem poor or unkempt.
6
A charming old-fashioned tavern that has been run by the same family for generations; many of the furnishings are heirlooms passed down from the original owners. The staff knows the full history of the inn and will share interesting historical tidbits at the drop of a hat, but doesn’t know much else.
7
A new establishment, recently built with all the modern conveniences, comfortable rooms, and excellent food. The staff is eager to advertise and encourages guests to spread the word.
8
A luxurious retreat, built in the style of distant lands and filled with imported luxuries; exotic spices flavor the food and vintage wines fill the cellars. The staff performs elaborate courtesies with an affected air, but are also expert at discreetly fulfilling guests’ wishes, even the more unusual ones.
9
A palatial lodging built with cut and polished stone, gilded everywhere; the furnishings are immaculate antiques, and the serving wares are the finest porcelain and silver. The staff is highly competent, discreet and unflappable, accustomed to both accommodating the whims of wealthy clients and being handsomely rewarded for their service.
If you want to add a little extra drama to your characters’ stay at the tavern, you can also roll up a little side story with a d6, applying the same modifier for the quality of the place. How your players deal with this added drama is up to them.
Roll
Drama
-2
A gang of brigands is dividing up the loot from their latest raid in a corner of the common room. They suspect the player characters may be hunting them, so they try to look innocent, which only makes them look more suspicious. They are likely to react with violence if challenged.
-1
A young traveler spots the player characters and thinks they recognize the person who killed their parents and against whom they swore vengeance. (They may or may not be correct, depending on your party’s backstories and adventuring habits.)
0
The kitchen catches fire in a cooking accident, and the guests are called upon to help evacuate the inn and fight the blaze.
1
A very large, very drunk patron spills their drink on one of the player characters and gets belligerent demanding the character buy them a new drink.
2
The innkeeper accuses the player characters of trying to pay with counterfeit coins. Depending on the setting, local law enforcement may or may not get involved before everything can be sorted out.
3
A smuggler, on the run from the law, attempts to slip some of their contraband into the player characters’ baggage.
4
A spy in the service of the player characters’ enemies is staying at the same inn. In their haste to get away before the party notices them, they accidentally leave behind some evidence that helps the party on their current quest.
5
Two young nobles from rival houses are staying at the inn under false names, having run away from their families together. They fear that the player characters may recognize them, so they take steps to evade, eliminate, or ingratiate themselves with the party.
6
One of the player characters recognizes a familiar taste in the cooking and discovers that someone from their past is working in the kitchen. Whether the reunion is a happy or tense one is up to you and the player.
7
One of the staff falls into hero worship of one of the player characters and hangs around making starry eyes at them and being generally awkward but harmless. They may be persuaded to do something to help out their newfound hero.
8
The player characters are mistaken for visiting dignitaries from an important neighboring power and find themselves besieged by petitioners and sycophants.
9
A wandering prophet recognizes the player characters and offers to share valuable information about their current quest in exchange for picking up the prophet’s rather hefty bar tab.
Image: Interior of a Tavern, with Cardplayers and a Violin Player, via Wikimedia (currently Royal Collection, UK; c. 1695; oil on canvas; by Jan Steen)
It’s a common misconception that the further you go in history, the poorer the materials and decorations used were. Materials were simpler, yes; complex metal alloys, synthetic textile fibres, or clean rooms, for example, were a long way in the future.
But the more we study extant material remains, the clearer it is that humans have always appreciated beauty in their surroundings and—if they possessed the means—decorated both themselves and their everyday environment. Case in point: Minoan mugs from ca. 1,500 BCE.
Mugs in similar shapes can easily be found in modern tea shops, even if we don’t use exactly the same decorative motifs in the same combinations or colors anymore.
What’s also fascinating is that the handles are exquisitely formed, with just about exactly the same range of variations you can find nowadays. These people clearly knew how to make a practical and pretty mug.
(Phew! I’m growing quite disillusioned with the current fad of making splashy trailers that tell you very little about the story. The cutting is fast, action even faster, and if anything is revealed of the characters it’s piecemeal or prosaic, reducing the characters to a gimmic each. But I digress.)
We do get a little more tidbits in this second trailer. Looks like Wakanda is attacked, but at least I can’t tell if it’s random western soldiers or Namor’s troops. (Or both???) A new character to me is Riri Williams / Ironheart. She’s wearing some sort of a power suit based on the Iron Man suit—which means that the two people in the world wearing those kinds of suits are both black, doesn’t it? Cool!
The former Queen Ramonda seems to be at the U.N. (approx. at the 1:23 mark), but what is she arguing for? Attacking Atlantis??? Finally, we do see the new Black Panther jump from a great height and land (with the kinetic energy of the fall being stored in the suit, of course). Clearly it’s a female figure—Shuri, from the general shape, maybe? And was that Nakia I saw with gorgeous, long hair?
Black Panther: Wakanda Forever releases on November 11, 2022. So soon! 🙂
Hey, look! We found a thing on the internet! We thought it was cool, and wanted to share it with you.
My next dragon-themed transmog is for the bronze dragonflight. Here’s my hunter in mail with a scaly bronze theme and some dragony accessories. You can see the gear here.
You can check out my previous transmogs for the blue and red dragonflights, too.
Image: World of Warcraft screencap
Of Dice and Dragons is an occasional feature about games and gaming.
One of the really creative solutions she came up with is to inexpensively bone the corselet with zip ties. Much easier to get than corset bones! Another trick Cindy uses is to buy solid-color cotton sateen sheets in good condition from the thrift store to use as costuming material. (I’d add thrift store curtains, but in those there’s much more variability of both quality of material and fiber content, so they might require more time to go through to find anything worthwhile. Then again, if you do find good panels, often there’s quite a bit of fabric.)
Cindy also made the flag herself from a pillowcase using acrylic paint and gold pens. It’s as staggeringly handsome as the costume. Here’s a closeup:
The spear is made from foam, duct tape, and a wooden dowel, and looks as fantastic as the rest of the outfit. Kudos all round!