A Very Short Introduction to Intertextuality

Intertextuality—besides being an excellent Scrabble word—is a useful tool for thinking about literature and storytelling.

Intertextuality is when one literary work refers to or places itself in the context of another work. While different thinkers have used the term in different ways, it is often used to refer to cases in which the meaning of the later work is shaped by or depends upon knowledge of the first.

To make things a little more concrete, take the example of Arthurian legend. The early literary versions of King Arthur’s tales come from several different authors across several centuries, each of whom took certain basic ideas about a legendary king and his family and followers, and added in new characters, told new stories, or shifted the tales to new settings. Each of these literary works was engaged in intertextuality, drawing on a set of characters, stories, and ideas that their audience already knew while adding something new and different to the mix.

Or, to take it a step further, Monty Python and the Holy Grail is intertextual with the whole lot. The movie features such staple characters of Arthurian legend as King Arthur, Sir Lancelot, and Sir Gawain, and references to Camelot and the Holy Grail. Even though Monty Python’s take on the Arthurian legendarium goes in a very different direction than the traditional tales, it explicitly places itself in relationship to them. You don’t exactly have to know Arthurian legend in order to appreciate Holy Grail, but many of the jokes are built around subverting or parodying standard parts of the mythology.

By contrast, although Star Wars also makes use of Arthurian ideas—a farm boy who discovers his secret destiny, a magical sword, a wise mentor who disappears partway through the story—it is not intertextual with Arthurian legend in the same way that Holy Grail is. Star Wars does not have characters named Arthur or Lancelot. There is no planet Camelot. Even though Star Wars invokes some Arthurian themes, it does not use them to reproduce or comment on the Arthurian legends themselves: Luke does not become king, assemble a round table of Jedi knights, or go in search of a mystical cup.

We live in a great age of intertextuality, an age of cinematic universes, boundless fan fiction, and knowing parodies. It’s a useful idea to have at hand for thinking and talking about the stories in the world around us.

Images: Still from Monty Python and the Holy Grail via IMDb. Still from Star Wars IV: A New Hope via IMDb.

Story Time is an occasional feature all about stories and story-telling. Whether it’s on the page or on the screen, this is about how stories work and what makes us love the ones we love.

Rating: Murdoch Mysteries, Season 10

It’s a mostly forgettable season 10 for our favorite turn-of-the-twentieth-century Toronto detective. Here’s our take on this season’s episodes:

  1. “Great Balls of Fire, Part 1” – 5
  2. “Great Balls of Fire, Part 2” – 6
  3. “A Study in Pink” – 6.5
  4. “Concocting a Killer” – 6
  5. “Jagged Little Pill” – 6.5
  6. “Bend it Like Brackenreid” – 6
  7. “Painted Ladies” – 4
  8. “Weekend at Murdoch’s” – 8
  9. “Excitable Chap” – 4
  10. “The Devil Inside” – 0
  11. “A Murdog Mystery” – 6
  12. “The Missing” – 6.5
  13. “Mr. Murdoch’s Neighborhood” – 5.5
  14. “From Murdoch to Eternity” – 3
  15. “Hades Hath No Fury” – 4
  16. “Master Lovecraft” – 3
  17. “Hot Wheels of Thunder” – 6
  18. “Hell to Pay” – 0

At an average rating of only 4.8, this season is the lowest of the series, dragged down by a number of episodes that are competent but uninspiring, and a few that we found entirely unwatchable, with little at the upper end to balance them out.

This season rings in with a pair of 0s in “The Devil Inside,” one more unnecessary slog with serial-killer Murdoch-fan James Gillies, who we thought we were done with for good back in season 7, and “Hell to Pay,” an unimaginative “conspiracy to frame the detective” cliffhanger with the added detriment of killing off one familiar female character and leaving another one in peril. These sorts of episodes are clearly an attempt by the writers to “add drama” and “make it personal” in the most tired and cliched of ways.

Some of the season’s other episodes, though not disastrous, didn’t work very well for us. The period pieces “Excitable Chap,” (4) a Murdoch version of Dr. Jekyll and Mr. Hyde, and “Master Lovercraft,” (3) about a young H. P. Lovecraft stumbling across a dead body on a visit to Toronto, both have some clever moments but are hampered by poor writing and lackluster acting. The new recurring character Detective Watts is charmingly quirky, but feels more like one writer’s pet project than an organic part of the Murdoch universe.

Besides these weaknesses, though, there are good points to the season. The season-opening two-parter, “Great Balls of Fire” parts 1 (5) and 2 (6), deals with the 1904 Great Fire of Toronto in a way that is both respectful of the historical tragedy and well-integrated into the series’ story and the lives of its characters. We enjoyed the return of Murdoch’s old friend and private detective Freddie Pink in “A Study in Pink” (6.5). Miss James gets to run an investigation of her own in “Jagged Little Pill” (6.5). And there is some delightful nonsense in “A Murdog Mystery” (6), an episode that kicks off with a murdered show dog, and “Hot Wheels of Thunder” (6), which brings roller derby shenanigans to the Murdoch world.

The one standout episode of the season, though, is “Weekend at Murdoch’s” (8), a gleefully silly romp using the Weekend at Bernie’s gimmick in which Murdoch goes to increasingly absurd lengths to try to lure out a killer using the corpse of our old favorite upper-class twit Roger Newsome (of the Mimico Newsomes). While this episode spells the end for Roger, we are happily left with his equally preposterous sister, Ruth, who becomes a new returning character.

Season 10 isn’t altogether bad, but it is a low point in the series. Here’s hoping for an upswing in season 11.

Image: The late Roger Newsome, from “Weekend at Murdoch’s” via IMDb

In the Seen on Screen occasional feature, we discuss movies and television shows of interest.

Away from Reality Rezzed #1 – Tentacular

I used to make a World of Warcraft comic called Away from Reality. I loved doing it, but it took a lot of work, so about four years ago, I gave it up. I don’t have the time or energy to start it up again, but every now and then I get an idea and think to myself: “That would make a good AFR comic.” And so I proudly present to you the first AFR Rezzed, an occasional return to the lives of Gord the long-suffering warrior, Alaxia the gentle druid, Hurgon the grumpy priest, Targe the blissfully ignorant hunter, Thizzible the role-playing lore-obsessed mage, and Morgatha the smart-ass warlock.

There’s an awful lot of tentacles around Azeroth these days, if you’re into that sort of thing.

Image by Erik Jensen

In Making Stuff occasional feature, we share fun arts and crafts done by us and our fellow geeks and nerds.

Deleted Scenes: Greeks and Romans

In the spirit of deleted scenes from movies, here are a few more snippets from Barbarians in the Greek and Roman World that didn’t make it to the final draft. Today’s selections concern the relationship between Greek culture and Roman culture, and the formation of the cultural fusion we know as Greco-Roman.

On the Etruscans as early mediators between Greece and Rome:

The fact that Greek culture first came to the Romans second-hand through the Etruscans explains some oddities in things like the spelling of names. It is easier to see how the name of the Greek hero Heracles became Hercules in Roman mouths, for instance, when we know that in between he was the the Etruscans’ Herkle. In the same way, Greek Persephone became Etruscan Persipnei, who in turn became Roman Proserpina.

 

On the dynamics of power and culture:

While Rome’s military supremacy only grew over time, the power to confer cultural legitimacy within the larger Mediterranean political and diplomatic sphere remained for a long time the property of the Greeks. The narrative that power lay in Rome but culture in Greece could be tuned to either side’s advantage: it flattered Roman vanity while giving Greeks a claim to special status under Roman rule.

 

On the similarities between Greece and Rome:

Greek and Roman cultures were compatible in many ways. Both were grounded in the geography of the Mediterranean, tied to its networks of trade and travel, and dependent on the “Mediterranean triad” of wheat, olives, and grapes. The climate and the demands of agriculture imposed regular annual rhythms that structured much of economic and social life. Both were, at least in their formative centuries, city-state societies whose politics revolved around balancing the ambitions of the rich and powerful against agitation from the less well-off. In their early years, their military power depended on unpaid citizen armies. Their economies depended on large slave populations. These fundamental similarities helped bridge the many differences between the two cultures.

 

On the uses of Greco-Roman culture:

There was no denying the imbalance of power between Greeks and Romans. Greco-Roman culture was not a collaboration of equal partners but a common ground on which relations of political power and cultural authority could be negotiated.

All of these passages got cut for various reasons—because the sections they were in got reworked, because I found a better way to express the same idea, or just for space, but it is nice to bring them out into the light again.

How It Happens is an occasional feature looking at the inner workings of various creative efforts.

Quotes: Who Do You Want Me to Talk into Loving You This Time?

Rich-throned, immortal Aphrodite,

daughter of crafty Zeus, I beg you,

my lady, do not weigh down my spirit

with overflowing grief,

but come to me now, if ever you came before

when you heard my voice, far away,

leaving your father’s golden house,

you yoked

your chariot and came. Swift and beautiful

sparrows brought you over the dark earth

with a thick whir of wings across the borders of heaven.

At once they brought you, happy one,

with a smile your ageless face,

to ask what troubled me, why

I called you,

and what my frantic spirit

most wished for. “Who do you want me to

talk into loving you this time? Who has

wounded you, Sappho?

If she runs away now, soon she will be chasing you.

If now she won’t take your gifts, she will give to you.

If she doesn’t love you now, soon she will,

even if she doesn’t want to.”

Come to me now, soothe

my anxious mind. Fulfill everything

my heart desires and be

my ally.

– Sappho, quoted in Dionysius of Halicarnassus, On the Arrangement of Words 23

(My own translation)

This is the only poem by the ancient Greek lyric poet Sappho to come down to us from antiquity intact. In its structure and form, it follows the conventions of a prayer: invoking the god or goddess whose help is sought, celebrating their noble lineage and superhuman powers, reminding them of their past relationship with the person making the prayer, and finally imploring them to use their full powers to help with the current problem. Sappho slyly takes this formula and turns it into a love poem about the anxiety of unrequited affection. With a little gentle self-mockery, she pictures herself repeatedly falling into one-sided love and Aphrodite as the long-suffering friend who comforts her when things don’t work out.

Serving exactly what it sounds like, the Quotes feature excerpts other people’s thoughts.

Quotes: The Templars, Who Were My Friends

The following story is related by Usamah Ibn Munqidh, a twelfth-century Muslim writer who lived during the time of the early Crusades, about his interactions with some of the Knights Templar who occupied Jerusalem in his day.

Whenever I visited Jerusalem I always entered the Aqsa Mosque, beside which stood a small mosque, which the Franks had converted into a church. When I used to enter the Aqsa Mosque, which was occupied by the Templars, who were my friends, the Templars would evacuate the little adjoining mosque so that I might pray in it.

One day I entered this mosque, repeated the first formula, “Allah is great,” and stood up in the act of praying. Then one of the Franks rushed to me, got hold of me and turned my face eastward, saying, ‘This is the way you should pray!’

The Templars came up to him and expelled him. They apologized to me, saying, ‘This is a stranger who has only recently arrived from the land of Franks and he has never before seen anyone praying except eastward.’

– Usamah Ibn Munqidh, Autobiography

 

Ibn Munqidh’s experience is certainly not typical of Christian-Muslim relations in the Crusade period, but it is a useful illustration of the kinds of friendly and respectful relationships that could be forged between individuals of different backgrounds, even in times of war.

From another point of view, it is useful to note that the Templars were effectively enforcing an anti-harassment policy on their own members. If a militant religious order in a war zone could do that, then there’s no excuse for modern fan conventions not doing the same.

Translation from Philip K. Hitti, An Arab-Syrian Gentleman and Warrior in the Period of the Crusades. New York: Columbia University Press, 2000, 160.

Serving exactly what it sounds like, the Quotes feature excerpts other people’s thoughts.

Rating: Murdoch Mysteries, Season 9

Here’s our ratings for season 9 of the Canadian early-twentieth-century detective series Murdoch Mysteries:

  1. “Nolo Contendere” – 6.5
  2. “Marked Twain” – 4
  3. “Double Life” – 4
  4. “Barenaked Ladies” – 5
  5. “24 Hours ’til Doomsday” – 8.5
  6. “The Local Option” – 6
  7. “Summer of ’75” – 4
  8. “Pipe Dreamzzz” – 6
  9. “Raised on Robbery” – 8
  10. “The Big Chill” – 6
  11. “A Case of the Yips” – 4
  12. “Unlucky in Love” – 6.5
  13. “Colour Blinded” – 8
  14. “Wild Child” – 4
  15. “House of Industry” – 4.5
  16. “Bl**dy H*ll” – 7.5
  17. “From Buffalo with Love” – 4
  18. “Cometh the Archer” – 0

The average rating for this season is 5.4, which puts this season right about the middle with some seasons averaging higher and some lower.

There’s some cast shakeups and character development under way. Dr. Grace departs the series and her place as Dr. Ogden’s science sister is taken by Miss James, the first main character of color. We miss Dr. Grace, who was a favorite, but it’s nice to see the series continue to improve on acknowledging the diversity of turn-of-the-century Toronto. Constable Crabtree and Inspector Brackenried both get some good character development this season, as Crabtree’s romantic adventures drag him into some odd and dangerous places (“Nolo Contendere,” “From Buffalo with Love”) and Brackenried gets mixed up in a political scandal (“Bl**dy H*ll”).

Most of this season’s episodes rate in the 4-6 range, which is okay but not great. The season average is brought up, though, by a handful of better episodes, while only one really bad one drags it down. The bottom of the barrel comes at the end of the season with “Cometh the Archer,” a peculiar and tedious episode bringing back master criminal Eva Green and turning her into an unstable Murdoch fangirl. It’s a strange episode which seems to exist for little reason other than showing Dr. Ogden on a leather-clad, bow-wielding rampage of revenge—which is not a bad goal in itself, but it deserves a better treatment than this episode gives it.

Our highest-rated episode of the season, at 8.5, is “24 Hours ’til Doomsday,” a rollicking adventure with a steampunk edge about an ambitious experiment in rocketry. This episode brings back favorite returning characters James Pendrick and Terrence Myers, and ends with Myers taking an unexpected ride into the upper atmosphere. Two more episodes come in at 8, “Raised on Robbery,” a bank heist story which makes for a nice change of pace from the usual murders, and “Colour Blinded,” which gives Miss James some development and explores some of the complexities of race relations in early twentieth-century Canada.

Feel free to share your own favorites from season 9!

Image: Pendrick showing Murdoch his wingsuit design, from “24 Hours ’til Doomsday,” Murdoch Mysteries via IMDb

In the Seen on Screen occasional feature, we discuss movies and television shows of interest.

Endgame, Time Travel, and Cinderella

Note: some spoilers for Avengers: Endgame ahead.

Avengers: Endgame is a time travel story, and like many a pop culture time travel story, it has led to head-scratching and nit-picking among fans about the precise mechanics. Are there now multiple universes? Can characters cross between them? Can you change the past or not? Is Evil Nebula actually dead? Did Old Man Steve live out his life with Peggy in another timeline, or has he been living in secret in our universe for the last seventy years?

Since time travel is not, as far as we know, actually possible, we can’t invoke real-world physics to resolve these problems. We have to work with the rules as established by the story. The trouble is that the story’s rules don’t seem consistent. This is a common problem with time travel stories—Endgame even takes a few pot shots at the temporal mechanics of earlier movies.

The fundamental problem with time travel stories is that it is almost impossible to construct a set of rules for time travel that are internally consistent but also allow for change. (Consider the classic paradox: can you go back in time and kill your younger self?) Yet change is what stories are about: if everything is the same at the end of the story as at the beginning, why tell it?

Some stories edge around this problem by making the story be about making sure that things happen as they should, like Back to the Future or Star Trek‘s “City on the Edge of Forever,” but even these stories start from a premise that the past can be changed, which leads to the same problems.

Time travel may be a new concept, but these sorts of internal contradictions have been part of storytelling forever. Consider the story of Cinderella. This fairy tale is so familiar to most of us that we don’t often think about what’s wrong with it. Let’s review:

Cinderella lives with her wicked stepmother and stepsisters who treat her like a servant. One day, Cinderella’s fairy godmother gives her a magical gift so that she can go to the prince’s ball: she changes Cinderella’s rags into a wonderful gown and glass slippers, and turns a pumpkin into a fancy coach and field mice into footmen so that she can arrive with a splash. There’s a catch, though: at the stroke of midnight, the spell will end and everything will turn back into what it was before. Cinderella is a hit at the ball and dances with the prince, who falls for her, but once the clock begins to strike midnight she suddenly runs for the door. She is in such a rush that she looses one of her glass slippers on the steps and can’t go back for it. The prince finds the glass slipper and, determined to find the lady he was dancing with, searches the kingdom for the maiden whose foot fits the slipper. He finds Cinderella, marries her, and they live happily ever after.

Do you see the problem?

Why didn’t the glass slipper change back to a ragged old shoe along with everything else?

The magic in the story is not internally consistent. Without the midnight expiration date, Cinderella has no reason to rush from the ball and leave a slipper behind so that the prince can find her, but if the slipper she leaves changes back like all the rest of her magic gear, the prince has no way to know that it’s hers and go looking for her. Even though we’re talking about magic, not time travel, Cinderella runs into the same internal contradictions that pop up in Back to the Future or Endgame.

Generations upon generations of children have grown up with this story, very few of them ever troubled by its inconsistencies. Now, you could argue that that’s because children don’t have well-developed logical faculties, but I prefer a simpler explanation: it doesn’t matter.

Folklore and fairy tales are the most economical form of storytelling. Oral tradition strips tales down to their most important elements, and the most important thing in a story is what happens to the characters. All that matters in the end is that Cinderella and her prince get their happily ever after. Everything else in the story exists to serve that purpose, and can be bent, broken, twisted, or turned however it needs to be in order to get there.

Magic exists in stories to serve the human narrative. Often, serving this purpose requires consistency, to present our heroes with challenges to overcome and rules that can’t be broken (but which a clever hero can circumvent or turn to their own advantage), but when it gets in the way of the story, magic just steps aside so that the thing that should happen can happen. The same applies to time travel (which is really just magic for a technological age).

So Steve and Peggy get to have their happily ever after, and, in the end, it doesn’t really matter how or why.

Image: Steve Rogers looking at Peggy Carter’s picture via Giphy

Story Time is an occasional feature all about stories and story-telling. Whether it’s on the page or on the screen, this is about how stories work and what makes us love the ones we love.

Four Years of Co-Geeking

We’ve been keeping Co-Geeking going for four years now, and it’s still as much fun as when we started back in 2015. Here’s a quick look back at the past year.

 

Our favorite posts

Eppu:

My favorite post from the past year is not a major one, but it was delightful to write: the comparison of Dalaran cupola library in World of Warcraft to real-world libraries. I’m so used to libraries with regular ranks of shelves and perpendicular walkways that doing a search on rounded shapes made for a very nice departure.

Erik:

It may be self-serving of me, but my favorite post from the past year is still the preview of my book, Barbarians in the Greek and Roman World. That project was a big part of my life for several years. It took a lot of work and I can’t help being proud of the result.

 

Our favorite geeky thing that happened in the past year

Erik:

Battle for Azeroth. The latest expansion to World of Warcraft has had its ups and downs, but on the whole I’ve found it very enjoyable. Gorgeous landscape design, new and different gear for transmogging, and chatty turtle people have all enlivened my gaming time this past year.

Eppu:

Of the things I’ve talked about here, my favorite thing is the release of two Marvel Cinematic Universe superhero movies with women up and front: Ant-Man and the Wasp plus Captain Marvel. Mind you, both movies do have their problems, but they nevertheless have the most successful treatment of female characters Marvel has put out to date. (Outside of Black Panther, of course.)

Pandemic Breaking Out New Boardgame

Also, we were introduced to the cooperative board game Pandemic. If you haven’t tried it, it’s about a team of various scientists and experts (2 to 4 players, with 5 possible specialist roles) racing to find a cure to 4 virulent diseases that have broken out throughout the world. It’s challenging but fun. (And apprently there’s a computer version of Pandemic on Steam!)

 

We hope you’ll be with us for another year of Co-Geeking.

Image by Eppu Jensen

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Building a Castle From the Ground Up

An unusual and ambitious project in experimental archaeology has been under way in France since 1997 and will soon reach completion: the construction of a castle entirely using the technology and techniques available in the thirteenth century.

Castle Guédelon is an attempt to recreate the work of medieval castle construction from the quarrying of stone and cutting of timber to the finishing of the completed structure. The construction materials come from local sources and are brought to the site using only the technology available in the thirteenth century where they are assembled according to plans for a typical small French castle of the period. Laborers on the site even wear recreations of period clothes for a fuller immersion in the historical realities of building.

A full fictional backstory has been created for this castle, conceiving it as the home of a local minor noble. Work is imagined to have begun in 1229, and this imaginary timeline helps guide the details of the plan and its construction. The project is expected to be complete in 2020 (or 1252, in the castle’s imaginary timeline).

The site is open to the public. Revenue from visitors helps finance the construction project. This is an extraordinary piece of experimental archaeology with the potential to provide valuable insights into the practical realities of large building projects in the pre-modern world.

Images: Towers and wall under construction, photograph by Christophe.Finot via Wikimedia. Great hall near completion, photograph by Paul Hermans via Wikimedia. Blacksmith at work, photograph by Francois de Dijon via Wikimedia.

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