Tor.com published an article online today about diversity in Hannibal’s army written from the point of view of historical wargaming. It is a interesting article and well worth a read, but unfortunately it misses the opportunity to really address questions of racial and cultural diversity in ancient warfare. Here is a quick attempt to address some of the things that were lacking.
Race and culture
Race is a term with a lot of baggage, as we are all painfully aware, but it means different things in different contexts. In modern parlance, it describes a socially-constructed division of human beings into more or less arbitrary categories, largely on the basis of skin color and other physical features. In a fantasy context, it refers to distinct species of intelligent creatures like Elves, Orcs, Dwarves, and so on.
The unaddressed problem in the Tor.com article is the conflation of race and culture. In the nineteenth and early twentieth century, overtly racist theories of history posited that people of different genetic backgrounds naturally had different qualities. Many of these stereotypes still linger in our popular culture: the stoic Indian, the mischievous Irishman, the passionate Italian, etc. This belief in racial character was encoded in early classic works of fantasy like Tolkien’s Lord of the Rings, which gave us the stubborn Dwarf, the ethereal Elf, the vicious Orc, etc.
Even as we struggle to root out this conflation of race and culture from our modern life, it lingers on in works of fantasy and science fiction: the logical Vulcan, the boisterous Klingon, the decadent Centauri, the proud Dothraki. As we look back at history, we have to think of the people of the past not in terms of racial qualities but in terms of cultural contexts. People of different origins often do behave differently, but those differences are explained by the cultures they lived in, not the races they represent.