Ancient Skeleton Wishes You Happy Halloween

This skeleton lounging with a drinking vessel in its hand, sitting next to bread and an amphora of wine is definitely very apropos:

The History Blog Anadolu Agency Antakya Turkey Skeleton Mosaic

Known as the skeleton mosaic, the panel is part of a triptych discovered in the dining room of a house in Antakya, Turkey (ancient Antioch). The accompanying words (‘euphro’ + ‘synos’) have been translated as “be cheerful, live your life,” presumably to remind diners of the briefness of life.

Found via Colossal.

Happy Halloween to those celebrating!

Image: Anadolu Agency via The History Blog (Antakya [Antioch], İplik Pazarı district, Hatay, Turkey; probably 3rd c. CE; mosaic)

Out There is an occasional feature highlighting intriguing art, spaces, places, phenomena, flora, and fauna.

Possible Prehistoric Twig Toy

In an article at SAPIENS, archaeologist Stephen E. Nash discusses the difficulty of interpreting prehistoric life due to the fact that artifacts made of perishable materials are so rarely preserved to be found. It’s a quick, fascinating read, but what jumped at me was this image of a split-twig figurine that Dr. Nash shared:

Denver Museum of Nature & Science
Figurine of a deer or bighorn sheep, accession number DMNS/A1291.1, by Denver Museum of Nature & Science via SAPIENS (Dolores Cave near Gunnison, Colorado; c. 2,500 BCE; split twigs)

Found in Dolores Cave near Gunnison, Colorado, and at 4,500 years old it’s apparently the oldest and easternmost example of an artifact style found in dry cave environments across the American West. It’s unknown whether the figurine had ritualistic (or magical) uses or whether it was a child’s toy.

Regardless of what its function was, the figurine is an intriguing example of Stone Age material culture. Like Dr. Nash points out, much of the coverage of prehistoric cultures concentrates on artifacts made of nonperishable materials—stone, bone, shells, metal, or the like. It’s exhilarating to see something that could basically have been the equivalent of a twig toy horse.

The Visual Inspiration occasional feature pulls the unusual from our world to inspire design, story-telling, and worldbuilding. If stuff like this already exists, what else could we imagine?

Museum Materials: Volcano Day in Pompeii

Speaking of the excellence of museum and library collections: below are resources on the destruction of Pompeii I found by visiting only two museum sites.

“A Day in Pompeii” is an 8-minute high-definition video on how a series of eruptions wiped out Pompeii over 48 hours, produced by Museum Victoria (Melbourne Museum) and Zero One Animation for an exhibition at Melbourne Museum in 2009.

A Day in Pompeii – Full-length animation via Zero One Animation

It would’ve been more stunning with changes in the POV rather than a static camera, but it was still interesting.

To accompany the exhibit, Melbourne Museum produced a wealth of additional online material.

Melbourne Museum Day in Pompeii Box

Unfortunately there’s currently no index page, but articles are still available on the Museum website (do a search for Pompeii). For example, House of the Vine is a nifty virtual recreation of a beautiful Pompeian house. And did you know that Pompeii had running water and lavatories? There is even a replica of a loaf of bread from Pompeii:

Melbourne Museum Day in Pompeii Loaf of Bread

After Melbourne, the exhibition traveled to other places. The Western Australian Museum also built a helpful site, still fully available, to go with their 2010 version in Perth.

Complementary views can be found from photos of the current state of the city at Pompeii in Pictures, website by Jackie and Bob Dunn. (Getting to the photos themselves takes a bit of clicking through the menus, but they’re there.)

Images: Box, (c) Soprintendenza Speciale per i Beni Archeologici di Napoli e Pompei via Melbourne Museum (House of Julius Polybius, Pompeii; original iron and bronze fittings and wood reconstruction). Loaf of bread via Melbourne Museum (bakery in Pompeii; plaster copy of an original, carbonized loaf)

The Visual Inspiration occasional feature pulls the unusual from our world to inspire design, story-telling, and worldbuilding. If stuff like this already exists, what else could we imagine?