Archaeology and Intentionality

One of the themes that guides a lot of what I post here is that thinking historically is good practice for thinking fictionally. As an example of what I mean by that, let me present the question of intentionality in archaeology.

Much of what we know about ancient cultures comes from archaeology. For all that we can learn from texts, there are many things, peoples, and experiences that were either never written about, or for which the texts have been lost. Individual artifacts can be interesting in their own right, but we often get the most valuable insights from studying objects found together as a group. When we examine groups of artifacts, though, it is essential to begin by asking questions about intentionality: were these objects intentionally grouped together by the people who used them, and was that group of objects intentionally placed where it was discovered? How we answer those initial questions determines a great deal about what further questions we can ask.

When thinking about groups of artifacts, there are two important terms to start with: assemblage and deposition. In archaeology an assemblage is a group of objects found together in the same place. Deposition is the process, whether through human or natural action, by which those objects came to rest in that place. Questions of intentionality are important for how we analyze both assemblages of artifacts and the processes of deposition that left them for us to find.

Assemblages can be either intentional or unintentional. Sometimes we find groups of objects that were purposefully grouped together by the people who used them. In other cases, the objects in an assemblage are not connected except by happenstance. Similarly, some acts of deposition were intentional, while others were not. Recognizing the differences between intentional and unintentional assemblages and depositions is crucial for asking the right questions about the things we find.

For example, the objects placed in a grave were purposefully chosen by the family and friends of the deceased and intentionally deposited. We can pose questions about why these objects were chosen for this person, what it meant for the people who gave them to see them buried, and what the whole assemblage conveys about the person they were deposited with.

The goods we find on a shipwreck, on the other hand, were deliberately chosen, and share an important facet of their history, but they were not intended to end up where we find them. We can pose useful questions about how and why the people who laded this ship choose this particular set of cargo and equipment for their voyage, much as we can ask questions about why mourners chose particular objects to go into a grave. On the other hand, we also have to keep in mind that the ship’s crew expected it to reach port safely, not go down and leave its cargo on the bottom of the sea. If we want to understand the objects found on the ship, we have to consider their intended destinations once they were offloaded from the ship, which were probably numerous and varied.

We also find assemblages of objects that were not intentionally put together by the people who lived with them, some deliberated deposited and some not. The objects we find in an ancient settlement’s rubbish heaps were deliberately disposed of, but not purposefully chosen to go together as a set. Such finds are useful for understanding how the people of that settlement used and disposed of their material goods, but we have to be careful not to assume that the things we find in such a deposit were used by the same people, in the same households, or even within the same timeframe. In fact, looking at what kinds of goods people discarded and how they changed over time can tell us a lot about the life of the place they were found in.

The debris we find in the silt of a disused drainage ditch, by contrast, was neither purposefully assembled nor deliberately deposited. Such finds are useful in examining what kinds of objects were casually lost in a particular place that were too insignificant to their owners to be worth the effort of searching for or retrieving, which in turn tells us about the economic life and material culture of the settlement.

The important thread that unites all of these possibilities is that they require us to think about the people of the past as people, individuals who made choices about what to do with the things around them, just as we do. The habits of thought we apply to archaeology and history are ones that also serve us well when writing fiction: just as we have to think about people in the past as people, we have to think about our characters as people with intentions and desires, too. In a work of fiction, everything is intentional from the author’s point of view, but not everything is intentional from the characters’ point of view. Thinking about what choices characters make, and when they are making a choice at all, is a helpful habit to have.

Image: Dishes from the Helmsdale Hoard, photograph by Erik Jensen (found Helmsdale, Scotland; currently National Museum of Scotland, Edinburgh; 200-400 CE; bronze)

Some Thoughts on The Hunt for Gollum Adaptation

The news has been out for a good long while now: a new live-action Middle-Earth movie is in the works, set to be released in 2026 and produced by Peter Jackson, Fran Walsh, and Philippa Boyens. It’s provisionally called The Lord of the Rings: Hunt for Gollum, and Andy Serkis will both direct and play Gollum. Apparently it’ll be the first of multiple films by Warner Bros. based on Tolkien’s books, and told from Gollum’s perspective.

Since this fall has been surprisingly full of Tolkien for us (we both re-read LotR in addition to our two trips to Tampere, first to see the John Howe exhibit and then the theatrical adaptation), we ended up talking about the upcoming Gollum movie and our misgivings with it. Below are some of those thoughts.

Erik

I’m not excited for The Hunt for Gollum. Nothing about the character of Gollum or the long and mostly fruitless search for him, as described in the book, sounds like promising material for further on-screen exploration. I fear that this film will turn into more overstuffed action/fantasy/comedy like the Hobbit trilogy. At best I hope to enjoy the settings, costumes, props, and other details that were made with such love and dedication by the production team on the earlier Middle-Earth films. Still, I’m always ready to be pleasantly surprised.

For films that fill in more of the story we haven’t yet seen on screen, I’d be more excited about an exploration of Sauron’s attacks to the north. The appendices to The Lord of the Rings mention that Sauron’s forces at Dol Guldur assaulted Lothlorien and ravaged the lands of the Mirkwood Elves while an army of his allies from the east came against the Men of Dale and the Dwarves of Erebor. In the end, Sauron’s forces were defeated. Galadriel, Celeborn, and Thranduil cleansed Mirkwood and overthrew Dol Guldur while Bard II of Dale and Thorin III of Erebor pushed Sauron’s allies back to the east. There is plenty of scope here for big action set pieces, drama between the folk of Middle-Earth, and the return of some favorite characters. At the same time, there is enough blank canvas that for new characters to join the cast without feeling like they were squeezing out Tolkien’s story. It would be nice to see what was happening to places and people we know from The Hobbit and The Lord of the Rings while Sauron’s main offensive against Gondor was going on.

I could also enjoy a movie set in the Shire in the years after The Hobbit. A light-hearted comedy of Hobbit manners about the Sackville-Bagginses and their designs on Bag End could intertwine with the growing up of Frodo, Merry, Pippin, and Sam and the forging of the friendships that would be tested in the crucible of war far from home. A movie like this could give appropriate scope to Jackson’s taste for slapstick comedy while also allowing hints of the slowly creeping darkness of the ring and its effects on Bilbo to show through.

Eppu

My very first thought was: why would we want to see this particular story? Andy Serkis’s performance as Gollum will always be stellar, and I’m always up for seeing more of Weta’s work, but otherwise I’m quite unsure why this story was picked and why it should excite us.

Firstly, there isn’t that much to go on in LotR. According to Appendix B, Aragorn and Gandalf searched for Gollum together a few separate times, and the whole process takes them some 16 years.* In the second chapter of book two, The Council of Elrond, we get the most detail. There’s first a reference to a long and hopeless search. (Gandalf says that they went to the Mountains of Shadow and “the fences of Mordor”, where they guessed that “he dwelt there long in the dark hills; but we never found him, and at last I despaired”.)

Aragorn is the one to actually catch him: apparently he by chance found Gollum’s footprints leading away from Mordor and caught him somewhere in the Dead Marshes. Then followed an unpleasant walk to Mirkwood, and, finally, Gandalf questioning Gollum there.

What I see so far is a long, tedious, and possibly uneventful beginning followed by sleeplessness, stink, and cruelty (Aragorn himself says that Gollum “bit me, and I was not gentle […] making him walk before me with a halter on his neck, gagged, until he was tamed by lack of drink and food”).

A very skilled writing team is required to make something exciting out of that.

You know what I would rather see? For instance:

  • anything do do with the Hobbits arriving into Eriador (1050, c. 1150 of Third Age) and settling first Bree-land (c. 1300) and then the Shire; also the Stoors leaving the Angle and some returning to Wilderland (1356)
  • the heyday of Osgiliath (before the city was burned and its palantir lost in 1437)
  • Gondor and Arnor renew communcations and form an alliance (1940)
  • the fall of Arnor and the northern kingdom; how the heirlooms of Arnor are given to Elrond’s safekeeping (1976)
  • Dwarves live and mine in Moria and eventually are driven out
  • Thorin I leaves Erebor and goes north to the Grey Mountains (2210)
  • excavations of Great Smials (begun 2683), Bandobras Took defeats Orcs in the Northfarthing (2747), Gandalf comes to aid Hobbits (2758)
  • life in Dale, the coming of Smaug (2770)
  • Thráin II and Thorin wander westwards (from Moria?) and settle in southern Ered Luin beyond the Shire (2799-2802)
  • how and where Aragorn’s mother Gilraen (born 2907) lived in the north, her wedding to Arathorn, son of Arador (2929); death of Arador (2930) and birth of Aragorn (2931), Gilraen’s travels to Imladris with Aragorn after the death of her husband (2933)
  • The Fell Winter when many northern rivers are frozen, incl. the Baranduin (Brandywine) (2911)
  • Gandalf and Balin visit Bilbo in the Shire (2949)
  • Aragorn meets Gandalf and their friendship begins (2956), Aragorn’s journeys in the Wild begin in earnest, including time in Rohan and in Gondor in disguise (2957-2980)
  • Balin leaves Erebor and enters Moria (2989), the end of Balin and the Moria Dwarf colony (2994)
  • The Scouring of the Shire and the Battle of Bywater after the destruction of the Ring
  • King Elessar rides north, lives by Lake Evendim for a while, including meeting his Hobbit friends on the Brandywine Bridge, Elanor, daughter of Samwise, becomes a maid of honor to Queen Arwen (1436 Shire Reckoning)
  • Samwise, Rose, and Elanor ride to Gondor, stay there a year (1442 S.R.); Elanor marries Fastred of Greenholm (1451 S.R.), they have a child, Elfstan Fairbairn (1454 S.R.), and later move to Undertowers on the Tower Hills (1455 S.R.); Rose dies and Sam rides to Tower Hills and gives the Red Book to the Fairbairn’s keeping before leaving for the Grey Havens (1482 S.R.)

(All pulled from Appendix B of The Lord of the Rings.)

So much could be told about the the Shire’s early history. The tidbits on fighting with Orcs, a company of Hobbit archers sent to assist the King in the north, and the Fell Winter are tantalizing. Or the later history, too, especially focusing on Sam, Merri, and Pippin and their families.

There also has got to be a lot of unmentioned history behind details like “Gondor and Arnor renew communcations and form an alliance”, but I can see the (probably economic or marketing) reasons for focusing on characters we’ve already seen on the screen.

So, you could go with “Thráin II and his son Thorin wander westwards. They settle in the South of Ered Luin beyond the Shire”, or “Gandalf and Balin visit Bilbo in the Shire”, and keep a reasonable connection to events in the movie adaptations. The latter took place some eight years after the events of The Hobbit and 40 years before Balin sets out for Moria—surely a lot of leeway for embellishment there.

I also would really love to see the scouring of the Shire. Understandably the sequence would take a lot of reworking, since Jackson et al. chose to kill off Saruman and Wormtongue already at Isengard, but that kind of major revamping is hardly new to the team.

In any case, we’ll reserve final judgment until we know more. Here’s hoping it’ll be good.

*) Appendix B lists three years to do with the hunt for Gollum. First, in the year 3001, “Gandalf seeks for news of Gollum and calls on the help of Aragorn.” Second, in 3009, “Gandalf and Aragorn renew their hunt for Gollum at intervals during the next eight years, searching in the vales of Anduin, Mirkwood, and Rhovanion to the confines of Morder. At some time during these years Gollum himself ventured into Mordor, and was captured by Sauron.” Third, in 3017, “Gollum is released from Mordor. He is taken by Aragorn in the Dead Marshes, and brought to Thranduil in Mirkwood.”

Gnome Frost Mage Transmog Tweak

A lot of the time, the new trading post transmog items are a different, fun take on World of Warcraft gear. They’ve allowed me to tinker with my looks, including this cute version of a Gnome fortune-hunter.

WoW Dragonflight Frost Mage Transmog1

I made it for my frost mage, who in my head canon is very academic and very girly and very neat, ergo the polished, fancy outfit completely at odds with adventuring life. But, hey, she gets to carry a chest bursting with jewels on her back!

WoW Dragonflight Frost Mage Transmog2

The Love Witch’s Boots are rather, uh, extravagant on their own, but fortunately I only need their curly tips and a little of the magenta stripe to shop up from under the Mooncloth Robe hem.

Here is her set in Wowhead’s Dressing Room.

Images: World of Warcraft screencaps

Role-Playing Around the Campfire

In table-top role-playing, there are opportunities everywhere to let players role-play their characters and build the narrative of the group. Even the humble act of camping for the night in the wilderness can be rich with openings for some character work. Some players will seize these opportunities for themselves, but sometimes it helps to have the DM nudge the character-building along.

Stopping to camp for the night is usually downtime to be passed over quickly. If wilderness survival is an important part of your campaign, maybe you have everyone scratch a batch of rations off their inventory. The party decides who’s going to keep watch and in what order. You might have some nighttime encounters planned for them, but soon enough it’s time to refresh everyone’s daily powers, heal some hit points, and carry on with the next day’s adventure. But it can also be a low-stakes chance for players to think about and play with their characters, both as individuals and as a party.

If your players don’t naturally take the initiative to role-play, here are some ways you can encourage them.

Set the scene

Filling in the details of the world gives your players something to react to, and that’s equally true if it’s an angry dragon in a crumbling old stone tower or a patch of berry bushes by the side of a little woodland stream. When your party decides to stop for the night, take a moment to fill in the scene around them. Draw in as many sensory details as you can:

“You find a good spot to camp in a small clearing amidst old pine trees. The ground is covered in dry, rust-colored fallen needles that crunch under your feet. The roots of the trees spread across the clearing, making little pockets that each of you can curl up into. At the edge of the woods, you spot some buckberry bushes. You hear small nocturnal critters rustling in the underbrush in the woods, unbothered by big folks like you passing through. The smell of pine pitch is in the air, a sharp topnote over the earthy, mossy scent of the forest underneath. The rays of the setting sun fade from golden to red to purple as you settle in.”

You can encourage players to help fill in scene themselves, if you like. See if anyone wants to check out the area before settling in, and invite them to describe what they would like to find—within reason. Unexpected chests of gold hidden under leaves are probably out of the question (depending on what your campaign is like), but if the druid would like to turn up some edible mushrooms, or the ranger wants to hunt some small game, or the rogue would like to climb a tree and find a comfortable perch in the branches, those can be good things to add to the scene.

A simple but useful way to both build the scene and encourage some role-play is to ask every player: “Your character finds something at this campsite, something perfectly ordinary and normal to find in this environment, but that makes them happy. What do you find?”

Prompt some action

You don’t have to gloss over the business of setting up camp. Ask each player what they’re doing to help make camp for the night. Or maybe prompt them by asking: “Who’s going to make the campfire? Who’s making dinner, and what are you making? Who’s setting up the tents? Who’s fetching water? Who’s taking care of the horses? Everyone tell us how your task goes.”

It can be good to tie the small actions of making camp to the bigger actions of the adventures before. Was there a big fight? Maybe the barbarian is really starting to stink of old sweat and needs a wash. Did the wizard cast a big spell? Maybe channeling all that magical energy was rough on their robes and they need to do a little patching. Was there a lot of riding, hiking, or climbing? Everyone’s sore, someone is getting blisters on their feet or has cuts on their hands from scrambling over rocks—not the sort of thing that costs hit point or needs proper healing, but something to take care of once there’s a chance to sit down.

Ask some backstory questions

The downtime between adventuring days is a good opportunity to give everybody a chance to reflect on their character’s personality and backstory. You can help this along with a few leading questions, like:

  • “As you chew on your trail rations, you daydream about the best meal you ever had. What does your character wish they were eating right now?”
  • “You’ve settled in, and you’ve got time to kill. What’s a funny story your character could tell the group that they haven’t shared before?”
  • “What do you do to entertain yourselves and each other while waiting for sleep?”
  • “Darkness is falling, and you know you need sleep to face the dangers ahead, but what’s keeping your character awake? What are you afraid of or worrying about?”
  • “You fall asleep dreaming about what you’re going to do with your share of the treasure once this quest is over. What comes into your minds?”

Add some complications or events

Even if no big threats are coming the party’s way tonight, little things can still go wrong. You can throw one or two minor annoyances at the party and see how they react. Try something like:

  • The ground is wet from rain and it’s hard to get a fire going.
  • The underbrush is dry and parched, and your fire gets out of control and starts to burn some nearby bushes.
  • The water available nearby is mucky and foul-smelling. It’s safe to drink and wash with, but not pleasant.
  • A small critter is attracted by the smell of your food and tries to get into one character’s pack.
  • A large browsing herbivore comes wandering through your camp in the night, doing no harm but knocking over tents and scattering campfire ashes.
  • A pack of local carnivores goes rushing by in the night chasing some prey. One of them stops and sniffs around the camp, but doesn’t attack.
  • A thunderstorm develops in the night and drenches the party in cold rain.

On the other hand, characters can have interesting reactions to things that are good or neutral. Maybe give them something nice to respond to, like:

  • Even a cursory search around the campsite turns up enough wholesome mushrooms, sweet berries, edible roots, and other wild foods to make a tasty and filling meal for everyone.
  • A curious local critter comes upon your camp and investigates with some amusing but harmless antics like sniffing everyone’s food or hopping up on one character’s shoulder.
  • Strains of haunting music echo faintly through the wilderness. If the party goes looking for the source, it disappears.
  • Ribbons of beautiful aurora light dance in the starlit sky.
  • A thunderstorm passes by the night nearby but not over the party. Peals of thunder shake the air and flashes of light illuminate the night, but no harm comes to the encamped characters.
  • An ethereal spirit appears out of the darkness and comes to the edge of the firelight. After observing the party for a moment, it makes a simple gesture of blessing and vanishes.

You can set these events in motion as soon as the party makes camp, or you can let them play out over the course of the night. A couple of touches like this can help make even an ordinary night in camp memorable.

You may not want to role-play every nighttime camp in as much detail as this. It’s a bit of interstitial downtime to give players a chance to flesh out their characters in between battles and quests, but it can get tiring if you do it all the time.

Also, if you have a particularly threat-wary party (or if you have a habit of interrupting their downtime with danger), it might be a good idea to let everyone know up front that this is a role-playing opportunity, and it’s safe to let their guard down a bit. Otherwise everyone might just spend their time role-playing being very on edge and waiting for the next fight.

Enjoy your next camping scene!

Image: Campfire in NB by Martin Cathrae on Flickr (CC BY-SA 2.0)

Official Trailer for Renegade Nell

A new(ish) series on Disney+ caught my eye: Renegade Nell. Here’s an official trailer:

Renegade Nell | Official Trailer | Disney+ by Disney Plus on YouTube

Looks at least borderline interesting; even if 18th-century England or outlaws aren’t really my cup of tea, stories of women with unusual lives can be intriguing. Here there is also a hint of magic in the shape of a spirit called Billy (Billy? really, though?!?) that seems to grant Nell her extraordinary powers.

Other than the trailer, so far I’ve only the Frock Flicks post on the series to judge by. Have you seen Renegade Nell? What did you think—is it worth seeing?

First Trailer for Thunderbolts*, Plus Thoughts

Thunderbolts* has now the honor of the most recent movie trailer release within the Marvel Cinematic Universe:

Marvel Studios’ Thunderbolts* | Teaser Trailer | Only In Theaters May 2025 by Marvel Entertainment on YouTube

(I guess the asterisk is a thing? At least it is appended to the name not just on YouTube but also in IMDB.)

First thought: huh? I had thought a version of the Fantastic Four was coming next. I must’ve gotten my notes mixed up, or missed an update somewhere. Second thought: Thunderbolts? Huh? This says absolutely nothing to me. At least I can recognize most of the MCU characters in the trailer: from Black Widow, there’s Yelena Belova (faux-sister to Natasha Romanoff), the Red Guardian, and the Taskmaster (Dreykov’s daughter Antonia), then Ava / Ghost (from Ant-Man and the Wasp) plus Bucky Barnes.

I kinda love how at the 1:05 mark when the building explodes, Yelena just matter-of-factly turns and starts walking calmly away, almost a bored look on her face. Or maybe it’s a here-we-go-again face? Anyway. Also, that Bucky had his metal arm in the dishwasher.

It’s hard to grasp what’s supposed to go on other than these bad guys who are not necessarily bad guys entirely through faults of their own perhaps now trying to be good-ish guys are being hunted by even more bad guys? Maybe?

I don’t care for the character Valentina Allegra de Fontaine—the corporate suit lady towards the end (earlier seen in The Falcon and the Winter Soldier, Black Widow, and Black Panther: Wakanda Forever)—so I’m miffed we’ll see more of her. Meh.

Otherwise, this trailer has a little of the same feel I get from the early MCU ensemble stories. If we’re really lucky, the movie might capture some of the same magic.

At this writing, Thunderbolts* is set to release on May 02, 2025.

A Name for an Amazon

Amazons, the bold warrior women who figure in Greek myths, are imaginary, but the myths about them likely had their origin in Greek experiences with actual fighting women in the cultures around the shores of the Black Sea. Ethnographic and archaeological evidence shows that women who trained with weapons and fought in battle were known in many of the cultures in the region, and the association of mythic Greek Amazons with horses and bows also matches the realities of life on the Black Sea steppes.

Greek literature and art records numerous Amazon names. Most of these names are Greek, and they are descriptive of relevant Amazon traits, such as Hippolyta (“She who sets the horses loose”), Melanippe (“Black horse”) or Antiope (“She who confronts”). These names may have been simply invented by Greek writers in the same way that fantasy authors today concoct suitable names for their characters. There is evidence, however, that some of the Amazon names recorded in Greek art might be actual names from languages spoken around the Black Sea.


Greek vase fragment via the J. Paul Getty Museum (made Athens, currently Getty Museum, Malibu; c. 510 BCE; glazed pottery; painted by Oltos)

This Greek pottery fragment shows Amazons riding into battle against the Greek hero Heracles (who appears accompanied by the god Hermes on the other side of the cup). We can recognize the riders as Amazons from their clothing and the bowcases they carry. Text in Greek letters surrounds them, although it is painted in a dark color that is difficult to see. Most of the text is fragmentary and hard to reconstruct, but one word seems to be a complete name. The text PKPUPES can be read by the head of the leftmost rider, evidently her name.

“Pkpupes,” at first glance, may look like mere gibberish. It certainly isn’t Greek. Many scholars in the past dismissed this and similar texts as nonsense words written by semi-literate vase painters. Maybe “pkupupes” was just an attempt at an onomatopoeic for the pounding of a horse’s hooves. It may, however, be something more significant.

Dense clusters of hard consonants like “pkp” are a common feature of languages spoken today in the Caucasus Mountains east of the Black Sea. “Pkpupes” is, in fact, fairly easy to read as an attempt to render a name in Circassian, a cluster of closely related languages of the northwestern Caucasus, with the letters of ancient Greek, which did not perfectly match up to the sounds of the original language. English doesn’t have all the right letters to easily represent the sounds of Circassian either, but a reconstructed Circassian name that would be rendered in English something like “Pqp’upush” is perfectly intelligible. This name is composed of several elements, the first referring to the body, the next to covering, and the final one connoting worthiness. Altogether, the name would mean “Worthy to wear armor,” a suitable name for a warrior woman.

Greeks had extensive contact with peoples around the Black Sea. Many Greeks migrated to the region, and people from the area also settled in Greece. The painter of this vase signed his name “Oltos,” which is not a typical Greek name, and he may have been an immigrant himself. He and other ancient vase painters may well have known people who spoke foreign languages or had ancestors from the Black Sea region who could recommend appropriately authentic names for Amazon characters. It may even be that some of the obviously Greek Amazon names like Hippolyta or Antiope were not invented by Greeks but are Greek translations of authentic names, in the same way that the names of many indigenous Americans in recent history have been translated into English, like Sitting Bull or Red Cloud.

The Amazons of Greek myth remain mythical, but we have evidence for some history behind that myth, maybe even the names of some real warrior women from the edges of the world known to the Greeks.

Source

Adrienne Mayor, John Colarusso, and David Saunders, “Making Sense of Nonsense Inscriptions Associated with Amazons and Scythians on Athenian Vases,” Hesperia 83, no. 3 (July-September 2014): 447-93.

Living in the Science-Fictional Now: Smart Contact Lenses Powered by Solar Cells and Blinking

Move over, flying cars. Also, 3d-printing living cells onto internal organs, your moment in the limelight is over. For here come smart contact lenses.

Despite its unfortunate publishing date—Apr 1st—the article in IEEE Spectrum on smart contact lenses powered by solar cells and blinking seems to refer to a genuine invention.

An article in the journal Small on March 13, 2024, by Erfan Pourshaban et al. introduces a self-contained on-the-eye power source. Their device combines flexible silicon solar cells with an electrochemical harvester based on the principle of metal-air batteries. This harvester is activated by the blinking motion and uses tear electrolytes for the harvesting. Finally, the two energy generators were integrated with a power management circuit for a stable voltage and to compensate for weak solar cell performance under low-light conditions.

According to Pourshaban et al., their self-standing power pack could even power drug delivery systems, diabetic sensors, or readout sensors in smart contact lenses.

Wiley Online Library Pourshaban et al Fig4
Integrated power pack for a smart contact lens by Pourshaban et al.; a) Exploded view of the flexible power pack’s components, b) circuit diagram of the entire power pack, c) PDMS-encapsulated power management circuit and the flexible solar cell mounted on an eyeball replica, and d) power pack’s electrical status under natural eye blinking conditions.

I haven’t seen much mainstream reporting on this, but it sounds very exciting to me! The technology has so far been tested on a curved platform that emulates the human eyeball with a 3d-printed eyelid. A long way is still needed for any actual human use, I’d imagine, but the treatment of various eye-related complaints such as glaucoma, dryness, chronic ocular surface inflammation, and vision issues might become much easier. There may also be potential for more science-fictional uses, like in-eye displays.

What an amazing time we live in!

Image by Pourshaban et al. via Wiley Online Library

R.I.P. Dame Maggie Smith

Actor Dame Maggie Smith has passed at the age of 89.

I’m most fond of her role as Dowager Countess Violet Crawley in Downton Abbey. It is one of the best in that franchise—most of the characters are interesting and all of the acting is fantastic, but hers topped it by far. Already two years ago, you could tell from the footage of the second movie, Downton Abbey: A New Era, that she was getting very old and fragile. I remember thinking at the time that I wouldn’t be surprised if that was to be her last performance. (It wasn’t, but almost.)

I also love her snarky Professor Minerva McGonagall from the Harry Potter movies. In addition, in the non-SFFnal work of hers I’ve seen she’s always been consummate, even if the roles themselves might sometimes be lukewarm.

Rest in peace, Dame Maggie. You will be missed.

Image: giffed screenshot from Downton Wars: Episode 2 – The Evil Butler Strikes Back, found via Primogif

Theatrical Adaptation of LotR in Tampere

Our fall is forming up to include a bit more J.R.R. Tolkien than usual: besides seeing The Art of John Howe in Tampere, we have tickets to see a theatrical adaptation of Taru sormusten herrasta (The Lord of the Rings)—also in Tampere.

There is a short but handsome trailer:

Taru Sormusten herrasta – Tampereen Teatteri & Tampere-talo by TampereenTeatteriTT on YouTube

(Note: There’s no captioning, and it’s only in Finnish, but mostly the trailer is non-verbal. In the beginning, the text reads Experience the world’s best-known adventure. At the end, while raising his staff Gandal says You cannot pass!)

Tampere Theatre, Tampere Hall, and Tampere Philharmonic Orchestra, among others, have worked for four years to create the adaptation. I haven’t heard the reason why the play runs only about two months (Aug 22 to Sept 21, 2024 and Dec 18, 2024 to Jan 11, 2025); you’d think a slightly longer run might be warranted for such a large production. I do know it’s staged at Tampere Hall instead of Tampere Theatre’s own, beautiful historical building because the latter is under renovations. I also know that the production team had to make their own Finnish translation from scratch and that no songs were allowed due to limitations posed by The Tolkien Estate.

The sets and props look fantastic, as does the lighting and video projections. I’m not sure I agree with the Elven costuming, though; their profiles look a little too much like the female Hobbit / villager Hobbit profiles. Otherwise the wardrobe looks fabulous. You can’t tell about the soundscape on the basis of the trailer alone, but I have high hopes. I hope the Hall also works for the adaptation as a performance space.

We can’t wait to see it!