Gatesmashing

We’re all familiar with gatekeeping: when members of a fandom (or geekishness in general) try to exclude others for not being true fans or real geeks because they haven’t seen/read/played every obscure iteration of the franchise or don’t know every minute detail of the lore. “Oh, you haven’t seen the Holiday Special?” they sniff. “Well, you’re not really a Star Wars fan, then.” “You don’t know how many buttons were on the second Doctor’s costume? Begone, fake Whovian!”

If you’re fortunate enough to have never witnessed or experienced gatekeeping, here’s a few discussions (picked more or less at random) to give you an idea of what it is and why it sucks:

No One Can Deny You Entry to Geekdom, But Some Can Make It Really Hard to Get Through the Door First by Michi Trota on Geek Melange

The Psychology of the Fake Geek Girl: Why We’re Threatened by Falsified Fandom by Dr. Andrea Letamendi on The Mary Sue

A Creator’s Note to “Gatekeepers” by John Scalzi on Whatever

You see what I mean? Gatekeeping is wrong, hurtful, and no fun. And while it’s true that it can be done by anybody to anybody (I’m a straight man and I’ve had my fandom cred challenged by queer women half my age), it is a weapon frequently deployed by the privileged against the un-privileged, in whatever terms those categories may be defined.

Gatekeeping needs to stop. It’s time we all acknowledge that none of us has seen everything and none of us knows everything, even about the things we love the most. No one is any less of a geek or a fan because of the things they don’t know. All it means is there are still things for us to watch and read and play and find out about, and that’s awesome. Seriously, I feel so sorry for anyone who has nothing new left to learn or experience.

And so, I propose a new pastime: gatesmashing! Instead of obsessing over the things we have seen and read and played, let’s proclaim the things we haven’t. Tell us what you’ve never experienced, and tell us proudly. Not a comprehensive list, of course, but the first few things that come to mind.

I’ll go first.

I have never seen:

  • Rocky Horror Picture Show
  • Starship Troopers
  • The Dark Crystal
  • Any Doctor Who starring the first or fifth-through-eighth Doctors

I have never read anything by:

  • Neil Gaiman
  • Terry Pratchett
  • Ursula K. Le Guin

I have never played:

  • Skyrim
  • Minecraft
  • Dragon Age

And the fact that I haven’t doesn’t make me any less of a geek than anyone who has.

Here there be opinions!

Labor

150810oxcartThe majority of the stuff that needs to get done in an agrarian society is basic manual labor: primarily farm work, but also things like construction, building and road maintenance, mining, carrying, housework, etc. Any functioning pre-industrial society needs lots of workers to do all that work, but there are many different kinds of workers, some of which are not so familiar to us today. Some of these kinds of workers had it much better than others.

Here’s a list of possibilities, by no means exhaustive, arranged roughly in order from worst to best conditions.

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35 Isn’t Old and Everyone’s a Royal

150703FamilyI suppose that title’s a little more interesting than “Pre-modern Demography.”

You’ve probably heard the statistic that the average lifespan in the European middle ages was 35. I remember learning that when I was young. Most of my students have heard it, too, and just like I used to, they imagine that it means that when medieval people got to thirty-two or thirty-three it was time to start looking around for a cemetery plot and a good gravedigger, and that anyone who made it to forty must have been a revered elder, if not a terrifying freak on nature. The truth is much more interesting.

Data about births and deaths is hard to come by for periods before the rise of modern bureaucracies. In a few localities there are church records going back into the late middle ages. Legal documents like wills, deeds, and contracts occasionally offer information about peoples’ births, ages, and deaths, but such documents come from only a very restricted class of people and they may be unreliable because people misrepresented the truth when it suited their political and economic purposes. Archaeological studies of burials can be very useful, although determining age from skeletal remains is imprecise, and we are at the mercy of biases in burial customs and survival of remains. All of these sources of information are partial and biased, but pulling them together gives us a rough sense of how people lived and died in earlier ages.

There are broad patterns that can be discerned from the evidence, but as with most such broad patterns we should always be alert to local variations. Another caution: I’m working from the evidence that I happen to be familiar with, which is mostly European and Mediterranean. Many of the same forces that were at work in that region of the world are relevant to others as well, but we must be alert to regional differences.

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Hugo Voting, “Good” Stories, and Politics

I just submitted my Hugo ballot for 2015. We’ll know soon enough who won what. We’ve had months of online arguing about who should win and why, and I’m sure we’ll soon have months of arguing about who won and why, and if you’re at all like me, you’re sick to death of the whole business. So, I’m not going to talk about who I voted for or why I think they should win. Instead, I want to talk about two ideas that have arisen from the conversations that have unfolded around the Hugos this year. Both have to do with how we evaluate stories and both, I think, are founded in misguided ideas about what a story is.

The ideas I’m talking about are:

1. “We should vote for stories that are good, not just the ones we like”

Most of the time, I like things because I think they are good and I think things are good because I like them.

There’s some slippage around the edges. There are some things that I can see are technically well executed, but that I don’t enjoy (The Hunger Games, the rebooted Battlestar Galactica), and there are some things I enjoy despite their technical failings (early-season Star Trek: The Next Generation, The Princess Bride). For the most part, though, the overlap between “stuff I like” and “stuff I think is good” comes pretty close to 100%.

There is no objective standard of what makes a story “good.” You can’t measure and quantify it. There are things that a lot of people agree on about what makes for a good story, but subjectivity in large amounts is not the same as objectivity. Lots of people think that Ender’s Game is a great work of science fiction, but in the end all that means is that lots of people like it.

Calling on people to vote for stories that are “good” is meaningless. If nothing else, the controversy around this year’s Hugo nominees has been an excellent demonstration of the fact that we all have different definitions of what good means. We vote for the stories we like because those are the stories we think are good. The winners will be the stories that the greatest number of people liked, and that’s all there is to it.

2. “We shouldn’t judge a story on whether we agree with its politics or not”

As one of my college writing teachers told us: “A story is an experiment in moral physics.” At the core of a story, any story, is an idea about how the world does, could, or should work. You can call that politics or a message, but all it is in the end is an idea, and an idea that shapes how the world of a story works and how its characters interact with one another is just as integral to that story as any other element.

It is just as legitimate to judge a story on its ideas as on its plot, characters, dialogue, or any other element. A vital part of what make so many of us love, say, The Lord of the Rings is the idea that doing the right thing matters, even when it seems like no one will ever notice or care. Without that guiding idea, the story would not be at all the same. When we are deciding whether we like a story or not, we cannot take the ideas of that story out of the picture and it would be a mistake to try.

And that is all I have to say about the 2015 Hugos. You pay your money and you cast your vote. We’ll see the results soon enough.

Story Time is an occasional feature all about stories and story-telling. Whether it’s on the page or on the screen, this is about how stories work and what makes us love the ones we love.

Recommended Reading: Herodotus, “The Tale of the Clever Thief”

150727ringWe learn to write by reading, and so I’d like to share with you some of the works of classical literature that have inspired me as a writer. There’s no better place to start than with the Greek historian Herodotus. Herodotus’ Histories is my favorite book of all time. I re-read Herodotus like some people re-read Tolkien. “The Tale of the Clever Thief” (that’s my own name for it; Herodotus didn’t give that particular story a name of its own) is one of the most delightful parts of the work.

Herodotus is popularly known as the Father of History. He is also known as the Father of Lies. Both titles are appropriate. Herodotus was the first (surviving) author in the western tradition to write about the past in terms of human actions and motivations, not the deeds of gods and heroes. He was also a storyteller who enjoyed spinning a good tale, even if he didn’t think it was true (and some of the things he did think were true are pretty outrageous).

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Solid Centers and Fuzzy Edges

150730SapphoThis is not the post I had intended for today. When I started working on this one, it was about some of the different ways of organizing basic labor that have existed in history, from slave gangs to independent peasant farmers. As I kept working on it, I found that I had more to say about slavery, especially in light of the public dialogue that has been happening in the United States lately surrounding symbols of the Confederacy. So I started working on a post specifically about slavery in historical context, but as I tried to write that post, it became clear to me that there is an even more fundamental issue in historical interpretation I needed to talk about, something that applies not just to slavery but to almost every historical phenomenon. It is so universal that we don’t really have a standard vocabulary for talking about it. You could call it variability, or you could call it norms and exceptions, but I prefer to think of it as solid centers and fuzzy edges.

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Do-It-Yourself Fantasy Place Name Generator

Writing a fantasy story or role-playing scenario? Need to come up with names for towns, rivers, mountain ranges and so on, but tired of thinking up new names all the time? Here’s a handy technique I use. It takes a little work up front, but then it makes coming up with new names really easy.

The thing about place names is: when you dig down deep into their meaning, they’re usually really obvious and descriptive. It’s only time and language change that obscures their meaning.

Look at a map of Europe and you’ll find Copenhagen (“merchant harbor”) and Dublin (“black pool”). In Asia there’s Shanghai (“above the sea”) and Samarkand (“stone fortress”). The same applies to the native names anywhere else in the world. In places that have experienced substantial colonization, the conquerors often imported old names that didn’t relate to the landscape (New York, Wellington), but in other cases the new names given by colonizers were just as descriptive (Cape Town, Salt Lake City).

The reasons for this naming pattern are fairly straightforward. If you live in a landscape where there are several rivers, but only one of them is muddy, or plenty of mountains, but there’s a big one with no trees on top, when you need to refer to that river or that mountain, you’re likely to say: “the black river” or “the bald mountain.” From there it’s only a short step to calling them “Black River” and “Bald Mountain”. As time goes on and language changes, place names tend to become fossilized and preserve older variants and meanings that the rest of the language has left behind.

So, put these facts to work for you. When you’re setting up your map, generate a list of place name elements and then you can quickly combine them to make new names for whatever you need.

Here’s how it works:

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Some Notes on Gender and Power (Part 2)

Picking up from where we left off last week, here are some more notes on gender and power. First, a refresher on where we started:

1. There is a lot of bad theorizing out there about gender and power relations

Primordial matriarchies, evo-psych patriarchies — all bunk.

2. Patriarchy is not inherent in human societies.

Patriarchy is a historical development, not a biological imperative.

Carrying on now:

3. There are many different kinds of patriarchy

150713VictoriaAs I explained last week, patriarchy is not a universal of human societies but rather a product of specific historical circumstances. As a result, there are as many different varieties of patriarchy as there are cultures that practice it. There is no “the patriarchy” any more than there is “the democracy” or “the music.” Some democracies have parliaments, some have electoral colleges, and some just have town meetings. Some music has violins, some has taiko drums, and some has beatboxing. Patriarchies are just as variable.

Consider, if you will, Victorian Britain and the Roman empire. Both were unquestionably patriarchal, but that doesn’t mean they worked the same way.

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Some Notes on Gender and Power (Part 1)

150629BoudiccaGender and power are two very big and complicated topics. Put them together and you get something even bigger and complicateder. (Yes, I said “complicateder.” Deal with it.) They are also two topics that have become very important in a lot of contemporary speculative fiction. I’m not going to try to take on the whole subject here, but I would like to offer a few points that can be useful for thinking about gender, power, and how they fit both into the world we live in and into the worlds we write about.

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Favorite Characters: Star Trek Edition

Favorite Star Trek characters. Go!

Star Trek (Original Series)

Spock,_2267Erik: Mr. Spock. Hands down, Spock. When I first discovered the original Star Trek in afternoon reruns, I was in elementary school, the shy, quiet kid who spent recess reading and didn’t understand the social rules hat other kids lived by. I identified with Spock so hard. After growing up on cartoons that always stigmatized the smart characters as snooty, unsympathetic Brainy Smurf types, Spock was proof that being the thoughtful, unemotional observer of humanity could be awesome, too.

 

Eppu: This is a tough one. I don’t think I really have one. In general, I’m more drawn to the supporting characters in stories than the main character / protagonist, and ST:TOS is most definitely one of those cases. I find Kirk intolerable and McCoy a little too emotional for my preference, but the rest of the core cast offers more qualities I like: Spock’s cool head and nuggets of extremely dry humor; Uhura’s patience and dedication; Sulu’s enjoyment of life; Checkov’s nonchalance and ability to roll with the punches; Scotty’s inventiveness and flexibility in the face of an unrelenting barrage of technical problems.

The Next Generation

Picard2379Erik: Captain Picard. I’ll admit, it’s mostly Patrick Stewart’s acting chops that make the character for me, but I love Picard’s gravitas, his cool head in a crisis, and his humanity. I came of age with Next Generation, in the post-Cold-War world that believed in hope and human progress, and despite what we have lived through in the last few decades, I still carry some of that optimism with me. Picard’s compassion and level-headedness are the solid ground on which the moral universe of Next Generation rests.

Memory Alpha GuinanEppu: Guinan! She stares in the face of her people’s diaspora and stays serene, but is not shy about pulling out the rifle stashed behind the bar when needed. Even if she was written as a supporting cast member, Guinan gets some brilliant moments of character development, like when she begins to question her black-or-white attitude to the Borg in the season 5 episode I Borg. Also, Whoopi Goldberg’s performance is fa-bu-lous. Every scene where Patrick Stewart and Goldberg appear together, no matter how simple, is golden.

Deep Space Nine

JadziaDax2374Erik: Jadzia Dax. Specifically the later-seasons’ Jadzia Dax: not the ethereal above-it-all beauty of the first season, but the wise-cracking, tongo-playing, bat’leth-slinging, unflappable smart-ass and scientist extraordinaire that she developed into by the third. Not that I’m much for practicing Klingon martial arts or playing Ferengi card games into the wee hours, but I love the self-possession with which she does everything. She reminds me of some of the great professors I had in college, the ones who loved teaching their subjects, did it with passion and commitment, and didn’t much care what anyone outside the classroom thought of them.

Eppu: Doctor Bashir. We rarely get to see such a full personal growth arc as we see with Bashir. When he arrived to the station, he was so wet behind the ears his whole being basically emanated green. To follow him from firmly planting his foot in his mouth in those early episodes, to his worshipful puppy-love towards Dax, to his growing confidence in his position and friendships, to adjusting to the fact that his much-appreciated intellectual abilities were grafted onto him in an illegal procedure and not in-born, to maturing into a confident, capable officer, supportive and loyal to his friends, is a delight. I also love Bashir’s relationship with Garak, and how the spy-turned-tailor educates our man Bashir about the larger world beyond the Federation.

Voyager

Tuvok2377Erik: Tuvok. Tim Russ did a masterful job taking up the Vulcan mantle from Leonard Nimoy. While many actors cast as Vulcans come off as robotic or bored, Russ’s Tuvok showed us that self-control can be just as interesting as unbridled passion. As someone who isn’t often emotionally expressive, it’s nice to see a similar character on screen (and without the presumption that he is damaged or needs to “loosen up.”)

 

 

Eppu: Chakotay. He embodies quiet get-it-done effectiveness and deep emotions without being abrasive. Respectful towards and supportive of – even if not always in complete agreement with – Captain Janeway through thick and thin. It’s also very refreshing that no romance was artificially forced into the relationship between Janeway and Chakotay: they just slowly became and remained friends.

Enterprise

Erik: I don’t have one. The show never really worked for me, which is too bad, because I love the concept and some of the details. I kind of wish whoever owns the franchise now would stuff Enterprise into the memory black hole and start over from the basic concept of humanity’s first interstellar exploration and the founding of the Federation instead of the soulless reboot movies we’re getting.

Eppu: Never saw all of it, and I don’t remember it well. As much as I can have a favorite character, it’s a three-way tie between Hoshi Sato, T’Pol, and Tucker.

Mashup Eppu Enterprise Favorites

Who are your favorites and why? Share in the comments!

Images: Spock via Memory Alpha. Picard via Memory Alpha. Guinan via Memory Alpha. Jadzia Dax via Memory Alpha. Julian Bashir via TrekCore. Tuvok via Memory Alpha. Chakotay via Memory Alpha. Hoshi Sato via Memory Alpha. T’Pol via Memory Alpha. Tucker via Memory Alpha

Creative Differences is an occasional feature in which we discuss a topic or question that we both find interesting. Hear from both of us about whatever’s on our minds.