A Paladin of the Blue Dragonflight

With Dragonflight on the horizon, I’ve been messing around with some dragon-themed transmogs. Hopefully the next expansion will give us some great new dragony appearances, but in the meantime, here’s my set for a paladin of the blue dragonflight.

The shield even breathes fire! Here’s the Wowhead dressing room link if you want to look up any of the pieces.

Image: World of Warcraft screencap

Of Dice and Dragons is an occasional feature about games and gaming.

A World of Warcraft Druid Cosplay by Svetlana Quindt

Svetlana Quindt at Kamui Cosplay makes seriously impressive cosplay outfits from scratch. Here are a few of her photos of the druid tier 9 set from World of Warcraft.

Flickr Svetlana Quindt Druid T9 w Flute

Her attention to detail is amazing! Take a look at the Making of photoset on Flickr for a sampling.

Flickr Svetlana Quindt Druid T9 Vest Progress

And because merely sewing an intricate costume wouldn’t be enough, Quindt has embedded LED lights into some of the gems.

Flickr Svetlana Quindt Druid T9 Skirt w Gems

A staff, of course, is included.

Flickr Svetlana Quindt Druid T9 w Staff

OMG, there’s even a little pouch built into the shoulder piece! I’m afraid I’m way too impatient to make anything this detailed, even if I looked like an Elf… Although, the Dwarven females look about the right height for me if I squint hard. LOL! 🙂

Quindt has written blog posts on the build process, available at the Kamui Cosplay website.

Images: Druid tier 9 costume by Svetlana Quindt: With flute. Making the vest. Skirt with gems. With staff.

How It Happens is an occasional feature looking at the inner workings of various creative efforts.

World of Warcraft Dragonflight Talent Calculator

Wowhead has made available a talent calculator for Dragonflight on the basis of preliminary info on the upcoming expansion. Hooray, we get to dink around with test builds ahead of time!

At this writing, there are only a limited selection of classes to try: death knight, druid, hunter, priest, and rogue. In addition, the new race / class combo, Dracthyr evoker, is available for preview. Excitement! Below are some thoughts from the point of view of my main toon, a balance druid.

Wowhead Dragonflight Talent Tree Balance Druid

On one hand, there still isn’t quite enough information available. For example, on the Druid Tree, I’d like to pick Frenzied Regeneration, but the description doesn’t say whether it’ll pop you into bear form immediately upon use, which would make it less useable for me. (I assume it does, but the button doesn’t say.)

It’s great, however, that you can elect to skip certain spells. For example, I’ve never taken to Typhoon or Cyclone; they’ve always felt awkward and unconducive to my playing preferences or our joint style when Erik and I play together.

So, assuming that I’ll skip a number of lower-tree talents due to personal preferences, I’m having a hard time assigning enough points to reach the 20 required level. If this tree configuration is retained for the release, I’ll just have to hold my nose, pick talents I’d rather skip, and just not drag them onto my action bars.

On the other hand, I love that a balance druid gets more healing spells than is available in Shadowlands. When we play our druids together, we have quite a bit of staying power. I used to play a healer when we raided, but when it’s just the two of us it’s more beneficial to have a tank + dps combo. At times, though, I could use a bit more heals—the tanks are more than fine—and now I’m going to get it. Yay!

In the Balance Tree, it’s especially delightful that we can choose Convoke the Spirits, a Shadowlands covenant ability. A huge surprise was that they’re moving one of my favorite spells, Fury of Elune, to an end-tree position.

What remains to be seen is how the spells and talents become available as you progress, but so far it doesn’t look too awful. 🙂

Image: screencap from Wowhead

Of Dice and Dragons is an occasional feature about games and gaming.

Dwarven Windwalker Monk Transmog Tweak

Besides the Blood Elf subtlety rogue transmog update I already shared, I’ve also tweaked my Dwarven windwalker monk’s mog for Shadowlands. This new look is more sombre and subdued in color as befits the expansion’s theme.

Shadowlands F Dwarf Windwalker Monk Transmog

As before, the head and shirt slots are hidden and the bracers aren’t visible. I also retained the two fist weapons mogs (Silithid Claw).

The update is built around the Bronzebeard Heritage Armor set. Since I tend to find the pre-made sets often a bit lifeless, however, I only used the shoulders, chest, hands, and feet, and filled out my new transmog with Dignitary’s Traveling Cloak, Stygian Belt, and Harvester’s Court Leggings. I was suprised how well the diamond-patterned quilting in the Revendreth pants fit with the diamonds in the Bronzebeard shoulders, and the red in the belt exactly matches the pants.

Finally, I added some red tattoos (Gryphon pattern) to match the pants color and the detailing on the shoulders.

If interested, you can have a look at the set in Wowhead’s Dressing Room.

Image: World of Warcraft screencap

Of Dice and Dragons is an occasional feature about games and gaming.

Venthyr Shaman Transmog

I’ll admit, Venthyr is not one of my favorite covenants. The gothic vampire vibe just doesn’t do it for me. But when I saw that the Venthyr mail set has candles on the shoulders, I knew I had to have it for my Tauren shaman.

Here’s a transmog set based around those shoulders. For obvious reasons, I call the set Playing with Fire.

Image: Screenshot from World of Warcraft

Of Dice and Dragons is an occasional feature about games and gaming.

Azerothvision Song Contest: Shadowlands

Have you ever asked yourself: “I wonder what it would be like if there were a Eurovision-style song contest in Azeroth?” No? Just us? Well, okay then.

If you’re not familiar with the Eurovision Song Contest, it’s an annual competition in which countries around Europe (and a few beyond) present songs in a wide variety of styles and genres. It’s good for inventive songs, wild stage shows, and good-spirited competition among nations. What if we had the same thing in the lands of World of Warcraft? Here are our ideas of what songs might represent the various realms and lands of the Shadowlands.

Oribos – La Forza by Elina Nechayeva (Estonia, 2018)

Elina Nechayeva – La Forza – Estonia – LIVE – Grand Final – Eurovision 2018 by Eurovision Song Contest on YouTube

An ethereal, soaring, operatic melody from Estonia in 2018 befitting the mystical city surrounded by The Inbetween. (Probably helps if you like opera.)

In English, the Italian lyrics start something like “You know in the night for me / There is a star / It lights up my way / For eternity / It is my guide / In the immensity / That never leaves me” (someone else’s translation). Very apt!

Bastion – Visionary Dream by Sopho Khalvashi (Georgia, 2007)

Visionary Dream, Sopho Khalvashi, Georgia, Eurovision 2007 via OkazakiYoko on YouTube

Georgia’s Eurovision contribution from 2007 is a hypnotic song. Among its lyrics: “I will fly away / To reach the heights I’ve ever dreamed / Beneath the sun / No sense of time and space.” Sounds like Bastion to us.

Maldraxxus – Hard Rock Hallelujah by Lordi (Finland, 2006)

Lordi – Hard Rock Hallelujah (Finland) 2006 Eurovision Song Contest Winner by Eurovision Song Contest on YouTube

Finland won in 2006 with this hard rock song. It’s got monsters, pyrotechnics, and a head-banging beat. What else could you hope for from the Necrolords of Maldraxxus?

Ardenweald – Spirit in the Sky by KEiiNO (Norway, 2019)

KEiiNO – Spirit In The Sky – Norway 🇳🇴 – Official Music Video – Eurovision 2019 by Eurovision Song Contest on YouTube

Norway’s song from 2019 has a magical fairy-tale feel and features a yoik performance evoking the spirits of the northern lights. It feels like something the Night Fae of Ardenweald would be into.

Revendreth – It’s My Life by Cezar (Romania, 2013)

Cezar – It’s My Life (Romania) – LIVE – 2013 Semi-Final (2) by Eurovision Song Contest on YouTube

In 2013, Romania blessed us with this levitating falsetto vampire drama king. If that’s not right for the Venthyr of Revendreth, I don’t know what could be.

The Maw – Hatrið mun sigra by Hatari (Iceland, 2019)

Content note: The Icelandic group Hatari is described on the official Eurovision site as “Award-winning, anti-capitalist, BDSM, techno-dystopian, performance art collective”. The music pretty much matches that description—in English, the song name apparently translates “hate will prevail”. Be warned.

Iceland – LIVE – Hatari – Hatrið mun sigra – Grand Final – Eurovision 2019 by Eurovision Song Contest on YouTube

The lyrics start with “The revelry was unrestrained / The hangover is endless / Life is meaningless / The void will get us all” (someone else’s translation), and the stage show includes chains and spikes. Yep; as bleak as playing through The Maw.

Torghast – Warrior by Nina Sublatti (Georgia, 2015)

Nina Sublatti – Warrior (Georgia) – LIVE at Eurovision 2015 Grand Final by Eurovision Song Contest on YouTube

Representing Georgia for the 2015 contest we find another Eurovision song where the lyrics and stage show seem to fit WoW uncannily well (Sublatti’s outfit certainly does!) and certainly suit the desolation of Torghast.

Korthia – Higher Ground by Rasmussen (Denmark, 2018)

Rasmussen – Higher Ground – Denmark – Official Video – Eurovision 2018 by Eurovision Song Contest on YouTube

A pensive Danish song from 2018 about departures and the potential of either victory, failure, or passing seems appropriate for Korthia.

Zereth Mortis – Sanomi by Urban Trad (Belgium, 2003)

Eurovision 2003 22 Belgium *Urban Trad* *Sanomi* 16:9 HQ via 2000ESC2003 on YouTube

The Belgian entry from 2003 is sung in an imaginary language and also has a bit of an otherworldly quality to it, making it the perfect song for Zereth Mortis.

Finally, as an honorable mention, if there is a Eurovision song for the Shadowlands expansion as a whole, it’s Sweden’s Heroes from 2015.

Shadowlands – Heroes by Måns Zelmerlöw (Sweden, 2015)

Måns Zelmerlöw – Heroes (Official Video) by Warner Music Sweden on YouTube

Any favorites among these or other Eurovision songs, or suggestions for additional WoW zone pairings? Do share!

P.S. The 2022 Eurovision Song Contest semifinals are finished, and the final is held this Saturday, May 14, in Turin, Italy, should you want to follow along.

Of Dice and Dragons is an occasional feature about games and gaming.

Blood Elf Subtlety Rogue Transmog Tweak

It was time to re-do some of my World of Warcraft transmogs. Among others, I updated my Blood Elf rogue’s look. I still like her previous shadow concept mog a lot, so this update was more a teeny tweak than a grand change.

WoW Shadowlands BE Rogue in Bastion

Her chest remains mogged to Ghostclaw Tunic, but I updated her legs to Jadefire Pants and hid her belt. Then I dinked around with her weapons and ended up with Enchanted Azsharite Felbane Dagger as a partner to the ever-gorgeous Ethereum Phase Blade.

Here is the outfit in Wowhead’s Dressing Room.

Image: screenshot from World of Warcraft

Of Dice and Dragons is an occasional feature about games and gaming.

Nerdy Achievement: One Million Gold Pieces Total

For quite some time, I’ve been planning to buy a stack of game time tokens, which of course means gold farming and saving. So, I was very pleased when I hit the mythical sum of one million earlier this month.

WoW One Million Gold Pieces

I bought a stack of tokens a few years ago, too, but as the going rate was much lower, I never came near a million then.

Of course it’s all imaginary, and of course it’s all gone again, but it was neat for a while to be a millionaire—even in a computer game. 🙂

Of Dice and Dragons is an occasional feature about games and gaming.

Shadowlands, A Year in the Land of Death

World of Warcraft: Shadowlands released a year ago today. Can you believe we’ve been adventuring in the after life for a whole year? For only a year? What is time even?

We thought we’d mark the occasion by looking back at our experiences with the expansion so far and talking about what it’s been like to play in WoW‘s eighth expansion.

New systems

Eppu: The new mission table seems hardly to have changed from its previous iterations, but since my playing time has been very limited during this expansion, I can’t say I’ve really understood all of the mechanics of leveling and missions. I can say, however, that accumulating companions is surprisingly speedy. However, the animated-by-default battle at the conclusion annoys me—considering what a minuscule part of the game it is, that’s a waste of processing power and having to always bypass it with a click is a waste of time.

Soulbinds is a more interesting case. Essentially, they’re a version of the old talent trees, with the exception that you can have three separate ones and that switching between them is easy. Accumulating a good smattering of basic conduits via world quests is simple, too.

Anima, unfortunately, is where Blizzard over-corrected in this expansion. The system is clunky and complex and not intuitive. For example, gathering anima for X purpose is added to the quest tally when you complete a quest that grants anima rewards, as opposed to Y purpose it’s counted when you empty the anima rewards from your inventory into the reservoir.

Erik: Anima really seems like a step back. We’re getting a lot of clutter in our bags this expansion after Battle for Azeroth did a much better job of streamlining its power-accumulation systems. Conduits are another piece of bag clutter I could do without, but the overall soulbind system works pretty well. It allows a fair amount of flexibility in customizing your character’s play style with some interesting trade-offs to think about.

Blizzard keeps tweaking the mission table, but it’s never been particularly interesting. I do it because it’s a low-effort way of getting small amounts of anima and reputation, but it’s never been a compelling part of gameplay. After four expansions, I still don’t understand why I am sending other people off to have adventures instead of having them for myself.

I have to say that after a year of playing in this expansion, I still don’t feel like I really know what I’m doing with a lot of my covenant sanctum things. It’s at least partly because anima has been so hard to get that I haven’t activated or upgraded most of what’s offered. I supposed that fits the theme of the “anima drought,” but it also makes anima a really unwieldy game mechanic.

The one new system I like the best is renown. It feels much more accessible and rewarding to build renown levels with a covenant than to grind out reputation.

Eppu: Renown is a nice change from grinding rep, you’re quite right. For such a long time, everything used to be a grind; it’s nice to have some variety.

What do you think about the transport networks within covenant zones?

Erik: I like them, and I also like that they are thematic to the zones they’re in. It’s a good combination of artistic and practical designs. (And we get to hang out with a cheerful old mushroom guy.)

Torghast

Erik: One new system that stands out from the rest is Torghast, the randomized, size-flexible dungeon. I have to say that Torghast is one of the best things in Shadowlands for me. I really like that there is content that is so replayable, with so much flexibility for difficulty level and group size. I’ve done a lot of solo running through Torghast, and we’ve done plenty of it together. For such a long time I have wished that there was content in WoW of a comparable challenge level to running a dungeon but tuned for two players instead of five, so that we could do something challenging but doable together. Torghast is finally that. I hope this is a system they keep developing for future expansions.

I also love how adaptable Torghast is. If I just want to go squish monsters and get fun new powers, I can set it low and crash through; if I want something that pushes me to use my skills an abilities to their fullest, I can set it high and enjoy the tactical challenge.

The one thing I wish were different about Torghast is that I wish there were some reward to running it beyond gathering materials for the legendary system. As fun as Torghast can be, it doesn’t really feel worthwhile to play when I know I won’t get any gear or new transmog appearances at the end, or much else to reward me for my time and effort.

Eppu: You’re right; for me, too, just about the only major flaw in Torghast is the lack of any fun transmog gear. (Otherwise, I still stand by my previous opinion.)

New zones

Eppu: I quite like the design of three new zones: Ardenweald, Bastion, and Revendreth. The really fascinating feature about the Shadowlands landscapes is how aggressively height differences—ledges, ridges, ginormous trees, stupendously tall buildings, levitating platforms—are used to squeeze questing areas side by side in order to keep the whole zone from ballooning out to an uncontrollable size. Blizzard has used the same principle before; in Shadowlands it’s really matured, but I don’t think you could take it any further without land shapes turning ludicrous. (Then again, this is fantasy, perhaps they could do it and make it work!)

It’s an interesting choice to tweak each zone’s color scheme so far, though—it’s not unheard of to have a subtle overall color in zones (e.g. Icecrown, Suramar, or Drustvar)—but this time Blizzard really pushed it. There have been times when I’ve switched zones after a while, because I’ve wanted more variation in the colors around my toon.

Lastly, I’m irritated that moving between covenant zones only can take place via Oribos. (Forced hub-centered travel is one of my pet peeves in the real world, too.)

Erik: I agree about wishing for ways to get between zones that don’t rely on Oribos. I understand the idea of Oribos as a central point, but we’ve seen individuals travel directly between zones in the questing experience, and I see no reason we as players couldn’t have gotten some options for that, too.

The artistic design of the zones is really strong this expansion. Each zone feels very different not just in terms of color palette but landforms and buildings. There are some that I like (Bastion, Ardenweald) and some I don’t (Revendreth, Maldraxxus), but every zone feels like a deeply concentrated expression of an idea. I find that Bastion and Maldraxxus feel small, while Ardenweald and Revendreth feel big. I wonder if that’s intentional, or just an effect of how I experience the zones.

And then there’s the Maw. All I can say is that they did such a good job designing the zone to feel like a bad place to be that I spend as little time there as possible. If the Maw was supposed to be what kept our characters occupied once they got to max level, it missed the mark.

Although my favorite covenant is the Night Fae, I think my favorite zone to spend time in is Bastion. Do you have a favorite?

Eppu: Hm. Ardenweald or Bastion, for both have strong pros and some cons. Although I have to say none of the areas feel quite right for hanging out with my numerous female Dwarves.

WoW Shadowlands Bastion Near Heros Rest

Story

Erik: I’ve enjoyed the story of Shadowlands on the whole. It’s interesting to go to a new place we’ve never known about before and start figuring out just how it all works. We have met a lot of compelling characters and seen some great moments along the way. They’ve done a lot with the characters we interact with to help us understand the nature of the different realms of the Shadowlands, from the earnest soul-searching of the Kyrian aspirants to the gung-ho warmongering in Maldraxxus, the intertwining of despair and hope in Ardenweald, and the crumbling ancien regime in Revendreth.

The parts of the story that haven’t worked for me have been the overarching plot involving the Jailer and the Maw. I know some people really enjoy digging up secrets and spinning tin-foil-hat theories about the nefarious motives of cosmic powers, but I’m not among them. The Jailer is just one more generic villain to me. I am also utterly uninterested in Tyrande’s super-powered vengeance rampage or the emotional life of Sylvanas. As so often in expansions past, I find the little, ground-level stories in Shadowlands much more interesting than the big story of the overarching plot. Give me more Kyrian buddy cops and Night Fae drama nerds, not another giant villain vaguebooking about their plans to conquer reality.

Eppu: I’m trying to figure out just why I felt that playing through the zones differed from previous expansions. The basic progression through all of the covenant zones is surprisingly similar from area to area—until you hit Maldraxxus. There we get an item with runes periodically slapped on along with the story reveal, which felt more drastic to me than reveals elsewhere. The other areas felt more or less like the usual quest grind. Combined with the utterly unique landscape design ethos, Maldraxxus really stands out to me.

Have a take of your own? Do chime in!

Of Dice and Dragons is an occasional feature about games and gaming.